what are they?
apparently you get new spells and talents with warden's keep, but i can't find them anywhere
Warden's Keep Spells!
Débuté par
Guest_Lemonio_*
, nov. 03 2009 01:34
#1
Guest_Lemonio_*
Posté 03 novembre 2009 - 01:34
Guest_Lemonio_*
#2
Guest_Lemonio_*
Posté 03 novembre 2009 - 01:49
Guest_Lemonio_*
bump?
#3
Posté 03 novembre 2009 - 01:57
Only ones I've seen are the Rogue ones. They're up on the fan wiki.
#4
Posté 03 novembre 2009 - 02:01
#5
Posté 03 novembre 2009 - 02:01
-Dark Passage Prerequisite:
NonePassive[/list]
Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack.
-The Tainted Blade Prerequisite: NoneCost: 40Upkeep: 40Fatigue: 5Cooldown (sec): 5Area of Effect (ft): 0[/list]
The rogue’s blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.
NonePassive[/list]
Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack.
-The Tainted Blade Prerequisite: NoneCost: 40Upkeep: 40Fatigue: 5Cooldown (sec): 5Area of Effect (ft): 0[/list]
The rogue’s blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.
Modifié par Khire, 03 novembre 2009 - 02:08 .
#6
Guest_Lemonio_*
Posté 03 novembre 2009 - 03:30
Guest_Lemonio_*
oh well.
i'm only interested in mage.
thanks though
i'm only interested in mage.
thanks though
#7
Guest_Lemonio_*
Posté 03 novembre 2009 - 03:33
Guest_Lemonio_*
meh, only interested in mage...
thanks anyway
thanks anyway
#8
Posté 03 novembre 2009 - 04:48
Dark
Sustenance
A
self-inflicted wound lets the mage draw from the power of tainted
blood, rapidly regenerating a significant amount of mana but taking a
small hit to health.
Bloody Grasp
The
mage’s own tainted blood becomes a weapon, sapping the caster’s health
slightly but inflicting spirit damage on the target. Darkspawn targets
suffer additional damage for a short period.
Sustenance
A
self-inflicted wound lets the mage draw from the power of tainted
blood, rapidly regenerating a significant amount of mana but taking a
small hit to health.
Bloody Grasp
The
mage’s own tainted blood becomes a weapon, sapping the caster’s health
slightly but inflicting spirit damage on the target. Darkspawn targets
suffer additional damage for a short period.





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