Can't tell if.....Kopikatsu wrote...
kingtrouble wrote...
RedSpectrum47 wrote...
Wait was this at me or the OP? I'm just curiouskingtrouble wrote...
Yes and you also forget the fact that if your not situationally aware as an adept you will be on the floor quicker than any of class in the game.
The OP, people always complain about damage but ignore the fact of survivability. It's like playing a cloths in any mmo for the most part you will be the highest dpser however your health pool and survivability is questionable and linked directly to the players skill more than anything else
Other classes can take an entire two extra bullets before their shields go down on Gold. That's so incredibly useful!
Adept damage too high
#26
Posté 19 mars 2012 - 03:19
#27
Posté 19 mars 2012 - 03:22
#28
Posté 19 mars 2012 - 03:26
Currylaksa wrote...
Basically biotic explosions are way too powerful.
There is no reason to use weapon-dependent classes in Silver/Gold when you can spam biotic explosions that hit like an AOE widow.
Once you play the game for a few weeks and level up the better weapons, you will see this is not entirely true. But without leveled up weapons, Biotic Explosions definitely have the best damage.
#29
Posté 19 mars 2012 - 03:29
#30
Guest_Jackumzz_*
Posté 19 mars 2012 - 03:29
Guest_Jackumzz_*
Yeah. And you can kill them with a water pistol.
#31
Posté 19 mars 2012 - 03:35
kingtrouble wrote...
People also forget that tech explosions do just as much. Sadly people dont know how to use that.
Tech Bursts are a bit harder to pull off, and I don't know of any classes that can self-tech burst (Which is lame because Human Engineers know Incinerate and Overload...). Asari Adepts and Human Sentinels can self-biotic blast.
Modifié par Kopikatsu, 19 mars 2012 - 03:36 .
#32
Posté 19 mars 2012 - 03:37
#33
Posté 19 mars 2012 - 03:38
#34
Posté 19 mars 2012 - 03:39
snfonseka wrote...
Comparing to others adepts weapons damage/ weight capacity is so low. Without biotic explosions adapts are so weak. Don't agree with OP.
Carnifex VIII gives +200% cooldown rate.
Low weapon damage my arse. Pistols are second only to Sniper Rifles.
Dee V3 wrote...
Adepts are fine. Thats the thing about
Glass-Cannons. They deal good damage but can't take damage themselves.
Nerf their damage and you have a worthless class.
NOBODY can take damage on Silver/Gold. Especially Gold. Even DR/health specced Krogan Sentinels get their shield smashed in under a second of enemy fire; and they have the slowest movement speed/can't roll.
Modifié par Kopikatsu, 19 mars 2012 - 03:41 .
#35
Guest_Lathrim_*
Posté 19 mars 2012 - 03:40
Guest_Lathrim_*
Kopikatsu wrote...
snfonseka wrote...
Comparing to others adepts weapons damage/ weight capacity is so low. Without biotic explosions adapts are so weak. Don't agree with OP.
Carnifex VIII gives +200% cooldown rate.
Low weapon damage my arse. Pistols are second only to Sniper Rifles.
snofonseka meant the weapon damage/weight capacity bonus the Adepts get is low compared to another classes.
#36
Posté 19 mars 2012 - 03:40
Biotic Explosion however is incredibly powerful.
In single player its possible pick out a specific enemy, light them on fire and pop them with another power to cause the fire explosion for maximum effect.
In multiplayer? Not so much, its pretty unreliable to actually kill a burning target with a follow up power, and even harder to kill one that would actually damage its allies around it.
Its really sad to see soldiers running for their lives from brutes when an adept or sentinel just biotic bombs it a couple of times without even moving an inch.
Should not take 2-3 magazines from a gun to kill an enemy.
#37
Posté 19 mars 2012 - 03:40
Kopikatsu wrote...
kingtrouble wrote...
People also forget that tech explosions do just as much. Sadly people dont know how to use that.
Tech Bursts are a bit harder to pull off, and I don't know of any classes that can self-tech burst (Which is lame because Human Engineers know Incinerate and Overload...). Asari Adepts and Human Sentinels can self-biotic blast.
Turian sentinel is a prime example. Overload and warp. As long as you have overload, en drain, sabotage, or disrupted ammo any damage skill that is used next on the target can trigger the burst. For example when somebody uses overload on my target that I just warp, it takes 2 throws to detonate the warp because I have to detonate the tech skill first. Many people don't realize this fact.
#38
Posté 19 mars 2012 - 03:45
If people want to use EZ mode stuff, be my guest.
#39
Posté 19 mars 2012 - 03:59
The drell are a different story, they are genuine glass cannons and I feel they would be more suited to having guaranteed detonations than asari. Relying on grenades to get a few detonations off is not ideal.
The damage gap is way too wide. It's absolutely ridiculous how much force one asari can put out, why should I even bother taking weapons? Why bother with weapon classes? No gun can match the sheer power of constant biotic explosions.
Now, I don't think the solution is to bring biotics down to the level of guns, the answer should be to bring them both closer together. Even the playing field.
#40
Posté 19 mars 2012 - 04:06
Rogue Eagle wrote...
Adepts damage is not too high, I'd say you are though >>
Yes adepts are the best chance a team has against reapers, but those biotics aren't so flash vs shielded enemies.
Uh, except for stasis which is insanely good vs cerberus as well?
#41
Posté 19 mars 2012 - 04:09
#42
Posté 19 mars 2012 - 04:11
#43
Posté 19 mars 2012 - 04:14
az350z wrote...
Krogan melees do too much damage.
But who DOESN'T love hearing the krogan laugh maniacally as he plows into a crowd of enemies? It's what they do best - and it's not you doing it! Double win!
XD
#44
Posté 19 mars 2012 - 04:16
wilzoon wrote...
OMG Infiltrators are so OP, they can almost kill everything in 1 headshot!!!!!!!! Nerf it!!!
No. Salarian infillies are OP because of energy drain/Cloak combo.
#45
Posté 19 mars 2012 - 04:19
az350z wrote...
Krogan melees do too much damage.
Woah woah woah.
You did not just compare Krogan melee to Biotic explosions. If anything Krogan melee should have MORE base damage.
#46
Posté 19 mars 2012 - 04:21
PimpingPanda wrote...
If biotics = guns then why have skills at all? why don't we all use guns? why should anyone play adept?
Because you want to and it is just as viable? That's the goal of balance is a co-op game, to have all classes be viable so they won't be vote kicked out of gold because they aren't the right class. I love playing drell vanguard, for instance. Being a hit and run biotic close range fighter is a really appealing concept to me, however I get completely mowed down in gold, and that's if I don't get vote kicked first. I should be able to play the class I want and get about as good results as any other.
#47
Posté 19 mars 2012 - 04:23
There are tons of combinations that can excel in MP to the point of rapidly clearing below 20 mins.
I remain convinced that infiltrators/soldiers have the potential for the fastest clear times, but biotics really is extremely easy and doesn't require very much skill to be effective.
Modifié par UK Wildcat, 19 mars 2012 - 04:29 .
#48
Posté 19 mars 2012 - 04:28
#49
Posté 19 mars 2012 - 04:30
#50
Posté 19 mars 2012 - 04:32
D Quixote wrote...
Because you want to and it is just as viable? That's the goal of balance is a co-op game, to have all classes be viable so they won't be vote kicked out of gold because they aren't the right class. I love playing drell vanguard, for instance. Being a hit and run biotic close range fighter is a really appealing concept to me, however I get completely mowed down in gold, and that's if I don't get vote kicked first. I should be able to play the class I want and get about as good results as any other.
So next ppl will kick adept and have only soilders or infiltrators. Nerfing biotic combo will also affect vanguards which doesn't solve any problems.
Modifié par PimpingPanda, 19 mars 2012 - 04:32 .





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