Ghost Warrior wrote...
Victory comes at cost. Citadel doesn't have to be destroyed. Mass Relays don't necessarily kill anyone. Trillions on colonies and homeworlds are probably alive,which they wouldn't have been without Shepard. You suffer terrible losses,but you stop the cycle of destruction. Stargazer tells stories about Shepard.Life continues.Someone With Mass wrote...
Considering that you're dooming billions of lives in all the endings by destroying all the mass relays (you killed millions by blowing up the Citadel too), cutting off several worlds that were ravaged by the Reapers (Earth, Palaven, Thessia) from much needed supplies and overall support to rebuild? Not to mention the thousands of ships in Earth's orbit, consisting mostly of alien ships that'll never see their own homeworlds again? Yeah. Some choice.
Do I need to mention how the ending completely ignores how or what you acquired and did to gain those war assets and is just looking at the score to decide whenever it should give you a 30 second clip of Shepard taking a breath after surviving what I'd assume would be another orbital drop?
Or how you're effectively doing the Reapers' job for them, when the goal of the entire game was to stop the Reapers, not shake hands with them and in some weird and twisted way try to justify the destruction of thousands of civilizations in the previous cycles?
It must be fun, knowing that Mordin's, Thane's and Legion's sacrifices were for no good reason whatsoever as well.
Yes victory comes at a cost but the cost doesn't really have to be that freaking high and yes colomies probably are reliant of outside supplies and are most likely screwed and galaxy is forced into new dark age.





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