You're arguing something entirely different from what I'm arguing, then, because I'm not arguing against multiple outcomes.jb1983 wrote...
No, there isn't an argument against it. When you build a game on choices, you need to have multiple endings. I get what you're trying to say, but you're wrong. You can come to multiple endings through deliberate choices and still enjoy them. It doesn't take away the joy.
Which avoids the utopianism I was talking about, ergo what I was addressing. If your outcome has severe costs, it isn't going to be utopian.For instance, to get the happy ending you could still have to make sacrifices. The problem is you're thinking that, "Oh, to get the happy ending you must have to do paragon choices." Not necessarily - the writers could take a consequentialist approach and say that only the most selfish decisions get you a happy ending. I.E. you end up having to kill Mordin yourself if you want to live in the end. Thus, you get a nice ending, but you had to make some gut-wrenching decisions to do so.
It's also the cliche approach that Bioware took into ME2, and it's also the cliche approach that many fans are demanding.Everything you're saying only works if we take one approach to writing. But the approach you're suggesting is a cliched approach.
Do you even recognize that? That some people really are insisting on having their cake and eating it?
Then so was ME2, which had Red and Blue. And ME1, which had a light background or a dark background.Regardless, in the end, there's only one ending with three different colors.
If you're going to over-generalize, don't selectively overgeneralize. No choice in any Mass Effect game has significantly affected the endings, and those endings themselves differed in tone, not great content.





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