The choices mattered in the game, though. Unless you demand dialogue slides, why should they dictate an ending scenario that has to be simple enough to incorporate all variables regardless? And if it were epilogue slides, then it's not the actual ending but the post-ending.CanadAvenger wrote...
I hate the ending because it betrays everything the story was about in the first two games. None of your decisions that you've made over 100 hours of game time ago matter at all, and you're stuck with making 3 choices (sorry, 16) that you can hardly call a victory.
You already had your consequences. You had more consequences in ME3 than the previous two games put together.
And yes, the survival of the galaxy over the Reapers can still be called a victory.
The only one or real signficance is how people got on the Normandy/why it was FTL away. And even the second part is just unexplained, rather than a plot hole. 'Space magic' or 'last-minute exposition device', while annoying to some, is neither a plot hole nor unknown to the Mass Effect (the Cypher/Vigil/Reapers-are-made-from-people, Asari, etc.).The endings don't make any sense especially when compared to the rest of the series, and they leave such enormous plot holes it's not even funny.
You deserve a quality ending, but happy? Not so much. You are not entitled to little blue babies/turian babies/whateve race your love interest is babies in a 'good' ending.There wasn't enough options for endings either. Should we have been railroaded to a happy ending, like we were railroaded into screwing over the galaxy? No, but the option should have been there. As said in another thread: "Shepard is not a tragic hero" - we deserve the option of a happy ending.





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