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17 réponses à ce sujet

#1
Sixteen Miles

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Is there any way to stop them from permanently jamming on the archdemon fight? I honestly don't think I'll win the fight without them. They work fine for a while, then jam a few times and finally they will jam permanently and I'll get the "Insufficient Skill" warning. After that the Ballista is completely unusable and usually they are all permanently jammed before the wave of darkspawn even appear, making the Archdemon completely unreachable for me.

I know a lot of people have said the best bet is to summon mages or dalish elves... well dumb old me decided to massacre the elves and get myself a werewolf army. I also purged the mages from the tower and took the templars instead... so that option is completely out.

I'm really relying on these Ballistas but they keep jamming!

#2
Elexyr

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There were ballistas there? :o Didn't know that, and you don't really need them.. Easy even on Nightmare :)

#3
Sixteen Miles

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Elexyr wrote...

There were ballistas there? :o Didn't know that, and you don't really need them.. Easy even on Nightmare :)


Well the character I have been playing has been a total jerk so far with a very "not my problem" attitude to people asking for help. Consequently I think I am a much lower level than the average player who reaches this point in the game, I'm at level 17. I've tried doing the fight without the Ballistas, before I realised they were there, however my entire team except for the player character drops in a matter of seconds. The best I did so far is controlling Morrigan, but then as soon as the darkspawn wave appears she gets killed super fast.

#4
Aurigarion

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Rogues can fix them. I assume it relates to the Device skill; I don't know what rank it takes to repair those ballistae.

#5
Duck and Cover

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didn't even realize you could use them lol

#6
Lil-Vinny29

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mostly useless from what Ive tried with my rogue...trying to aim, fire and actually make potential damage...a sturdy sword is much better

#7
TheRomans

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Yeah but his point is that he is under leveled and having a rough time with the fight. Like someone else said, rogues can repair them easily. Also make sure to hit up your warmth balms and use ice spells and stuff.

#8
JimmyC555

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Warmth balms won't do you much good as far as I know - it's all spirit damage. I don't think ice spells do more damage either, I certainly didn't notice it on my mage.

#9
Dasim4

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Never used the Ballistas either. Just kept dots on the dragon when possible and put my warrior on it whenever it was accessible from the ground. Other than that I just ignored the dragon and focused on the darkspawn and keeping my team alive. It was a fairly long fight but nothing too difficult. Also make sure to stay out of the dragon's AOE spells. That stuff will wipe you out very quickly if you don't move. And spread your team out if possible. This is one fight where a full melee team will have much more difficulty than a ranged team. Spreading them out minimizes the threat from the AOE spells.

#10
Taerda

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To answer the question, I have not heard of any way to keep them from jamming. the best I heard was using two rogues, the first would get the Insufficient Skill warning and then the second would be able to repair it.

I have not gotten my rogue there yet, so I do not know if that is truth or rumor only.

Modifié par Taerda, 29 novembre 2009 - 06:07 .


#11
Atmosfear3

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I didn't even know I could use the ballistas when I first faced the Archdemon. I just manually killed all the Darkspawn with my party and chased after the dragon lol.

#12
Taleroth

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Lil-Vinny29 wrote...

mostly useless from what Ive tried with my rogue...trying to aim, fire and actually make potential damage...a sturdy sword is much better

A sturdy sword has no range.  The Archdemon has a spot he can go to unaccessible by melee.

#13
Tunari1128

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I had 2 or 3 ballistas jam, but there are like 6 of them scattered around the area, so i just ran to the other ballistas. Did you have all of em jam before doing enough damage to it?

My playthrough was on Normal...assume at hard and nightmare etc they jam almost immediately, or maybe less ballistas around.


#14
Sixteen Miles

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Tunari1128 wrote...

I had 2 or 3 ballistas jam, but there are like 6 of them scattered around the area, so i just ran to the other ballistas. Did you have all of em jam before doing enough damage to it?
My playthrough was on Normal...assume at hard and nightmare etc they jam almost immediately, or maybe less ballistas around.


I start the fight by calling in what's left of the Redcliffe Army at my disposal (22,) and I run immediately up to the first ballista. I start Morrigan off casting and keep the dog and Alistair on hold, else they die within seconds. I pump a few rounds of that Ballista until it jams, run across, past the dragon to the second Ballista and pump that one until it jams also. Then I have Morrigan continue pouding away at him until he flies off to a second location. Usually by this point I have 2 - 3 out of the 6 jammed permanently, despite fixing them as much as possible with my rogue who has not really invested into devices. On a good playthrough, 2 will jam, otherwise I'd say about 3. The redcliffe army is wasted at this point so I summon in the werewolves (16) and run my rogue across to spam the next few ballistas. Usually 2 jam at this point and the army and Morrigan beat him down the rest of the way until he flies off to the unreachable spot and I have to deal with a mass of darkspawn. I am left with ONE ballista that can reach him at that far out spot and if I'm not dead by overwhelming darkspawn, the final ballista usually jams before I can do enough damage to him to get him off the far off spot. I don't have either the Dalish or the Mage army at my disposal and if by some miracle Morrigan is still alive at this point, it's a health poultice chugging battle against the dragon to get him off the far spot. It's a race to see what comes first, I deal enough damage to get him off or I run out of health pots to feed Morrigan who is taking a constant beating from his projectiles and AoE spells.

On the few occasions I have managed to get him off the far away spot, all my Ballistas are jammed and I've run out of health pots. I have 50 dwarves at my disposal who will run headfirst into the Archdemon, not deal any damage whatsoever and slowly get whittled down. They are good cannon fodder but as I had no health left I decided to sit back and watch while I set them onto him. All 50 of them died and didn't even dent the last 20% or so health the archdemon had. I can summon another 5 templars which again, are pretty useless and I have 3 golems left which are great tanks and last for ages but again don't do enough damage to reall be worthwhile.

So the best I've really done so far is getting him down to about 20% health, with Morrigan being my last (wo)man standing on about 5% health. I watched all my armies get obliterated before he turned on me and wrecked me instantly, and that was a playthrough with everything pretty much going to plan and the ballistas lasting much longer than usual before jamming.

Modifié par Sixteen Miles, 29 novembre 2009 - 08:35 .


#15
Tunari1128

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Hmm, no mages and no archers...my mc dw warrior was ok with a bow, didn't have to do it. Was Morrigan able to throw any area spells at it while it was on non melee reachable spot? Like tempest/blizzard? If she is your only rnaged combat option?

Are you on Normal or Hard..what setting? Can you still switch to Easy setting? Thinking Ballistas wouldn't jam as much or at all on easy, but just guessing.

#16
Looy

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Repeat your current strategy, but when you get to the part where you have to send in your armies in front switch your whole party to ranged weapons, Alistar should have decent Dex from his shield talent requirements, and your rougue should also. If you don't have any I think you can buy some crap ones from sandal before you go in. The Dog probably isn't helping in this fight at all, so keep him on reserve for overwhelming any darkspawn that arn't "grunts" and protecting morrigan.



Spam any bombs you have, and if you are forced to fight in melee with it apply every poisen you have at once.

#17
Hunter246

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these things are useless waste time

#18
hOnOr

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A rogue can fix each of them up to 3 times.