redplague wrote...
I think Bioware's PR attention hasn't caught up with how big a company they are. Thet still try to give the impression that they are a bunch of student genius's winging it and making it up as they go along.
But they need to get out of that and realise they can't do that anymore, Blizzard realised it and recently CCP have as well, now Bioware needs a better PR strategy. I mean Casey Hudson's comment about ABC endings. Why was he allowed to say that?! This entire game has been a PR disaster.
Tbh, the ending is probably been a blessing in disguise for BioWare. It's deflected the attention away from the other major shortcomings in the game like how little the actual universe is. I mean, i meet ex squadmates on every side mission i do. A shocking array of side quests, that are all poorly constructed.
"oh, hi Jack, you're here, what a small universe it is"
"I just bumped into Grunt on my last mission and before that, Jacob too"
The non updating quest descriptions, the ambiguous natare of the fetch quests and so on. Compared to those things, the ending is a small issue, but no, people just get their daisy dukes in a twist becasue they didn't get to disappear into the distance at the end with their LI in tow or over 1 or 2 plotholes.




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