Kopikatsu wrote...
ReVision92 wrote...
WHY ARE PEOPLE SAYING classES ARE OP IN NON-COMPETITIVE MULTIPLAYER
Because sitting behind a wall while three Asari Adepts blow the **** out of everything and I get to do absolutely nothing unless I play a class that I hate is bothersome. As is getting kicked from Reaper Gold matches because I don't want to play Asari Adept/Human Sentinel.
Variety is the spice of life. Four Salarian Infiltrators for Cerberus, Four Quarian Infiltrators for Geth, and Four Asari Adepts for Reapers is not variety.
It will always be this way. It always is in every single game. The top tier players run what is most efficient and refuse to use anything else because it is a waste of time. You will never reach perfect balance between classes because perfect balance is impossible to achieve. Something will always be the best and if you nerf the current flavor of the month, all that will happen is people will find a new one.
QI's got nerfed so now people moved to Asari. If Asari get nerfed people will find the next powerful thing and use that (probably Salarian Engineer). If that gets nerfed people will find the next best team build and then use that. The cycle will always continue. It is impossible to break.
This isn't some competitive multiplayer game that needs to be balanced around the top tier. All that will accomplish is a major divide in the community. It happens in every single game. You start nerfing things because of the top tier and all you do is force them to move to the next best build slowing them down by maybe a minute. Meanwhile the casual player who likes to play for fun and not be a min/maxer gets his favorite playstyle nerfed and (s)he becomes upset and stops playing and gains discontempt for the company for nerfing his/her favorite playstyle.
If you don't like playing the most efficient classes, but the top tier won't let you play with them because of it, then don't play with the top tier. Try to find a group of friends who will let you play what you want. There are far reaching consequences to nerfing things. I've seen it happen first hand to a game I absolutely used to love playing. We kept nerfing a bunch of rediculous skills and builds to try to balance things and all we ended up accomplishing was ticking off the low tier players and now the PvP scene in that game is dead. The low tier quit, causing the mid tier to quit, which left only the top tier and people who play for money. As time goes on they move to different games and the people that want to stay have no one to play with because the players in the lower tiers they would use to replace their old teammates quit long ago.
Nerfing classes will be the death of multiplayer in this game. It will suck the fun right out for the casuals who want nothing more than to blow crap up with their friends. If people really think biotic explosions are way more powerful than guns, then buff guns. If the game becomes too easy, Bioware can add another difficulty. But don't start doing things because of the top tier that will ruin the game for the rest of the players. It never ends well.
Modifié par Burnham1, 19 mars 2012 - 05:23 .