What makes some people like these endings?
#26
Posté 18 mars 2012 - 09:42
I personally dont mind the ending (with the exception for the Normandy bits) because I just dont. I dont think things needed to be explained any more than they were, and just because something isnt explained fully I dont think that makes it a plot hole.
#27
Posté 18 mars 2012 - 09:42
In all seriousness, the endings wouldnt be bad if they werent full of plot holes and would actually fit the games genre. Or actually, take that plot hole part away, theres genres that call that "mystery". The reason that so many dont like the endings is because they expected an ending that fits a high fantasy storyline, because thats simply what mass effect always was. Changing the ending in the last 20 minutes rightfully alienated people, theres a reason its an "DONT DO IT WHY WOULD YOU EVEN THINK ABOUT IT YOU FOOL" from a storywriting perspective....
#28
Posté 18 mars 2012 - 09:42
AKA: "Yeah, I didn't think Mass Effect 3's ending was the best either, but come on... It wasn't as bad as everyone says it is."
Occasionally you get people who liked the idea of the ending, and are willing to defend the artistic integrity, even if they thought it could be better.
AKA: "It could have been better explained, but it doesn't need to be changed."
Lastly you have the people defending the ending for artistic/philosophic/economic principle.
AKA: "It's artful and deep on a philosophical level, so even though it breaks spirit with the game. We can overlook the plot errors and theme breaking, because it's so darn deep."
AKA: "It's Bioware's game, they can choose how it ends. Don't like it? Tough luck."
AKA: "If Bioware fixes the ending, then all video games will end with crappy endings and we'll have to pay extra for the good ones!"
#29
Posté 18 mars 2012 - 09:43
However, the execution was poor. The space and ground battles were missing all those cool resources and characters you gathered, Normandy made a jump for no reason, my squadmates teleported into the Normandy, and Shepard somehow ended up back in Earth rubble after blowing up the Citadel in space. And the biggest cliffhanger of all, you have all these armed species in one place, with no food. It's like they had an amazing idea on the whiteboard during the meeting about the ending, but when it was handed to the writers and programmers to actually flesh it out, everything fell apart. Maybe they outsourced the endings like the Deus Ex HR boss fights.
#30
Posté 18 mars 2012 - 09:43
#31
Posté 18 mars 2012 - 09:44
(le conspiracy)
#32
Posté 18 mars 2012 - 09:45
#33
Posté 18 mars 2012 - 09:45
sackyhack wrote...
I love the IDEA behind the endings, especially destroy. I've said it before but I think all of the Galaxy's problems (other than Reapers) was because of different species meeting too soon through the relays. So a few thousand years of isolation would help them mature. And since somebody obviously invented it once, they'll figure out relays again but on their own terms.
However, the execution was poor. The space and ground battles were missing all those cool resources and characters you gathered, Normandy made a jump for no reason, my squadmates teleported into the Normandy, and Shepard somehow ended up back in Earth rubble after blowing up the Citadel in space. And the biggest cliffhanger of all, you have all these armed species in one place, with no food. It's like they had an amazing idea on the whiteboard during the meeting about the ending, but when it was handed to the writers and programmers to actually flesh it out, everything fell apart. Maybe they outsourced the endings like the Deus Ex HR boss fights.
You also forgot the DA2 style ending they pulled by putting in granpa stargazer and the starchild.
#34
Posté 18 mars 2012 - 09:47
Militarized wrote...
I could be really, really rude and describe my true feelings about most people who like the endings but... I think it's a mixed bag of people not paying attention and just nodding their head along and others being contrarian just to be a contrarian.
Here we go again - and this is exactly why I can barely stand a lot of the people in this "movement" now. If you can't accept that some people appreciate (like me) are give a bit more weight to the philosophical nature of the endings (the ideas behind them too) and can live with the plot holes (I'm certainly not ignorant of them or the other issues), well, I could certainly be really rude and describe my true feelings about you people too. Which is pretty sad, given that I was supportive of you. But hey, thanks for another reminder of why I won't do that anymore for your "movement" as a whole.
Modifié par AtreiyaN7, 18 mars 2012 - 09:48 .
#35
Posté 18 mars 2012 - 09:48
What I don't like about them is that so many of these people like to come on here and tell those of us who didn't like the endings how we are "wrong" or "don't understand".
I bought Mass Effect 1 in 2008. It's the first game I've actually finished and replayed in years (not since the release of Suikoden 5). When ME2 was about to come out, I replayed several more times. Then when ME3 came out, I started several fresh characters and took them from ME1-2, and a few have made it to ME3. I'm still playing ME3, I've enjoyed the game. I just hate the ending.
I expected better then that. That is what pushes me.
#36
Posté 18 mars 2012 - 09:48
Bluefuse wrote...
Tragick Flaw wrote...
I did. Would I take another ending? Sure.
Saying you did is meaningless. Please tell us what was likable about it. Any conclusions you can draw from it?
I took it as forcing me to decide what happened afterward. So I did and found my own ways around plot holes and what would happen after the credits rolled. That seemed to satisify me.
Hope your pursuits for a new ending work out. I'll stick on the sidelines and hope I don't get too much hate for liking the current ending.
#37
Posté 18 mars 2012 - 09:48
jumpingkaede wrote...
I suspect the music. It's gorgeous.
It's got to be this. Though everything else failed, the series did get the ending MUSIC it deserved. Hell, just listening to that music apart from the game, you could almost be fooled into thinking the game had a good ending. That piano playing just hits all the right emotional notes.
I bet a lot of people who liked the ending, if they played through all that ending dialogue in total silence, would not feel the same afterwards.
#38
Posté 18 mars 2012 - 09:49
#39
Posté 18 mars 2012 - 09:50
AtreiyaN7 wrote...
Militarized wrote...
I could be really, really rude and describe my true feelings about most people who like the endings but... I think it's a mixed bag of people not paying attention and just nodding their head along and others being contrarian just to be a contrarian.
Here we go again - and this is exactly why I can barely stand a lot of the people in this "movement" now. If you can't accept that some people appreciate (like me) are give a bit more weight to the philosophical nature of the endings (the ideas behind them too) and can live with the plot holes (I'm certainly not ignorant of them or the other issues), well, I could certainly be really rude and describe my true feelings about you people too. Which is pretty sad, given that I was supportive of you. But hey, thanks for another reminder of why I won't do that anymore for your "movement" as a whole.
Queue the replies talking about how the poor, put open, down trodden masses are constantly hated everywhere so its only fair to be a dick in return.
#40
Posté 18 mars 2012 - 09:50
#41
Posté 18 mars 2012 - 09:51
sadako wrote...
sackyhack wrote...
I love the IDEA behind the endings, especially destroy. I've said it before but I think all of the Galaxy's problems (other than Reapers) was because of different species meeting too soon through the relays. So a few thousand years of isolation would help them mature. And since somebody obviously invented it once, they'll figure out relays again but on their own terms.
However, the execution was poor. The space and ground battles were missing all those cool resources and characters you gathered, Normandy made a jump for no reason, my squadmates teleported into the Normandy, and Shepard somehow ended up back in Earth rubble after blowing up the Citadel in space. And the biggest cliffhanger of all, you have all these armed species in one place, with no food. It's like they had an amazing idea on the whiteboard during the meeting about the ending, but when it was handed to the writers and programmers to actually flesh it out, everything fell apart. Maybe they outsourced the endings like the Deus Ex HR boss fights.
You also forgot the DA2 style ending they pulled by putting in granpa stargazer and the starchild.
The starchild was another thing where I liked the idea on paper, but not ingame. I'm a big fan of 2001 Space Odyssey, and the Starchild in that one sort of came out of nowhere too, with the majority of the mystery being about HAL and the monoliths. But it was exucuted very nicely. So I like the idea of an ancient god-like AI. But in ME3 it was so rushed and without any explanation. So on top of it being baffling, I was also very disappointed at the wasted potential.
#42
Posté 18 mars 2012 - 09:51
#43
Posté 18 mars 2012 - 09:51
#44
Posté 18 mars 2012 - 09:51
Simpfan wrote...
Wow some real douches in this thread.
I personally dont mind the ending (with the exception for the Normandy bits) because I just dont. I dont think things needed to be explained any more than they were, and just because something isnt explained fully I dont think that makes it a plot hole.
You're right. There's no reason to be so rude about our opinions.
Nonetheless. A plothole is different from an inconclusive ending. Tuchanka before the final battle is an inconclusive ending, Pavalen, Thessia, and Rannoch too, we don't know what's happened to them since last time, but we can assume.
A plothole however is something which cannot be easily extrapolated or explained within the canon. After the ending, the fate of Pavalen, Thessia and Rannoch are left very much inconclusive, but we can no longer assume what happened to them, no matter which ending we choose, we're left without any means of knowing.
(Commonly overlooked fact, but no interstellar travel means no interstellar communication. They don't even know the Reapers are dead, nor for that matter that the Quarian fleet wasn't just destroyed.)
A plothole also means something that doesn't make sense under any explanation, like why your crew is apparently escaping through the mass relay. Or why the beam even on the synthesis and control endings destroys the normandy. How the Normandy didn't destroy the planet it landed on, considering it was moving at several times FTL. The game plays sci-fi remarkably hard through-out the game, only to throw out all basics of science it established in the universe and solve it with space magic.
I don't mean to berate you, please don't take it that way. Just that the plotholes presented do indeed need to be filled, they can't just be headcanoned away.
#45
Posté 18 mars 2012 - 09:51
I know that I took the Destroy ending first - and I was kind of okay with the Starchild reveal. I thought "kind of crappy, but I can live with it."
Then they did the Normandy crash sequence, and I was like "what the f?"
Then I watched the other endings because I wasn't really satisfied with the ending. It felt too abrupt. Then I had to work through the conversation with the Starchild again, at which point questions started to form. The Control ending left me even more dissatisfied, so I went back again and did Synthesis - more questions, more dissatisfaction.
If you were happy with the first ending, I doubt you'd feel the need to scratch beyond the surface. Those people got the ending they were expecting.
I'll also add a note that gamers tend to have much lower expectations when it comes to narrative in games than other media.
#46
Posté 18 mars 2012 - 09:52
Ariq wrote...
Cognitive dissonance. They've invested a great deal of themselves and can't reconcile that investment with the reality of the end. They must then provide a justification for why that effort was expended. That is, the investment means the reward must have been worth it. Even if they weren't.
Thank you for that insightful piece of arm chair psychology.
#47
Posté 18 mars 2012 - 09:53
jumpingkaede wrote...
I suspect the music. It's gorgeous.
^This, I myself started to admire the ending in all its flaws but then I realized it was the music. It is so captivating. It is the only thing that makes sense in this ending. It makes me cry just listening to it, remembering Shepard's sacrifice and seeing his squadmates flash before his eyes just makes cry.
On another note when my squad flashed before my eyes I REALLY WISH IT WS EVERYONE NOT LIKE 3 PEOPLE AND GONE. It makes everyone else seem worthless.
#48
Posté 18 mars 2012 - 09:53
Bluefuse wrote...
Anyone who liked the ending has likely not played the first couple Mass Effect games or has not payed attention to the story AT ALL. I haven't even heard one person who explained WHY they like it in both an honest and reasonable opinion.
I payed attention and played both the first two games, with many replays.
I liked the endings.
#49
Posté 18 mars 2012 - 09:54
#50
Posté 18 mars 2012 - 09:54





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