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For insanity an adept build help


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12 réponses à ce sujet

#1
MagicJab

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what the title saids

#2
Crimzoneyed

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Warp: Detonate, Lasting Damage, Pierce
Throw: Radius, Detonate, Double Throw
Singularity: Radius, Lift Damage, Detonate
Pull: 1 point only to remove shield on Guardians.
Biotic Mastery: Damage & Force, Damage & Capacity, Combo Mastery
Fitness: All restoring all left over points. and only shield options :)

#3
MagicJab

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Crimzoneyed wrote...

Warp: Detonate, Lasting Damage, Pierce
Throw: Radius, Detonate, Double Throw
Singularity: Radius, Lift Damage, Detonate
Pull: 1 point only to remove shield on Guardians.
Biotic Mastery: Damage & Force, Damage & Capacity, Combo Mastery
Fitness: All restoring all left over points. and only shield options :)

are the bonus powers not worth it??

#4
Crimzoneyed

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Well if you got access to bonus powers, Take Energy Drain (Damage, Drain, Armor Boost)

EDIT: If you do take energy drain, take points from Fitness and put them in Energy Drain insteed.

Modifié par Crimzoneyed, 18 mars 2012 - 11:48 .


#5
izmirtheastarach

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Warp ammo seems to get used a lot, but it's not active, so it doesn't really add much to the build.

#6
PsychoWARD23

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izmirtheastarach wrote...

Warp ammo seems to get used a lot, but it's not active, so it doesn't really add much to the build.

Well the thing is, Adepts already have a surplus of active powers, the only one I can see adding to not make it redundant would be Energy Drain.

And Warp Ammo works everytime you fire your gun.

#7
Sailears

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So far level 48 I've gone:

Warp 6 (Detonate, Expose, Pierce)
Throw 6 (Force, Detonate, Double Throw)
Singularity 6 (Duration, Recharge Speed, Expand)
Pull 6 (Radius, Expose, Double Pull)
Cluster Grenade 3
Biotic Mastery 6 (Influence & Duration, Damage & Capacity, Combo Mastery)
Fitness 6 (Durability, Barrier Recharge, Fitness Expert)

Running with a single shotgun with smart choke (accuracy) and damage increasing mods. Currently eviscerator though used scimitar and katana before that. Waiting to access the disciple.

#8
izmirtheastarach

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PsychoWARD23 wrote...

Well the thing is, Adepts already have a surplus of active powers, the only one I can see adding to not make it redundant would be Energy Drain.

And Warp Ammo works everytime you fire your gun.


Isn't that sort of what I said? I agree with that, and it's what I used for most of the game.

Modifié par izmirtheastarach, 19 mars 2012 - 01:14 .


#9
The Spamming Troll

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singularity, throw, and warp have all become staples to my adepts gameplay. anytime i take one of those two abilities off my hotkeys, i always feel like im missing something. i havent unlocked stasis or barrier yet but one ofthose might be nice to have to but im accomplishing alot of havoc with just using those three abilities.

after investing in those three abilties, i go class skill and then bionades. i only ever use bionades on boss type characters, they are pretty devestating so your crazy if you dont invest in them. the other abilities i never use. at first i used pull on garudians shields, but any choice of my three hotkeys is better then finding pull on the powerwheel.

my bonus power currently is marksman, which i really like alot with the revenant. ive been switching marksman and warp in and out alot recently. marksman seems to have a perfect synergy with my abiltiy and weapon usage. i want to try barrier out or maybe stasis, but stasis is as redundant as slam would be. barrier looks like it should be more in lines with adding to what im missing, but marksman is hard to not take. it might take some time before i get kaidens bonus powers unlocked in my idiot-shepard playthrough tho.

Modifié par The Spamming Troll, 19 mars 2012 - 03:18 .


#10
Crimzoneyed

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Been playing around a bit and singularity can be replaced with pull.
Shorter cooldown than singularity and double pull + double throw = epic double explosion. (also it can remove shield on guardians compared to singularity)

Singularity looks more awesome than pull does though :P

#11
Tom Lehrer

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Warp, throw, and singularty have been my core powers. Cluster grenade is also very useful since they can stagger anything that gets in your face while doing good damage and pull is good for taking down cerburs guardians. Stais is also a fun power since using it then throwing out a singularty can set you up for a double combo.

Recharge speed is also everything as an Adept and being able to use nonstop powers can make or break any fight. Most missions I can get by without using a single bullet on insanity. The Disciple is the best gun I've used as well because it can take down shields in no time.

#12
Tom Lehrer

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Crimzoneyed wrote...

Been playing around a bit and singularity can be replaced with pull.
Shorter cooldown than singularity and double pull + double throw = epic double explosion. (also it can remove shield on guardians compared to singularity)

Singularity looks more awesome than pull does though :P


Never thought about using them that way...think I will give it try :)

#13
Sailears

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Crimzoneyed wrote...

Been playing around a bit and singularity can be replaced with pull.
Shorter cooldown than singularity and double pull + double throw = epic double explosion. (also it can remove shield on guardians compared to singularity)

Singularity looks more awesome than pull does though :P

Agreed, double pull/throw is the ultimate minor target clearing combo. Plus the detonations tend to strip most other targets nearby so you can rinse and repeat. And you've got a weapon to strip a lot of minor defences. So it goes a long way to clearing an area.

The only time I use singularity is if say there's a centurion with half shields standing by an assault trooper and a combat engineer, or some similar situation either with a defended target or in a location where you cant hit them directly (target in cover behind a corner where pull can't hit them - throw the singularity on the floor to catch them out of the corner), or a small group where you want to lay down something that will last longer than a pull.

Similarly warp mainly for major defences with no health (brute/turret/atlas...).

Most of the rest of the time it's pull -> throw.

Modifié par Curunen, 19 mars 2012 - 09:17 .