Megakoresh wrote...
Add yours here too, make it short and easy to understand.
- On incap players can frequently fall through the map and become invincible/not able to deal damage, forcing eveyone to quite and loose everything, should they become the last one alive
- SPACEBAR. I am sure I don't need to explain that one.
- Phantoms are randomly and often spawning invincible.
- With latency higher than 100 projectile weapons like scorpion or cobra do not work/projectile disappears.
- After revive powers are unavaliable for some time, which makes it impossible to, say, charge away from the hot zone.
- Power remapping does not work.
- When heavy melleing phantoms, they can interrupt the melle in the middle of it with their insta-kill.
- Cobra missiles sometimes simply disappear and don;t do damage even with you hosting.
- If someone is in a situation like in [1], but the mission is complete it takes ages to load to the results screen.
Mods, make it sticky, if you can. It is very inconvenient to search various threads on the same issue to see if people are having it too. As long as posters here are constructive and short, it should be easier for everyone to have all bugs listed in one thread
I have video footage of [3] occurring. So far it has happened on two occassions for me. It makes it impossible to complete the round as the final enemy cannot be killed by any means (even cobra). I was hosting on the second occasion so I was able to quit and allow host migration to occur so that the other 3 players could keep their xp/credits as the round restarted. Obviously I lost all progress.

I've also experienced [8].
[6] is highly irritating as you have to go to Options>Key Mappings each time you change class in order to customise the powers keys.
+ I posted it elsewhere, but I'll post it here too: The human adept shockwave power is prone to becoming bugged during matches. It ceases to knock back OR detonate warped/reaved/singularity targets after a while and simply travels through targets with no effect or impact sound effect. It will then begin working again later on in another round. I can reproduce this problem in every game I host/join, and it seems to happen after you cause a certain number of shockwave impacts - (like there's a cap on the number of shockwave impacts you can cause in a set time).
Modifié par P3G4SU5, 02 avril 2012 - 07:18 .