Aller au contenu

Photo

You hate the ending because it's not a happy ending or because it doesn't make any sense?


  • Veuillez vous connecter pour répondre
407 réponses à ce sujet

#126
lm_Commander_Shepard

lm_Commander_Shepard
  • Members
  • 52 messages
I hate it because it doesn't make any sense, and is incredibly lazy looking compared to the rest of an otherwise BEAUTIFUL game. It's like hitting a super model in the face with a crowbar.

#127
TarielMaeda

TarielMaeda
  • Members
  • 151 messages
I'm in the camp of I'm not happy with it because it's obvious sequel DLC bait, especially when you get the "Shepard LIVES" ending where you see him/her take a breath on earth.

#128
cyrrant

cyrrant
  • Members
  • 436 messages
We want the full spectrum of endings, not just good or bad.

#129
Claym0re

Claym0re
  • Members
  • 368 messages
Listen to this and say its a fulfilling ending.



#130
LightweightJustice

LightweightJustice
  • Members
  • 483 messages
It doesn't make any happy sense.

#131
Wowlock

Wowlock
  • Members
  • 929 messages

Doctor Uburian wrote...

Hyrule_Gal wrote...

We want a choice of endings that range from good to bad so everyone can end their game how they want to.


Just this.


This is the main idea.

Nobody can force others to ''accept'' their ending. If you worked for a good one , you should get a good one.

If you acted as a ''any means necessary guy '' then you should get your kind of ending too.

Aside from the ridiculous plot holes and nonsensical Reaper Logic.... we are basicly forced to pick 3 screwed up solutions and no,  I didn't play 3 games to see all of my efforts go to waste.

#132
golan2072

golan2072
  • Members
  • 50 messages

Lambchopz wrote...

Image IPB

That is a diagram of an example of how the endings should have been.


I want this, I want it NOW!

Even if it costs 1,600 Bioware Points!

#133
Daira

Daira
  • Members
  • 268 messages

Claym0re wrote...

Listen to this and say its a fulfilling ending.




This does not sound like "We synthetics destroy organics because all organics create other synthetics that will destroy all organics".

I think I've found the solution to it all. This code fragment of the star child AI should clarify everything.

...
Do
{
    IAsyncResult<IOrganicLife> asyncResult = Evolution.CreateOrganicLifeFormesThatAreAbleForSpaceTravelAsync();

    Thread.Sleep(50000 * 365 * 24 * 3600 * 1000);
    IOrganicLife organicLife = asyncResult.GetResult();
   
    // TODO: implement a check if it is really necessary to wipe out the organics
    if (true)
    {
        reapers.WipeOut(organicLife);
    }
}
while (organicLife.Extinct && organicLife.ReasonForExtinction == ReasonForExtinction.KilledBySynthetics);
...

Modifié par Daira, 18 mars 2012 - 04:09 .


#134
RogueBot

RogueBot
  • Members
  • 830 messages
I'm a huge fan of Disney endings, myself.

"Old Yeller" in particular.

Modifié par RogueBot, 18 mars 2012 - 04:06 .


#135
Liber320

Liber320
  • Members
  • 1 333 messages
Because it doesn't make sense.

#136
Dean_the_Young

Dean_the_Young
  • Members
  • 20 676 messages

Blind2Society wrote...

This is an honest question. Who seriously wasn't expecting a happy ending? I would think that everyone who had played Mass Effect was expecting to able to choose no? Maybe your choices throughout the series and at the end wouldn't have led to a happy ending but did you honestly expect there not to be an option for one?

Considering how much of the Paragon options were based on faith despite any contrary evidence, I'll raise my hand here. A lot of the Paragon community was analogous to the game's depiction of the pre-Cerberus Coup Citadel: denying the magnitude of the upcoming problems that would punch them in the face. There was certainly a strong community sentiment of 'if the Collectors were that easy, and we beat Sovereign by teamwork, the real Reapers will be a pushover and/or just kill those nameless off-screen people.'

Now, did the ending happen as I expected? No. But any scenario in which Shepard walked away was one I expected some serious costs to accompany.

#137
Dot.Shadow

Dot.Shadow
  • Members
  • 401 messages
I disliked the fact that there is ONLY a sad ending. There should be a multitude to "choose" from. I'd actually prefer if there were more dark endings than good ones. Having extreme requirements for the happy end is the way to go, while less effort = the worse the ending you get is.

Sad endings are plenty about nowadays.

#138
Estelindis

Estelindis
  • Members
  • 3 699 messages
I'd like an ending that is both happy (or at least somewhat happy) and that makes sense, but I'll take sense any day if I can only have one. The ending was inconsistent with everything that came before in the franchise and with Shepard's character as established from the beginning up to five minutes before the end.

#139
Brahlis

Brahlis
  • Members
  • 834 messages
Both. I want the options.

#140
Rafe Sendron

Rafe Sendron
  • Members
  • 45 messages
I don't like it because it doesn't make any sense when taken in context with the rest of the series. However, I don't mind bittersweet endings or even depressing endings. Having said that, I do believe that if Bioware truly doesn't want to make any more Mass Effect games with Shepard in them, I see no reason why a "happy" ending where he lives and settles down with whomever the player chooses couldn't be an option that was included along with the sad/bittersweet endings. Why not let the players decide how they wanted to end Shepard's story?

#141
Grayvern

Grayvern
  • Members
  • 89 messages
I wish people would tak into account that even an ending n which the hero mostly gets what he wants can still be bittersweet, such as Fools Fate by Robin Hobb.

Modifié par Grayvern, 18 mars 2012 - 04:12 .


#142
iamthedave3

iamthedave3
  • Members
  • 455 messages
Doesn't make sense. Plot holes etc.

Personally I expected a degree of deus ex machina, and while the crucible isn't because it's said from the beginning that it could kill the entire reaper force it's the same principle. The war can only be won with an I WIN button.

Likewise, after ME 2's not-exactly-suicide mission, I had a feeling Shephard wasn't walking away this time.

I didn't expect them to take a damn scythe to the entire universe and kill just about everyone you interact with in the entire game.

I expected the 'happy ending' to be shunted onto side characters, people you helped and assisted during the game, that sort of thing. I know that's what they were thinking with the crash landing ending, but I don't think anybody took it that way, me included (unintended team dextro consequences not withstanding).

Saying that, happy endings are not bad writing. Badly written endings (like this one) are bad writing, and reaching for the grimdark because you think it's a good way to get across a message of sacrifice is as futile as it is desperate.

And finally, an 'ending' is not supposed to introduce two or three entirely new unexplored concepts. That's what the game's for. The ending is meant to resolve the issues and ideas raised during the game, not ignore them and talk about its new fangled ideas it found down the back of the fridge.

Modifié par iamthedave3, 18 mars 2012 - 04:13 .


#143
Baine10

Baine10
  • Members
  • 335 messages
The ending didn't end the series. It was more premise than resolution.

That's my F*cking problem.

#144
Midarenkov

Midarenkov
  • Members
  • 591 messages
Happy ending is not required. However, as is the ending not only contradicts what we know of ME background (aka lore), it even goes so far so as to contradict itself. It's almost impressive.

#145
Grayvern

Grayvern
  • Members
  • 89 messages
Depends whether you see Mass Effect as an integral story or three games about the same person in the same universe as to opinion in the crucible.

Modifié par Grayvern, 18 mars 2012 - 04:14 .


#146
S Atomeha

S Atomeha
  • Members
  • 847 messages
i don't care if shep dies. i just want it to make sense...

#147
Kastrenzo

Kastrenzo
  • Members
  • 1 028 messages
Can I say both?

The endings were "sad" Morbid, whatever, but they still had a lot of senseless moments,
I mean, I got a little comfort from seeing Tali getting off the Normandy Alive *Only because EDI Was killed, and by default I think it makes your LI Get off the ship instead of Joker if she's gone*

Combined with the whole Biowaretroll Breathing incident.

that gave me a little comfort but you're not supposed to end a series on a cliffhanger, you're not supposed to let people fill in the blanks for themselves. if they wanted to fill in the blanks they'd be writing their own fantasies and such *well, I'm aware that some people already do that but it's not the point*

Modifié par Kastrenzo, 18 mars 2012 - 04:15 .


#148
Kastrenzo

Kastrenzo
  • Members
  • 1 028 messages
Would I be unoriginal for thinking the crucible was just a giant death lazor that kills reapers

It seemed reasonable to me.

Modifié par Kastrenzo, 18 mars 2012 - 04:16 .


#149
Montana

Montana
  • Members
  • 993 messages
Doesn't make any sense.
Plotholes are introduced in the last 5 minutes.
Mass Effect franchise is butchered, no relays no ME 4 (without Shep of course), not a ME any of us can recognize. Stargazer scene suggests that the relays weren't rebuilt.

#150
dos1990

dos1990
  • Members
  • 119 messages
I hate the endings becasue it makes no sense. the god VI tells u "oh well organics make machines and then those machines kill the organics so the only way we can save u from getting killed by machines is by killing u with our machines" WTF that is redundent!

also i knew shepard was gonna die, it was something everyone should've know it was comming the problem is i expected atleast so closure to the LI or other squad mates.
And yes a happy ending would've been nice. not expected but nice.