Aller au contenu

Why so many cymbal swells?


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Guest_awesomemans_*

Guest_awesomemans_*
  • Guests
The music in this game is ridiculous with the cymbal swells. Whoever made this game's music, you do know the purpose of a cymbal swell, right? It's for dramatic crescendos, and it kind of loses it's dramatic effect when you use it ever 5 seconds. Chill out on the cymbal swells next time. Thanks!

#2
Guest_awesomemans_*

Guest_awesomemans_*
  • Guests
Srs. Chill out with the swells or I'll bump this thread again.

#3
Saboera

Saboera
  • Members
  • 27 messages
Inon Zur made it, no offense but i think he knows more about music than you do...

#4
StrangeCat Productions

StrangeCat Productions
  • Members
  • 110 messages
Yea a lot of times people get carried away. Cymbal Swells can work nice enhancing answering or questioning phrases, if you keep the Swell down and the orchestra, then alter bring in a Timipini Roll and full Cymbal Cress To Full orchestra it can work better. This needs to be done at FF or F if the first Cymbal swell was p or mp, or else it will lose it's effect.



One thing Composers can do and this is really a production trick is automate the FX of the Cymbal swell on the swell part then back off. (Send more reverb to the swell part then back off)



I have heard a lot of the Dragon Age Origin's Sound tracks, didn't hear a ton of Cymbal swells? It must be one track that plays a lot? Could it be that the swells are actually part of the music and not used as an enhancement on ending phrases or crescendos?



It's interesting your bring this up^_- it's really an orchestration and production problem. It's like adding to much of something then when you add it again it does nothing, because you have already added to much before the Big Chorus or crescendos.


#5
deathwing200

deathwing200
  • Members
  • 335 messages
If you hate it so much, mute the game sound and play that new Britney Spears album you recently bought.

#6
Guest_awesomemans_*

Guest_awesomemans_*
  • Guests

StrangeCat Productions wrote...

Yea a lot of times people get carried away. Cymbal Swells can work nice enhancing answering or questioning phrases, if you keep the Swell down and the orchestra, then alter bring in a Timipini Roll and full Cymbal Cress To Full orchestra it can work better. This needs to be done at FF or F if the first Cymbal swell was p or mp, or else it will lose it's effect.

One thing Composers can do and this is really a production trick is automate the FX of the Cymbal swell on the swell part then back off. (Send more reverb to the swell part then back off)

I have heard a lot of the Dragon Age Origin's Sound tracks, didn't hear a ton of Cymbal swells? It must be one track that plays a lot? Could it be that the swells are actually part of the music and not used as an enhancement on ending phrases or crescendos?

It's interesting your bring this up^_- it's really an orchestration and production problem. It's like adding to much of something then when you add it again it does nothing, because you have already added to much before the Big Chorus or crescendos.

A good example of it would be the song at the introduction for the game, when they're talking about the Grey Wardens it really gets out of hand.



There are like, 6 or 7 within a 30 second period.

Oh, and the part with Duncan pushing the darkspawn dude off the cliff.

Modifié par awesomemans, 30 novembre 2009 - 05:04 .


#7
DaeFaron

DaeFaron
  • Members
  • 442 messages
Listening to the soundtrack "Fereldren at War" The Cymbal 'swell's go right in step with the drum beats.

#8
StrangeCat Productions

StrangeCat Productions
  • Members
  • 110 messages
ok it is a bit much but I didn't think it was over done. One thing I hear though is how the Cymbals except for one part are all on the same Dynamic Level. I really love that theme he created though when the Wardens are charging the dark spwn. Good stuff!

I only think it would be a problem if the BGM had to many Cymbal swells or the Main battle theme did when you fight Dark Spawn. Obviously the Director and Composer went over everything and the Director is the one that decides^_-

Modifié par StrangeCat Productions, 30 novembre 2009 - 05:47 .