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What happens next? Building on the existing endings to provide better closure


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Amonthes

Amonthes
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 I didn't mind the endings as much as others seem to have, but I did feel they left a little too much to the imagination. While in one sense I like being able to speculate about what happens next, part of the fun of an RPG like this is seeing the (sometimes unexpected) consequences of your actions in the long run. Changing the endings would be a cop out. But building on the existing endings to show a more detailed outcome would give better closure for the storyline as a whole. For example, endings that address the fate of the galaxy, Shepard, and the Normandy crew while reflecting the player's choices could include:

If the reapers are destroyed:
  • If Earth is destroyed, the galaxy's fleets fighting the reapers in the Sol system are stranded and perish. The galaxy's races survive at scattered colonies and devestated homeworlds. Galactic civilization collapses for thousands of years.
  • If Earth is devestated, the fleet stranded in the Sol system fights for control of Earth's few remaining resources. If the genophage was cured, the krogan eventually take over and establish a galactic empire that provides some small measure of progress for the next thousand years. If the genophage was not cured, the asari fill this role.
  • If the Earth is spared, the fleet stranded in the Sol system rebuild Earth with representatives from all the galaxy's races. Earth becomes a new galactic capital, building new technologies that allow viable intragalactic travel without mass relays. Shepard survives to eventually rescue the crew of the Normandy. If both the rachni were saved and the genophage cured, or neither, a balance of power is maintained, otherwise the new civilization is troubled by infighting. If peace was established between the quarians and the now-extinct geth, new AI are eventually developed as full citizens. If not, AI is strictly forbidden.
If the reapers are controlled:
  • If the Earth is destroyed, the fleet in the Sol system becomes a new Migrant Fleet aboard the reapers, with each spending hundreds of years to return to their devestated homeworlds and colonies. Having expended the galaxy's accessible FTL fuel supplies, galactic civilization collapses for thousands of years. The Shepard-Reapers in each system become like local gods, worshipped by some and reviled by others.
  • If the Earth is devestated, humans stay and rebuild while the other races return home. Over centuries while galactic civilzation slowly rebuilds, the Shepard-Reapers become the only viable mode of intragalactic travel, making them the de facto rulers of the galaxy.
  • If the Earth is saved, the Shepard-Reapers and organic races develop a new galactic civilization quickly. A Shepard-Reaper rescues the Normandy's crew. Reaper-tech is used to develop viable FTL ships for intragalactic travel. If peace was established between the geth and quarians, organic and synthetic civilizations are integrated. If not, the Shepard-Repears (and geth, if alive) take the Terminus Systems while the organics take the rest of the galaxy.
For the synthesis ending:
  • The universe's races quickly rebuild, including a new mass relay network. Wrex/Miranda/Jacob/Samara/Jack etc. eventually rescue the survivors of the Normandy crash, and take them to a new Citadel under construction. Shepherd's romantic interest narrates an ending about how Shepherd is now a part of him/her, and everyone.
These are just a few examples of partial endings. How do you think they could use player choices to expand upon the endings?

Modifié par Amonthes, 18 mars 2012 - 05:46 .