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Adept build (SP) for insanity run in the future.


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#1
Senario

Senario
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Ok so...I pretty much already understand that detonation force is highly important on any skill you get it on. Throw and Warp being the main detonators...with Stasis as a bonus power. I rank pull and biotic grenade for the heck of it since I have extra points after Fitness and offensive powers. Besides that, biotic grenade can be used while on cooldown.

But for Singularity, detonate or expand? It really is vague for me what each does in both the SP and MP. I've heard that detonate only does extra damage when singularity goes out by itself, but I've also heard that it triggers on detonate with warp or throw.

Also...Which is better for biotic mastery? Combo Mastery (more spammable skills after biotic explosion) or Power Mastery (more damage/force) . I thought they would be around the same since my cooldowns were low anyway but which is REALLY better?

Thanks in advance.

Edit: I am always at 200% bonus recharge speed for the record. Using only a pistol and SMG or the Mattock (surprisingly still leaves me at 200% recharge speed)

Modifié par Senario, 19 mars 2012 - 01:10 .


#2
The Spamming Troll

The Spamming Troll
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my singualrites neve stay live long enough for its detonation to even have a chance to go off.

i went combo mastery. i use my abilities alot, and i explode the **** out of them sooner or later. every firefight i do a biosplosion so that 40% cooldown buff has to count for something.

im only using the revenant X, with a 185% cooldown. its crazy!

#3
dean18x

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For my adept on insanity, i always choose to increase biotic combo detonation bonuses and then just pull/throw the 5hit outta everyone