Klijpope wrote...
I really hope any 'ending fix' does not include a 'happy ending' where Shep lives and the Relay network remains intact. That would be an appalling way to end the trilogy.
This victory needs to cost dear - has any other hero in videogames (or in scifi on TV or in film) ever faced a threat so massive and near omnipotent? I can't think of any right now...
Shep surviving and growing old with blue babies literally makes me want to vomit - it is not true to the story. Leaving the Relay system in place makes the Reaper threat seem like a routine pest infestation; in this case, you should have to knock down the house in order the get rid of 'em.
All I'd like from any 'fix' would to be shown that everyone does not starve to death and that the relays detonations do not take out solar systems, and some explanation as to how Joker rescued everyone and escaped.
If we were to get bells on top, a last radio conversation with LI would be much more poignant than meeting up and having a party with the Ewoks.
Any new ending that is made should have these variables, otherwise it would be just as flawed, if no matter what actions you take, everyone ends on a happy ending, it will be just as bad.
I see this in the same way as what happened on Dragon Age: Origins. We had a sacrifice ending and others on which you could send a friend or an enemy to death, or one on which everyone survives but at the cost of not knowing what Morrigan wanted. That adds replayability, because not all my Wardens did the same in the end, and the funeral scene was very rewarding. Trying to limit the ending of ME3 to only one possibility will be a big mistake, does not matter if all endings are good or all endings are bad or all are in the middle, the fact that the choice is not there is one of the
biggest flaws
If there are many options and among all of them 1 offers a happy ending, that does not devalue the others. I know people who only consider sacrifice Warden as canon, and others prefer dark ritual, etc. The beauty of any RPG is that we have choices.
Saying: "All endings should be happy" or "All endings should be sad and x should die" is equally negative. Endiings should reflect decisions and different criteria. What matters here, are the options.
If any new ending shoehorn happiness to everyone, regardless of their actions, it will be just as bad as the current ones.
Modifié par Baronesa, 18 mars 2012 - 02:14 .