SaY4cT wrote...
I'm not changing this sig until the ending DLC comes out.
All you need are waffles in the morning and everyday will be the best day ever!
SaY4cT wrote...
I'm not changing this sig until the ending DLC comes out.
Ha.Oldbones2 wrote...
Bioware : Your happiness exists because we allowed it, and it will end because we demand it.
Modifié par Cadence of the Planes, 19 mars 2012 - 06:43 .
ReconTeam wrote...
The endings murdered my family and burned down my home Bioware. What gives?
Yttrian wrote...
They promised choices that reflected your character.
They promised consequence that reflected your choices.
They promised variety that reflected both.
They promised closure that reflected our relationships.
They promised answers to our questions.
They promised not to have a "A, B or C" ending.
They lied.
Yttrian wrote...
They promised choices that reflected your character.
They promised consequence that reflected your choices.
They promised variety that reflected both.
They promised closure that reflected our relationships.
They promised answers to our questions.
They promised not to have a "A, B or C" ending.
They lied.
KleinerVance wrote...
slaymight wrote...
Sigh. WE DONT WANT A SAPPY HAPPY ENDING. We want our choices to MEAN something and have some closure.
Modifié par tetrisblock4x1, 19 mars 2012 - 10:27 .
bobito64 wrote...
Yttrian wrote...
They promised choices that reflected your character.
They promised consequence that reflected your choices.
They promised variety that reflected both.
They promised closure that reflected our relationships.
They promised answers to our questions.
They promised not to have a "A, B or C" ending.
They lied.
That about sums it up perfectly.
I know people's eyes gloss over when they see someone say that, and they
probably think to themselves "Oh boy, here we go..." But I bring this
up to make a point. Games in general do not typically have positive
depictions of women. Heroines usually have really huge boobs, no
personality, and spend the entire course of the game pining for men.
That's great and all, but that's also why I am a casual gamer. I don't
really want to spend my time and money on a video game only to have the
worst aspects of my gender thrown back in my face. If I wanted that, I'd
just watch Jersey Shore or the Kardashians.
Modifié par vertigo72, 19 mars 2012 - 10:55 .
Bobrzy wrote...
Welcome to "Whose Line is it Anyway", the show where everything is made up and the points don't matter. That's right, the points are like Mass Effect decisions.
Yttrian wrote...
They promised choices that reflected your character.
They promised consequence that reflected your choices.
They promised variety that reflected both.
They promised closure that reflected our relationships.
They promised answers to our questions.
They promised not to have a "A, B or C" ending.
They lied.
vertigo72 wrote...
People thought that ME is a space soap opera with some sci-fi, turns out it's a hard sci-fi with some space soap opera. That hurts.
50 millions years old Reapers don't care about your character, your choices and if you are paragon or renegade. "Oh, I see that you helped Gianna Parisini and kicked that BlueSun out of the window, so here a special (happy) ending for you". He even don't know about this stuff. All that matters it that you made it to the Citadel. They always said that Reapers are invincible? They are, no plot-holes here. It's all very logical. Maybe sad, but logical.
Your reward is not a happy retirement on a beach and lot a blue children. Your reward is to decide the future of all life in the Galaxy. That's pretty big reward in my opinion.
Cadence of the Planes wrote...
Ceira- it wasn't what I expected either - though I'm not really hurt or outraged.
Call me an optimist, but I really do believe that the best is yet to come- I think that there is more to the ending than what is taken from it at face value (though even if that's true, it still doesn't provide closure). The first 99% of ME3 was so beautiful, so well thought out for the initial 40+ hours, and it was everything I expected (and then some)- when I got to the ending, I was surprised, but not disappointed.
I find it hard to believe that the last 20 minutes were done unintentionally to end up as a 'flat' ending to an otherwise spectacular game- or as some have suggested- were rushed to the point that the main difference was the color scheme. The first 40 hours have shown us that the game makers "get it" (case in point: the fantastic conclusions to the mini-plots involving Tuchanka and Rannok). The ending had to have been intentionally bizarre.
I think more subtle things are at play, and I certainly do not think this is the last we've seen of Shepard. I think the game makers are using this as some kind of ploy to build up angst, confusion, and speculation before a real, fitting conclusion.
Just my two cents. Keep your head up for Bioware announcements. In the meantime: Hold the line!
I'm so tired of all these "god-child" complaints, the Catalyst was only an advanced construct that lay dormant in the Citadel's systems who outright told you he couldn't fulfill any of the possibilities, only Shepard could. Honestly, there are no plothole here.Traim Eisenblut wrote...
The problem with the ending is that it completly breaks with every lore to the universe. Yes, Mass Effect is fiction and the mass effects themself have nothing to do with "science". But still within this fictionary universe lies an inherent and coherent logic. This logic gets broken, kicked to the ground and spit on at the ending. The Catalyst has nothing to do with Mass Effect, it serves no purpose and is totally misplaced within this universe.
Really, what story whatsoever turned out to be good, where you introduce a godlike being at the very end? Whenever was a Deus Ex Machina anything to look up to? "Oh, we have to save the galaxy... wait, there is god, he can do it himself...but his way!". So Mass Effect, the epic journy, leads to a total illogical conclusion that solves nothing and for no apparent reason breaks the basic principles of the functionality of the universe without giving any explanation.
At least BioWare was coherent within the game by not just breaking the complete lore of the fiction itself, but also the gameplay by taking away choices and the option to shape Shepard in the players image. Not just bad writing, but bad gamedesign that lacks of everything what made this series so great.
Dear BioWare: who ever had the idea, that godly-ghost-space-hitler would be a good way to end the game and introduce plotholes big enough to drive a truckconvoy loaded with zombies through it, FIRE HIM! That is the very definition of bad writing and gamedesign.
Maybe someone thought this would be "art". But you know what? Caey Hudson is no artist. He is no philosoph. He shouldn`t try to be it, because as it turns out he is really bad at it. I`m a doctor, I dont tell my patients how to repair their car, or how to construct a buidling, because I`m neither a mechanic or an ingenieur, I stick to the medicine. That`s what I learned, that's what I can do. Please, Bioware, stick to making Games, not art.
Any faulty grammar or typos? Please tell me about them... in german (my first language).