California Literary Review gives ME3 2.5/5 stars, due to the ending
#76
Posté 18 mars 2012 - 02:44
#77
Posté 18 mars 2012 - 02:44
#78
Posté 18 mars 2012 - 02:46
Wow. Burn.For anyone with perspective, I know I’m belaboring a point – a bad ending can ruin all, from prose to play – but the sad fact is: no other professional review of Mass Effect 3 factored this ending into their universally positive ratings for the game,even though many acknowledged it as a problem. Not being one to claim conspiracy is to blame, I’d rather point to the more obvious culprit: ineptitude. A critic that can’t realize that narrative is often as important as gameplay – especially in an RPG – and that poorly constructed endings tarnish narrative quality – especially as it is the last thing the audience sees – is a poor critic indeed.
Modifié par sorentoft, 18 mars 2012 - 02:47 .
#79
Posté 18 mars 2012 - 02:49
#80
Posté 18 mars 2012 - 02:49
What they have on their minds right now? I mean, there is this game that could be memorable, called awesome, be talked in all its richness. But everything people talk is about how the end sucks.
Yeah, all right, instead of applauses to a team Casey and Marc reached the goal of making EVERYONE ELSE in dark, and only the duo in the spotlight, and not even being applauded, but under a rain of rotten tomatoes.
And probably laughing of the rest of the team that have no spotlight over them.
GG guys.GG.
#81
Posté 18 mars 2012 - 02:49
everything this series has stood for, the sheer tonal shift prevents
absorption for someone paying attention – the inability to convey intent is the definition of failed art."
They failed to execute the 'high browed' conversation they wanted. It's not an artistic interpretation ending. It's just bad storytelling.
#82
Posté 18 mars 2012 - 02:50
hckf2 wrote...
"Especially in the case of Mass Effect 3 since it redefines the entire experience . . . in about the same way being left at the altar by a spouse ditching you for your mom redefines a relationship."
Ouch, that's nasty.
Modifié par Killer3000ad, 18 mars 2012 - 02:50 .
#83
Posté 18 mars 2012 - 02:50
I NEVER post things to my facebook page. My friends (including one who doesn't play any games) have taken to posting stuff about this to ME.
#84
Posté 18 mars 2012 - 02:51
#85
Posté 18 mars 2012 - 02:52
#86
Posté 18 mars 2012 - 02:53
Hold the Line
#87
Posté 18 mars 2012 - 02:53
#88
Posté 18 mars 2012 - 02:54
#89
Posté 18 mars 2012 - 02:56
The endings to ME3 were simply bad and didn't fit with the rest of the trilogy when it comes to gameplay (choices and dialogue), tone (epic hero, achieving the impossible, hard sci-fi with pretty consistent lore) or themes (unity through diversity vs unity through domination, self-determination and free will, etc). That's why I consider the ending(s) to be objectively bad when placed in context to the ME universe as a whole.
#90
Posté 18 mars 2012 - 02:57
Lonsecia wrote...
To the person who suggested that it was a bit odd that the same site gave DA 2 4/5, one could imagine that's because hoped weren't particularly high by the time the game ended to make you feel that what had gone before was let down by such a terrible ending.
We all know art is subjective, and blah di blah. Personally, I think the ending is akin to someone taping over a something significant (such as the moon landing, for example) with WWE, and then trying to argue it's perfect. Maybe slithly OTT, but considering how most of us were likely viewing ME 3 until the end, it's a fair comparison. The game is, until those last moments as close as gaming has gotten to art. And not just a game mimicing another medium, a la LA Noir, or Heavy Rain. Throughout the series, ME worked on what makes gaming unique as a potential artform: participation and the art reacting. To me, the ending undid that.
To further add to this, Dragon Age 2 by default is a fairly good game. Where it falters is by being considered a Dragon Age game. In addition, the import aspect was only introduced to the series because of Mass Effect 2's success, thereby acknowledging this was not planned from the onset and instead, hastily implemented. People also neglect to consider the difference between a regular review and a literary one. The latter is far more objective on story and characters, which DA2 does accomplish despite its issues.
Mass Effect 3 does this up until the conclusion, where it disregards everything previously defined in the series, be it player choice to the very theme of the narrative's integrity and spits all over it. Consider for a moment your decision toward Anders in DA2 actually effects Sebastian's ending. While the whole plot twist involving Anders is ridiculous, your choice at least has an effect. In ME3, you pick pretty colors.
#91
Posté 18 mars 2012 - 02:58
#92
Posté 18 mars 2012 - 02:58
#93
Posté 18 mars 2012 - 03:00
He really took the time to go over every aspect of the game.
Well written and Thank You!
#94
Posté 18 mars 2012 - 03:02
Hold the line.
Never forget Marauder Shields.
#95
Posté 18 mars 2012 - 03:05
Vhalkyrie wrote...
"Aside from being a hackneyed mess of bad ideas running counter to
everything this series has stood for, the sheer tonal shift prevents
absorption for someone paying attention – the inability to convey intent is the definition of failed art."
They failed to execute the 'high browed' conversation they wanted. It's not an artistic interpretation ending. It's just bad storytelling.
Damn right.
It's nice to see an review that take into account something other than improved visuals and the ability to jump from cover ala Gears of War. The "industry" reviews seem so...bought. I don't exactly expect GameInformer to be unbiased (especially when they are owned by GameStop), but hell if every single magazine and so-called critic just said the same thing and completely ignored the finale of the series. "Ineptitude." Couldn't have said it better myself.
#96
Posté 18 mars 2012 - 03:07
Strong and true words.Casey Hudson, the Director of the Mass Effect series, said in a recent interview that he wanted the endings to be “memorable.” I, for one, think he succeeded and I hope we all remember this game well.
Those who forget the history of bad ideas are doomed to repeat them.
#97
Posté 18 mars 2012 - 03:08
To quote Roger Ebert for a moment:“If you have to ask what it symbolizes, it didn’t.”
Damn straight...
Modifié par Ares14916, 18 mars 2012 - 03:09 .
#98
Posté 18 mars 2012 - 03:09
Is an otherwise excellent experience still excellent when its end is so tragically terrible?
The answer to that question is only a matter of personal taste if you’re someone without any.
Call me spiteful, but I enjoyed that line.
#99
Posté 18 mars 2012 - 03:18
"It is not the fashion to see the lady the epilogue; but it is no more unhandsome than to see the lord the prologue. If it be true that good wine needs no bush, 'tis true that a good play needs no epilogue; yet to good wine they do use good bushes, and good plays prove the better by the help of good epilogues. What a case am I in then, that am neither a good epilogue nor cannot insinuate with you in the behalf of a good play!"
The problem with this quote in reference to here, of course, is that ME3 was a good play ... with a bad (or non-existent) epilogue ...
#100
Posté 18 mars 2012 - 03:23
TheKillerAngel wrote...
The California Literary Review is an online literary journal that focuses on arts and culture. I was checking the news on Mass Effect 3 this morning and thought it was interesting to see reviews from outside the gaming press.
http://calitreview.com/24673Without giving anything away, (directly, as all subsequent links will contain some spoilers) the ending, by which I mean the final five to ten minutes, of Mass Effect 3 is easily the worst finale I’ve seen compared to the preceding quality that came before it – in any medium. At literally every level, it’s objectively terrible.
Sloppy execution that reuses art assets reveals that it’s a hurried inclusion. The under thought and over pretentious dialogue does nothing but create bizarre, confusing plot holes. It even commits the same sin The Devil Inside did earlier this year, and has the gall to add an advertisement by the producers at the end of the credits, which is frankly insulting.
Far more importantly though, it betrays key themes and values well established by the series thus far. Past player choice impacting the shape of events is negated in favor of an arbitrary and poorly explained “pick your favorite color” moment. Science fiction justification in an otherwise material world is abandoned for magical deism, since quite literally, a god in a machine appears. Unification through altruism and sacrifice is thrown out for pure nihilism: each of the choices you’re forced to make results in Shepard committing some level of genocide or another, with the benefits removed from any relatable emotional touchstone to the intangible space of far flung statistics. It even manages to make The Reapers, one of the more imposing forces of antagonism in recent memory, come across as foolish pawns.For anyone with perspective, I know I’m belaboring a point – a bad ending can ruin all, from prose to play – but the sad fact is: no other professional review of Mass Effect 3 factored this ending into their universally positive ratings for the game, even though many acknowledged it as a problem. Not being one to claim conspiracy is to blame, I’d rather point to the more obvious culprit: ineptitude. A critic that can’t realize that narrative is often as important as gameplay – especially in an RPG – and that poorly constructed endings tarnish narrative quality – especially as it is the last thing the audience sees – is a poor critic indeed.
The gestalt of Mass Effect 3 is an end unjustified by its means, unworthy of defense. During its final moments it commits storytelling suicide, and the taste of decay it leaves in the mouth cripples the otherwise impeccable quality of what came before, poisoning even nostalgia against it. At best and being fair to the game’s other traits, the quality comes out a wash – simply mediocre.
Casey Hudson, the Director of the Mass Effect series, said in a recent interview that he wanted the endings to be “memorable.” I, for one, think he succeeded and I hope we all remember this game well.
Those who forget the history of bad ideas are doomed to repeat them.
And that is my response to the ones who say we don't get the end it is infact you who doesn't understand us.





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