You hate the ending because it's not a happy ending or because it doesn't make any sense?
#126
Posté 18 mars 2012 - 02:37
#127
Posté 18 mars 2012 - 02:37
#128
Posté 18 mars 2012 - 02:37
#129
Posté 18 mars 2012 - 02:38
#130
Posté 18 mars 2012 - 02:40
#131
Posté 18 mars 2012 - 02:40
Doctor Uburian wrote...
Hyrule_Gal wrote...
We want a choice of endings that range from good to bad so everyone can end their game how they want to.
Just this.
This is the main idea.
Nobody can force others to ''accept'' their ending. If you worked for a good one , you should get a good one.
If you acted as a ''any means necessary guy '' then you should get your kind of ending too.
Aside from the ridiculous plot holes and nonsensical Reaper Logic.... we are basicly forced to pick 3 screwed up solutions and no, I didn't play 3 games to see all of my efforts go to waste.
#132
Posté 18 mars 2012 - 04:05
Lambchopz wrote...
That is a diagram of an example of how the endings should have been.
I want this, I want it NOW!
Even if it costs 1,600 Bioware Points!
#133
Posté 18 mars 2012 - 04:06
Claym0re wrote...
Listen to this and say its a fulfilling ending.
This does not sound like "We synthetics destroy organics because all organics create other synthetics that will destroy all organics".
I think I've found the solution to it all. This code fragment of the star child AI should clarify everything.
...
Do
{
IAsyncResult<IOrganicLife> asyncResult = Evolution.CreateOrganicLifeFormesThatAreAbleForSpaceTravelAsync();
Thread.Sleep(50000 * 365 * 24 * 3600 * 1000);
IOrganicLife organicLife = asyncResult.GetResult();
// TODO: implement a check if it is really necessary to wipe out the organics
if (true)
{
reapers.WipeOut(organicLife);
}
}
while (organicLife.Extinct && organicLife.ReasonForExtinction == ReasonForExtinction.KilledBySynthetics);
...
Modifié par Daira, 18 mars 2012 - 04:09 .
#134
Posté 18 mars 2012 - 04:06
"Old Yeller" in particular.
Modifié par RogueBot, 18 mars 2012 - 04:06 .
#135
Posté 18 mars 2012 - 04:07
#136
Posté 18 mars 2012 - 04:07
Considering how much of the Paragon options were based on faith despite any contrary evidence, I'll raise my hand here. A lot of the Paragon community was analogous to the game's depiction of the pre-Cerberus Coup Citadel: denying the magnitude of the upcoming problems that would punch them in the face. There was certainly a strong community sentiment of 'if the Collectors were that easy, and we beat Sovereign by teamwork, the real Reapers will be a pushover and/or just kill those nameless off-screen people.'Blind2Society wrote...
This is an honest question. Who seriously wasn't expecting a happy ending? I would think that everyone who had played Mass Effect was expecting to able to choose no? Maybe your choices throughout the series and at the end wouldn't have led to a happy ending but did you honestly expect there not to be an option for one?
Now, did the ending happen as I expected? No. But any scenario in which Shepard walked away was one I expected some serious costs to accompany.
#137
Posté 18 mars 2012 - 04:08
Sad endings are plenty about nowadays.
#138
Posté 18 mars 2012 - 04:10
#139
Posté 18 mars 2012 - 04:10
#140
Posté 18 mars 2012 - 04:11
#141
Posté 18 mars 2012 - 04:11
Modifié par Grayvern, 18 mars 2012 - 04:12 .
#142
Posté 18 mars 2012 - 04:11
Personally I expected a degree of deus ex machina, and while the crucible isn't because it's said from the beginning that it could kill the entire reaper force it's the same principle. The war can only be won with an I WIN button.
Likewise, after ME 2's not-exactly-suicide mission, I had a feeling Shephard wasn't walking away this time.
I didn't expect them to take a damn scythe to the entire universe and kill just about everyone you interact with in the entire game.
I expected the 'happy ending' to be shunted onto side characters, people you helped and assisted during the game, that sort of thing. I know that's what they were thinking with the crash landing ending, but I don't think anybody took it that way, me included (unintended team dextro consequences not withstanding).
Saying that, happy endings are not bad writing. Badly written endings (like this one) are bad writing, and reaching for the grimdark because you think it's a good way to get across a message of sacrifice is as futile as it is desperate.
And finally, an 'ending' is not supposed to introduce two or three entirely new unexplored concepts. That's what the game's for. The ending is meant to resolve the issues and ideas raised during the game, not ignore them and talk about its new fangled ideas it found down the back of the fridge.
Modifié par iamthedave3, 18 mars 2012 - 04:13 .
#143
Posté 18 mars 2012 - 04:12
That's my F*cking problem.
#144
Posté 18 mars 2012 - 04:13
#145
Posté 18 mars 2012 - 04:13
Modifié par Grayvern, 18 mars 2012 - 04:14 .
#146
Posté 18 mars 2012 - 04:14
#147
Posté 18 mars 2012 - 04:14
The endings were "sad" Morbid, whatever, but they still had a lot of senseless moments,
I mean, I got a little comfort from seeing Tali getting off the Normandy Alive *Only because EDI Was killed, and by default I think it makes your LI Get off the ship instead of Joker if she's gone*
Combined with the whole Biowaretroll Breathing incident.
that gave me a little comfort but you're not supposed to end a series on a cliffhanger, you're not supposed to let people fill in the blanks for themselves. if they wanted to fill in the blanks they'd be writing their own fantasies and such *well, I'm aware that some people already do that but it's not the point*
Modifié par Kastrenzo, 18 mars 2012 - 04:15 .
#148
Posté 18 mars 2012 - 04:15
It seemed reasonable to me.
Modifié par Kastrenzo, 18 mars 2012 - 04:16 .
#149
Posté 18 mars 2012 - 04:15
Plotholes are introduced in the last 5 minutes.
Mass Effect franchise is butchered, no relays no ME 4 (without Shep of course), not a ME any of us can recognize. Stargazer scene suggests that the relays weren't rebuilt.
#150
Posté 18 mars 2012 - 04:15
also i knew shepard was gonna die, it was something everyone should've know it was comming the problem is i expected atleast so closure to the LI or other squad mates.
And yes a happy ending would've been nice. not expected but nice.





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