PrincessRiku wrote...
And if you think about it, it's fair. If you side with Templars, you get screwed out of a party member, because you have to kill Wynne, the most handy healer in the game. If you spec yourself healer as Mage, then side Templars, you should be able to at least make up the difference with the extra party member. That way, you've got extra damage while you stand back and throw heals.
A Cullen mod would be great indeed, I so wanted to get more into that when I played my mage! but I just have to reply to this because...
You can indeed side with the Templars without losing Wynne. I just did it.
I went through the entire Circle questline without giving my position on either side until the very end (I kept using the 'I'll have to see how things are' option to Greagoir and Cullen). You can wait until you bring the First Enchanter down to Greagoir to actually make a decision. At that point you can tell Greagoir it would be a danger for any actual blood mages to escape or some such. The First Enchanter agrees and says he will do as he always does and cede control to the Chantry, and Greagoir calls for the Templars to go through the Tower & collect all the mages because they'll be pretty banged up and will need taking care of and healing. Cullen (I think? Or another Templar) pipe up about 'HEALING them?!' and Greagoir says yes, the mages would be healed up for the Chantry's investigation.
You even get a minor positive approval increase from Wynne once it's all said and done. I was really pleased with this outcome, as killing my way through all the mages wouldn't have set well with me, but I wanted to side with the Templars at least once.





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