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You hate the ending because it's not a happy ending or because it doesn't make any sense?


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#251
RedShft

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IntoTheDarkness wrote...

There a poll where 80% of people voted they disliked the ending because it wasn't a happy ending.

Really? I personally love bad endings because they are hard to come by. 95% of holliwood movies and 99% of games are good endings. Do we need more on the list?

On the other side, I agree the ending doesn't really make much sense to me.

What's your thoughts?


Personally it's the latter reason. It doesn't make much sense.

#252
adidaz

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Doctor Uburian wrote...

Hyrule_Gal wrote...

We want a choice of endings that range from good to bad so everyone can end their game how they want to.


Just this.


Agreed, it's all about the choices to me. 
Having the ending options from happy, to sad & to bad.
I think that's the way it's supposed to be.

#253
Turran

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Yeah, choices on happy and sad endings would of been perfect.
I didn't want an RPG where no matter what choices I make I am always going to end up the same way, that is what life is for.

I want to feel epic, save the galaxy, live the life of my character for a short while. That's what it should be about and how it should of ended.

But making the ending make sense is a good place to start.

#254
Dean_the_Young

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In Exile wrote...

Dean_the_Young wrote...
No, not least because we didn't do that.


You said the survival of the galaxy is enough for victory. The survival of the galaxy was never in doubt. We knew the Reapers were never going to kill everything - just the advanced races.

Who survived, and are collectively known as 'the galaxy' for the purpose of informal conversation. I could write it as 'the advanced races of the galaxy survive the Reaper threat and are in position to gradually re-develop galactic civilization, which was destroyed as we knew it the moment the Reapers arrived, and this re-development if not preservation of the galactic caste-system should be considered enough of a victory.'

Now, if you want to get analy specific on words, I'll point out that I never 'said' anything: I typed. And I can get as particular as you want, but I see no real purpose for doing so when intent should be clear.

#255
JDLowe

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the destruction of the relays is my only big problem, and then not so big as they could be rebuilt. It just would seem a waste to end the lore...
plus the plot holes and the endings all being very similar

#256
XJ347

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Both


I could handle one and find it annoying but with both it is horrific!

#257
Kaidan Fan

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Doctor Uburian wrote...

Hyrule_Gal wrote...

We want a choice of endings that range from good to bad so everyone can end their game how they want to.


Just this.


And for it to make sense.  But in the end there really were no choices.  It was dark, darker, darkest.

#258
FSOAH

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I hope BW doesn't get the impression that people are just whining for a happy rainbow-ending.

Personally, I just want an ending that doesn't include 55 plotholes, with a certain variety, and something that explains what happens after the endings.

#259
joiner87

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I dont like that I had no choice to be happy or doomed, I think we have earned the right to choose how we want this final chapter to end

#260
Taldek

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Being able to leave my favorite trilogy on a happy ending would mean much replayability if shep dies then why would i care to play it again?

I want my blue babies.

#261
QwertyMusicMan

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Both.

#262
hismastersvoice

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Both. Well, one and a half. It doesn't make much sense and there's no option to get a positive (or at least not as bleak) ending no matter how hard you try.

#263
Guest_IReuven_*

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adidaz wrote...

Doctor Uburian wrote...

Hyrule_Gal wrote...

We want a choice of endings that range from good to bad so everyone can end their game how they want to.


Just this.


Agreed, it's all about the choices to me. 
Having the ending options from happy, to sad & to bad.
I think that's the way it's supposed to be.

I think It should based more on how You did in ME3 (forces, etc) and in previous MEs [a little bonus or not for those who played previous games] - more like: "You can have good endings cause the reapers have a lot to worry about, they are distracted and getting at least swarmed" or "Your forces are getting torn apart, reload a save and gather more to get a good ending or enjoy getting f-up". (Still it should be much more in depth).

Choice should one of fundamental things in the Ending, also it should MAKE SENSE - I am not buying touching story about saving organics from synthetics by killing everything that moves. (I hope it's just a dream or sth - this theory makes more sense than the edning itself.)

Also I noticed something - remember rumor about very expensive ME3 DLC? What if it will come but will contain real endings? Everyone will buy it without caring about the price [ If it will come true - It will one of the dirtiest, low and mean moves made by any developer in history]

#264
Mikeuicus

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Personally, I am find with the endings as is thematically. What I don't like are the new questions introduced as Joker flees the Mass Relay destruction, alongside crewmembers who emerge from the Normandy that I have a vested interest in. Why was Ashley there? Is that planet heaven/the afterlife/the setting for a Mass Effect 3: The Search for Shepard DLC? Too many questions, when all we wanted was CLOSURE.

#265
Dark_Caduceus

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20/80. I think we should have had a happy ending as an option if we made good choices in the past games and during ME3, instead we got shoehorned into "pick your primary colour and shut the door behind you".

#266
MordC

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JDLowe wrote...

the destruction of the relays is my only big problem, and then not so big as they could be rebuilt. It just would seem a waste to end the lore...
plus the plot holes and the endings all being very similar


i agree with the relays thats a big issue because 1. you just screwed everyone, they're all stuck at earth with no resources 2. yes just because they can go at FTL dosent mean anything they need to refuel so it dosent matter they are STUCK end of story 3. all the refugee camps will slowly run out of supplies and die a grim death, 4. with the destruction of all the relays the galaxy goes dark and even if you have reaper control it will take a very long time to rebuild the relay network so people will be dieing and strain all the galaxy resources doing it. 5. all the non evolved species will never be able to venture very far from home and eventually kill all they're system resources and die off 6. just cause we did sysnthesis dosent mean anything cause your still stuck, still need resources so it didnt matter you just look all tech like. So no matter what ending you choose you've sealed the galaxys fate with a slower death that just getting harvested

Yep shepard is a real hero with these endings good job Image IPB

#267
RadiantLegend

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I can forgive my lack of choice but the ending made no sense whatsoever.

#268
Arken

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The endings didn't make any sense. I was kind of hoping Shepard would die in Mass Effect 3, and stay dead.

#269
SandTrout

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I hate it because it doesn't make sense and is so completely out of whack with the rest of the series.

Try reading the poll thoroughly, the creator couldn't change the options after the fact, so he had to put in the description that the "happier ending" choice is really more of a blanket for people who want the ending changed.

#270
SmellyMetal

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A "sad" ending fits a movie perfectly well because it's only 4 hours of your life, big deal.

Now I invested more than 200+ hours in this Mass Effect trilogy, I must say that I'm pissed at the way things turned out. Almost regretting having played the games.

#271
Zolt51

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IntoTheDarkness wrote...
there a poll where 80% of people voted they disliked the ending because it wasn't a happy ending.

Really? I personally love bad endings because they are hard to come by. 95% of holliwood movies and 99% of games are good endings. Do we need more on the list?

On the other side, I agree the ending doesn't really make much sense to me.

What's your thoughts?


It ain't really a bad ending. Just not all black and white, and most people have trouble with that.
Plot holes? Sure it has some. You just need to get drunk enough to ignore them.

#272
MrAtomica

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http://blog.brentkno.../#disqus_thread

This blog post sums up how I feel about the movement against happy endings. We get enough gloomy crap to deal with in real life, so at least give us the option to come out with a few scratches and a fist full of whoopa**.

Most of the discussion about the endings is in the comments section of the blog.

Modifié par MrAtomica, 18 mars 2012 - 07:07 .


#273
shnellegaming

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Hated because it doesnt make sense and it doesn't feel like I "Took Back Earth" or "Beat the Reapers"  Basically you feel like everyone is DOOOOMED. 

Its possible to have Shepard die but  you can feel like you won and the galaxy isn't doomed.  I think thats what they were going for but they sure didn't achieve it.

As for happy, if they covered my first arguments I wouldn't have minded as much.  I still want a 'happy' ending but if they at least make it so I can stomach another play through so I can start having fun with more playthroughs I'll be fine.

I still want to adopt a Krogan kid with Garrus though and retire off the royalties from the vids.  And Bioware usually makes it so if we try hard enough then we can get that kind of an ending so why not here too?

Modifié par shnellegaming, 18 mars 2012 - 07:11 .


#274
blitzing bear

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A happy ending would be nice if done in good taste, but the real reason I don't like this ending is because of the fact that player choice is not taken into account, and because of its lack of sense. An ending is usually described as tying up loose ends, yet this ending creates more loose ends while simultaneously failing to incorporate the players choices throughout the series into a unique outcome, which has been a major staple of this series.

#275
Yttrian

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1) It makes no sense:
 The entire ME universe up to this point has prided itself on being explained in enough detail to almost remove the need for the standard SciFi suspension of disbelief; from the the technological aspects of mass-relays, FTL drives, AI's and long-range communications; all the way through to Alien psychology, society and basic anatomy.
  The ending not only lacks this depth; but also any connection to any of the pre-existing concepts; instead reading like bad fan-fiction from someone who only played Mass Effect 2 twice.

2) "Happy" is relative.
 We don't want a picture perfect ending; the Reapers are harvesting the galaxy starting with Earth; they are technologically superior, have no remorse and possess almost infinite patience: We get that.
 We want the ending we crafted; whether it's an ending we poured hours into making every decision count, uniting everyone we can under a banner of moral unity or of the dominance of strength, seeing and hearing our allies fight in a truely epic battle for their very existence - or an ending where we rushed to the finish line and got decimated while watching our failures be paraded infront of our broken body as we slowly bleed out with our love-interests corpse in our arms.
 Instead we got an almost identical cinematic, with no mention of any of our choices, completely in contradiction to the premise of the franchise and the promise of the marketing.

Modifié par Yttrian, 18 mars 2012 - 08:00 .