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You hate the ending because it's not a happy ending or because it doesn't make any sense?


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#351
RockyRoberts

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@ OP:

I am in the same boat as you...I look forward to different endings in all sources of media because there is a pervading stereotype I find a bit boring...

With that said, the ending felt like it came out of nowhere and the logic was never fully explained. All of the choices from the first 98% of the series feel wrongfully funneled into points that have been disproven within the game (read: geth/Quarian relations, Shepard himself, the Genophage...even Miranda). Moreso, the choice that I felt I had up to that point in the game (or at least the excellent illusion of choice) was squandered when I couldn't even research the final conclusions of 5 years of engrossing gaming.

Add to that, the implications made by the star child (the self-deemed "master" of the "enslaved" reapers was in my head, or watching me this whole time...to be able to manifest as a single moment that happened in mere seconds on earth/dreams that I had created in my head...yet  spacemagicstarchild was unable to control or eliminate me)

It all threw me off because Anderson and Shepard just had THE moment I had been yearning for all these years...(Keith David you are an amazing actor/VO I respect your art amigo!!)!! It topped mah bromance with Garrus simply because of the first novel and the father figure who Anderson was throughout the series...

And in the end Shepard's romance with Miranda felt like an afterthought...a final goodbye  mission was nice (being integral to the plot and all) but Shepard needed all the help he could find in the previous installments...so grab your sister and get on the Normandy because we know it's safe...

I need that OP warp/overload combo...

haha no she was also a great character and I felt like another argument against the starchild's logic (I won't get into my theory but she was genetically created from papa...and realized along with Shepard that no one is perfect, not even machines...as if a human reaper she learnt the cycle could be broken)

Once I felt forced to make an unintelligent, impromtu (read: stupid) decision regarding the fate of ALL SENTIENT LIFE IN THE UNIVERSE
I truly felt like I deserved an epilogue of at least DA's caliber, deciphering the various choices of five years and creating the ideallistic future I had fought so hard for...with or without Shepard.

I imagined Joker and the Normandy's escape differently, but I do question the addition of it in regards to the battle at hand and the obvious fact that his brosef is still up there trying to save his crippled ass.

I figure I should spell it out eventually, thx op

Edit: looking at the post under mine, I see even more things that I didn't touch on...o le spacemagico me encanta :wizard:

Modifié par RockyRoberts, 19 mars 2012 - 07:19 .


#352
Jitawa

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Choices don't matter, and it doesn't make sense. I think appropriate preparation making for a possible happy ending would be nice... but it's mostly the lack of prior decisions mattering and the nonsensical nature of it all.

If the catalyst is an AI residing in the citadel... why did Sovereign need to go turn on the citadel at all? The super AI could've un-done the work of the protheans. If the catalyst is "controlling" the reapers (i.e.- they're not autonomous), then destroying the citadel seems like a much less destructive way of solving that problem.

Reapers are said to be the combined minds of entire races. But... turning a body into a puree doesn't preserve a mind at all. At best they have a slurry of genes. That doesn't make a mind. That doesn't make a processor. It wouldn't even conduct electricity well (to be fair, this is a hold-over wtf from ME2). If they're just controlled by the catalyst anyway, and run by some general "reaper" AI program; the race used in filling the slurry container is irrelevant. Thesocial.bioware.comreserved at all. The genetic info is never used again, and sits in a container controlled by an AI, controlled by another AI. If the sole purpose of a race post-harvesting is to... harvest other races later? It doesn't seem like their continued existence is particularly relevant.

This all goes to the "synthetics wiping out organics so they won't be wiped out by synthetics" not even having face validity.

There are numerous other holes in the conclusion (the fate of your party, magical teleportation of crew on earth to Normandy, etc.).

So, it's the combination of your choices not mattering, and nothing making sense.

#353
Funker Shepard

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I hate it for both reasons, really. I could've lived with either - a happy ending that makes no sense, or an unhappy one that does. Now it's both. Personally consider that a very difficult to achieve happy ending that makes sense would be the appropriate ending to this game. And "happy" is going to be relative, all it has to be is really smoldering wrecks of reapers and shepard +li + enough of other people to start repopulating the world...

#354
KOKitten

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I didn’t care for the “catalyst” that supposedly created and controlled the Reapers to keep the balance between synthetics and organics.

Is the catalyst an AI? If so, who created it? Is the catalyst a deity? It would be strange to interject a deity into the ending when everything else in the series was explainable by science.

The devs probably thought this was clever. They most likely believed that having the Crucible turn into a giant space cannon with the catalyst as its firing mechanism would be predictable. Perhaps they felt having the catalyst be a mystical space child would be profound.

Given the choice, I’d take the giant space cannon over the current endings. Profound? No. Predictable? Yes. Satisfactory? Absolutely. It’s not as if Shepard hasn’t worked for this throughout three games.

My Shepard gave his life in my game’s ending. I’m absolutely fine with that aspect. It seemed fitting for that particular Shepard. For replay reasons, however, I was hoping for highly diverse endings.

I would have rather had it that your preparedness determined how much damage is done to Earth and/or whether or not Shepard or any other person needs to make a sacrifice. An extremely prepared Shepard may not require any sacrifices, much like the Suicide Mission in ME2. But Shepard’s preparedness should come from in-game choices and actions throughout ME1, 2 and 3, and not be dependent upon multiplayer.

If your Shepard worked to gain all squadmates’ loyalties in ME2 and kept them alive through the final mission, that should be rewarded. If your Shepard was able to make peace between the Geth and Quarians, that should be rewarded. If your Shepard did all side missions, that should be rewarded.

If your Shepard cut corners in the game, that should be reflected at the end. For example, perhaps the Crucible isn’t fully finished and Shepard or another person needs to manually make a calibration before it fires. The problem is: the Crucible will fire immediately after the calibration is made, meaning whoever makes the adjustment is going to die.

Anderson and Shepards’ squadmates volunteer. Shepard can choose one of the volunteers or can choose to sacrifice him/herself.

If Shepard failed to gain the support of both the Geth and the Quarians, this would result in more ground casualties on Earth than it would if Shepard had both fleets.

Your choices and in-game actions would have seemed more tangible and there would have been a lot more variation in the end.

#355
Quintus Kessler

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Both. Although I don't feel Mass Effect's conclusion must be without its sacrifices, I do think you must be able save all the people you care about if you really wanted. 

For instance, my first playthrough of ME2, in the collector base, I chose Mordin instead of Tali for engineer duty. I knew Tali was the best choice, but I was afraid to leave her alone, resulting Mordin getting shot in the face. These sacrifices scar you a bit, but makes the game more intense. 

I think ME3's ending must create similar situations.

#356
yeldarbnotned

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Endings that I prefer in order!

1. A happy ending that makes sense.
2. Next, a happy ending that makes no sense.
3. A cliffhanger.
4. A sad ending that makes sense.
5. The one we got, a sad ending that makes no sense.

#357
Raizo

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It does not make sense. I also want Shepard to flashback to his (my) LI instead of Liara. I don't need a happy ending, heck I always assumed Shepard would die at the end of the trilogy anyway but for ****s sake Bioware please explain what happens at the end of the game ( what happens to all those alien fleets when the Mass Relays explode, how do they get back to thier home planets. What happened to all of Shepards squadmates on earth especially the 2 that were with you when the Reaper fires it's laser beam at Shepard. Where is the Normandy going. How did some squadmates get back on it. Lots of other **** needs answering as well ).

#358
Neothanos

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Doesnt make sense.

#359
Aggie Punbot

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It just makes no sense at all.

#360
Gamingtrek12025

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I like both happy and dark endings.

But i don't like it due to not making sense and the fact Casey hyped it up sounding like everything would conclude and make sense.

#361
Penguinlover

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It makes no sense.

However - according to the 'offical Poll' someone did here on the forums, 80% people wanted a happy ending more than one that made sense, which I think is a shame since I'd rather have an unhappy ending that made sense than a happy one which didn't either.

#362
Chromako

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I'm okay with unhappy endings.

What bothered me the most was that it made no sense, and it was so full of plot holes large enough that even Harbinger could fit through them.

#363
thehomeworld

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I don't mind the pick a pathway I do mind all choices = mass relays blowup and or mass relays blowup + screw over the Quarians. I mean destroy kills the geth, hybrid makes everyone what the reapers want synthetics in another form, control also controls the geth the Quarians lose all around and the mass relays explode making everyone who is still at Earth mind you get royally screwed beyond all known sense. But I can see doing one choice will make the relays explode but the reapers, geth, shep, and EDI will be destroyed why because both those people have reaper tech in them too. I don't like how all three do this.

But more importantly I do not like how we've got zero context as to why the Normandy alone is jumping in the relays has so much time passed that they decided to go do their own thing? Did Hackett order a staggered retreat but why is the Normandy fleeing alone shouldn't they be fleeing in the mass relay with the rest of the human fleet? How the heck did the Normandy get not just your ground crew but your final push team too? Really he had time to fly his ship into an active firezone pick them up then flee without gaining extra people or getting shot down?

Then the whole grandfather and child thing while sure it could work for a shep that killed himself the kid is rather corney for calling shep THE Shepard like he's some mystical legendary person just say can I hear one more about him? Or can I hear one more story about Shepard? Get rid of the THE part and only use this on one ending preferably the ending in which shep dies.

The ending would be fine if shep picks a color and dies then we get beautiful CG art and prologue text of what happened because of our choice to the worlds we saved, to galactic stability or lack there of, our crew on an individual level, of our LIs both past and present, of those we took with us on the final push even if they're dead did they get a memorial or park in their honor, and memorable npcs like Talitha, Anderson, Big Ben sniper, ect.

As the endings stand right now they're OK with a side of confusing and what?

I would like varied endings alot more like the reapers win either by killing shep or capturing him and making him watch as the galaxy is destroyed, shep + crew decide they can't win the war and pull and Illos living in some vault Liara secretly created for just this potential outcome, Shep dies but saves the galaxy, Shep + LI live and they not only try to help rebuild the ruins of their worlds but build a new life together as well, Shep + crew live but we loose its not all happy because we've already lost so many worlds and people.

#364
HunMassiv

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I hate it, because it doesn't make any sense. Personally I would be 'happier' with the ending, if Shepard would have died by Harbringer's laser. It would still have been a better closure, than what we got... :\\

#365
-Zorph-

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Thy ending haseth many holes. And not the good kind.

#366
Scyldemort

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I don't actually mind a dark ending, but I want an ending that actually makes sense and doesn't toss out the window everything I've done over the course of three games and untold hours of play.

#367
cynicalsaint1

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My biggest problem is that it doesn't make any sense.
I honestly think bittersweet is the way to go with this game - there needs to be a high price to stop the Reapers. I'm good with that.

But it needs to make sense.

#368
Mr. Big Pimpin

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I don't like the false dichotomy this thread title seems to present.

#369
Legend78731

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IntoTheDarkness wrote...

there a poll where 80% of people voted they disliked the ending because it wasn't a happy ending.

Really? I personally love bad endings because they are hard to come by. 95% of holliwood movies and 99% of games are good endings. Do we need more on the list?

On the other side, I agree the ending doesn't really make much sense to me.

What's your thoughts?


As you may not have intended to illustrate, everyone is an individual, and has unique tastes and preferences. No one ending will satisfy everyone. ME3 should have had a variety, similar to DA:O, so that all the various ways people had been creating their Shephard story could be fully realized. Otherwise, it's just disappointing and sad, especially when that's what you've been expecting and hoping for.

#370
Shepard needs a Vacation

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It makes no sense and totally makes ME 1 completely irrelevant if indoc is not true

#371
LadyofRivendell

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I DISLIKE (not hate) the endings because the mood, tone, and themes of the final minutes just felt too off from the rest of the trilogy. Too surreal, too hopeless, too un-Mass Effect like, almost a rushed feel... And there are no positive outcomes whatsoever, every ending leaves the galaxy as a crapsack world.

#372
mione

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I know Starkid was suppose to be the 'big twist' at the end but it/he didn't even make sense!

"I build machines to kill you so that you don't kill yourselves with machines!"

If he has been doing this for hundred thousand years then even in the 50,000 year gap his worst nightmare has never happened. If this was his plan then why didn't he send the reapers out when the Geth first started rebelling?

Oh btw all three choices you have ends up with you being dead (expect one but there's no difference between you being dead) and dooming the universe to the dark ages.

#373
streamlock

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The fact that Shep gets a dreadnought's thalinx cannon to the face and crawls off is absurd in and of itself. Especially considering little reaper could one shot his arse.

But I can look past that. Even if I do, everything starting at the elevator ride to AI heaven is a broken incoherent mess.

I'm not adverse to a happy go lucky ending-but I don't necessarily crave one either.

#374
Sora Shepherd

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Bittersweet is not synonymous with Gainax Ending.

If Bioware wanted to end the story the way they did, Synthetics v Organics should have been a more prevalent theme in the series.

Modifié par Sora Shepherd, 19 mars 2012 - 10:19 .


#375
Guest_Paulomedi_*

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Not just the ending:

Threw the Dark Energy theory through the window. Substitute it for a bad plot device: The Crucible. Don't give a damn for the Reapers' reason.

The ending is as disjointed as this:

Imagine this ending for Sonic 3 and Knuckles: Sonic lays wasted from a Robotinik's death ray. No rings, barely moving. THE MASTER EMERALD projects an image of Tails, saying now you have three choices. You must control the emeralds, and Robotinik will retreat. You can destroy the emeralds, but all badnicks will die, including Metal Sonic. There's a third choice, you can merge the Flickies with the Badnicks and give peace to Moebius.

Wait, what?

SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCEEEEEE:wizard:

I'm not joking.

Modifié par Paulomedi, 19 mars 2012 - 10:20 .