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Dumb Question?Communtiy Mods.for Xbox?


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3 réponses à ce sujet

#1
purplegaelic

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Are any Toolset projects gonna be available for the Xbox?Or am i gonna have to buy DAO for my PC also if i wanna benefit from the Dev. Community?NWN community was awesome!If DAO gets half the support NWN did then sorting it out for the Xbox is a no-brainer cash-cow!

#2
LuckyNinja999

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Given the complexity of the toolset I'm guessing a big no. I don't know how xbox live works, or how it works with the internet, but I'm sure it could be possible to download stuff developed by the toolset. If the claims about the entire game being made with the toolset are true, then the toolset creates content with inherent port capabilities.

#3
Joshua Raven

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The problem is that the console version is different from the PC version in other ways than just the UI. There are obvious gameplay and difficulty tweaks in place for the console version which could break PC mods.



Add to that the "problem" that consoles are meant to be 100% crash free, that's why small DLC's take so long to finish, they need to be thoroughly tested before they are released on Xbox Live. This is a process that can't be done for user-made mods as it'd take too long. On the PC there are a lot/some mods that can crash your game or break certain gameplay features while activated but in this case BioWare is not responsible for it so it doesn't matter.



If BioWare where to release a set of community mods on Xbox Live, it would become their responsibility that the mods are 100% compatible and don't break any (save)games.

#4
Adinos

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Don't forget the (minor) issue that community-made PC modes cannot run on the consoles - they are not binary compatible. BioWare would have to create a Xbox version of the mods in question.