Keep in mind that none of these things truly hinder the game. But fixing them in future patches could really help things along.
1-clicking in "over the shoulder" camera mode: It seems that if any kind of geometry is in the way of the camera, whether you can see it or not, you can't click down to perform an action. Makes it particularly tricky navigating through caves and whatnot, such as the storage room in mage's guild, or the deep roads, where I consider ots camera to be more useful than top down camera. Perhaps adding an if/then script could help in this situation.
IF Geometry is < 100% opaque, THEN you can click through it? ( I'm sure everyone sees that this is a layman example)
2-pause, then perform action, then unpause: A somewhat frequent situation, where you click an enemy to attack, or click a potion in the health bar, or an ability or spell. It doesn't always trigger properly. For the trolls who are about to scream out "LEARN TO USE COMBAT TACTICS YOU RETARD", this happens to me in hold mode also.
3-A slight delay on drag options would be nice: It could even help with the radial menus. I find, often times, I go to click something in the quickbar, and end up dragging it instead. I understand that there is a lock option for the quickbar, but I do a lot of re-arranging at level ups, and tend not to want to lock it in general. It is very possible that the lock option was added as a way to resolve this known issue to begin with, I don't know. Regardless, something to consider, in my honest opinion.
That's all. Please ignore if these things are already being worked on, but I thought you guys should know if it hadn't already been mentioned and considered.
Cheers, and thank you for a great game.
Devs: A few bugs I've noticed on clickability
Débuté par
Godeshus
, nov. 29 2009 02:37
#1
Posté 29 novembre 2009 - 02:37





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