I have had many awkward things happen when battles move away from downed members. Personally, I think death should be relevant in this game. If you prevail in a battle but lose a member, then they are gone. If that sounds too harsh at least put some provision that after so many times down they leave you cause your leadership sucks.
Games without consequence, lose a considerable element of tension/excitement etc. We already have save features that enable us to backtrack and do right where we went wrong but to have this kind of 'ability' in the game itself - is a minus not a plus.
Anyway, after hours and hours of game play, testing etc I think my comments are all done.
Modifié par krullstar, 29 novembre 2009 - 09:27 .





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