Adept damage too high
#101
Posté 19 mars 2012 - 07:37
#102
Posté 19 mars 2012 - 07:38
Averas13 wrote...
Adepts are very easy to kill if you aren't careful.
Adepts are just as easy to kill as anyone else... There is no "-50% HP FOR BEING A MAGE" in this game.
#103
Posté 19 mars 2012 - 07:41
It would take some major grind (and MMO-style luck) to get X in Falcon. That OP-ness is well-deserved because the power level is a reward for the luck/grind/cash you put into the game. I know because I have unlocked a ton of spectre packs but all I got to show for it is Falcon II and the privilege to pink-stripe the Drell Vanguard which I don't even use.phos4us wrote...
Most of those in favor of merging biotic explosions haven't played with those that have level X rare/n7 weapons. Played with a soldier with a falcon X. That's was "OP" compared to my biotic explosions. Imagine 8 mini biotic explosions every 5 seconds. Cerberus gold with 2 engineers with Falcon Level V and VII were lulz. Should that be nerfed too, even though it probably took them ton of credits (or bioware points) to earn?
Played with a salarian Infiltrator with a level X black widow that would take down an atlas single handedly in seconds. (cloak, energy drain, unload BW, repeat). Should I petition for that to be nerfed too?
#104
Posté 19 mars 2012 - 07:43
#105
Posté 19 mars 2012 - 07:52
Currylaksa wrote...
It would take some major grind (and MMO-style luck) to get X in Falcon. That OP-ness is well-deserved because the power level is a reward for the luck/grind/cash you put into the game. I know because I have unlocked a ton of spectre packs but all I got to show for it is Falcon II and the privilege to pink-stripe the Drell Vanguard which I don't even use.
So why nerf a powers based class that helps with the grind? I play as asari adept or Salarian engineer on gold to get credits to hopefully one day get some of those weapons so I can play as a super soldier one day. If Adept is nerfed again, Salarian engineer is next on the chopping block.
A better solution is to buff weapons based classes on Gold. Scale their increased weapon damage powers like biotic explosions currently scale. Everyone can be happy and we can all continue to buy Spectre packs and hopefully get a weapon that fits our personal play styles.
#106
Posté 19 mars 2012 - 08:08
#107
Posté 19 mars 2012 - 08:20
I would support buffs for other classes, just not necessarily in damage. Engineers -> utility, sentinels -> hp/shields, soldiers -> some in damage and some in survivability, vanguards -> brains (jk vanguards, maybe just brain cells... oh, and not glitching out of the map).
Modifié par Yosuke, 19 mars 2012 - 09:02 .
#108
Posté 19 mars 2012 - 08:43
Damage wise, I'm not sure. Their combo is nice, but honestly, I play Turian soldier almost 90% of the time (and I play that a LOT, always on Silver), and there's not much out there that seem to be able to out do it, with just some good engineers being close sometimes and the rest way behind. Biotic combos need to be set up and while it's being set up, I can down 3-6 guys with my soldier.
That said, Asari to me are not there for damage, but for Stasis. That ability alone is insanely good. Soldier on the other hand, is not as useful especially in Gold runs.
#109
Posté 19 mars 2012 - 09:04
The artillery classes have equipment for this very reason, to help buff up their weapons even more. My very last game I played as a vanguard with a Eviscerator shotgun. Because of pack unlocks I have that shotgun up to level 7. Once your weapon is that high or higher, it becomes VERY effective (I have a Avenger at level 10 and it really kicks ass now). NOW you take that weapon and put armor piercing bullets in it, and add a weapon bonus like Rail Amp 3, and I was one shotting everything after charging it as a Vanguard.
That's where people go wrong, they don't even bother to use equipment, etc.
I actually was thinking about this yesterday, because I never saw a silver Reaper match I was in be able to pull all the way through until we went all biotic explosions, then it was easy as hell. I thought "why are weapons so crap". But you know what, it's because people are running around with level 2 and 3 weapons and not using any equipment either. That's just plain stupid.
#110
Posté 19 mars 2012 - 09:12
I don't rambo, I revive every time I can, etc...
I know how to play, and while it's clear Adepts can dish the DPS, my GPS Infiltrator and Carnifax Marksman drop mobs faster than Adepts can.
The only reason people think Adepts are so godly is because they're so easy to get max potential from relative to other classes.
Modifié par astheoceansblue, 19 mars 2012 - 09:17 .
#111
Posté 19 mars 2012 - 09:16
niko20 wrote...
Another thing to note here is I played at least 5 games before going to bed last night, and never in one game did I see people using equipment.
The artillery classes have equipment for this very reason, to help buff up their weapons even more. My very last game I played as a vanguard with a Eviscerator shotgun. Because of pack unlocks I have that shotgun up to level 7. Once your weapon is that high or higher, it becomes VERY effective (I have a Avenger at level 10 and it really kicks ass now). NOW you take that weapon and put armor piercing bullets in it, and add a weapon bonus like Rail Amp 3, and I was one shotting everything after charging it as a Vanguard.
That's where people go wrong, they don't even bother to use equipment, etc.
I actually was thinking about this yesterday, because I never saw a silver Reaper match I was in be able to pull all the way through until we went all biotic explosions, then it was easy as hell. I thought "why are weapons so crap". But you know what, it's because people are running around with level 2 and 3 weapons and not using any equipment either. That's just plain stupid.
I would venture to say that using equipment on silver is a bit of a waste for a lot of people. Many people can beat silver consistently without it, and many more people will still fail even with equipment. Positioning, teamwork and individual skill typically decide matches on silver, while straight up DPS or a little extra survivability is more critical for gold because gold players are more likely to be better about the aforementioned three things and enemies are tougher/more numerous. There are more credits at stake in gold, and your equipment is less likely to be wasted on a group that may fail regardless.
Modifié par Yosuke, 19 mars 2012 - 09:22 .
#112
Posté 19 mars 2012 - 09:17
#113
Posté 19 mars 2012 - 09:20
Vherokior wrote...
Go fight the Reapers on Gold and try to get past Wave 8 without Adepts and come tell me how it worked out for you.
Full extraction, no Adepts, multiple times.
I know this is common, too. Adepts are great damage dealers, but far from essential.
#114
Posté 19 mars 2012 - 09:46
astheoceansblue wrote...
Vherokior wrote...
Go fight the Reapers on Gold and try to get past Wave 8 without Adepts and come tell me how it worked out for you.
Full extraction, no Adepts, multiple times.
I know this is common, too. Adepts are great damage dealers, but far from essential.
Nerf the Adepts Biotic Explosion, Nerf the Vanguard's Charge, Nerf the Krogan Soldier's Melee/Carnage, Nerf the Quarian's Sabotage, Nerf the Salarian's Decoy
AND JUST FOR ****S AND GIGGLES
Nerf the Missile Launchers.
Maybe then we'll have a proper game. -Flagrant trolling-
#115
Posté 19 mars 2012 - 10:10
Well, this from a Human Vanguard point of view, Asari Vanguard with Stasis is something I'm looking forward to trying... if I ever get the damn unlock for it.
#116
Posté 19 mars 2012 - 10:23
linking to one video where 4 adepts beat reaper gold doesn't really demonstrate how "op" adepts are.
There was a video a few pages back about 4 krogan claymore soldiers beating gold cerberus, are you going to tell everyone that krogan soldiers are op as well?
adepts are very squishy and do next to no damage to shields. 4 adepts chain exploding their abilities requires TEAMWORK, something this gamemode is about.
Furthermore 4 adepts aren't a well rounded team. For reapers I'd personally want an engineer and an infiltrator to make life easier.
#117
Posté 19 mars 2012 - 10:24
tvih wrote...
Well, I must say the for Reapers the Adepts certainly feel damn powerful. With a Vanguard I could make do, but certainly was weaker than with an Adept. Especially now with the Carnifex, simple enemies like the Cannibals either go with a Biotic Explosion, or if there's only one, Stasis + headshot. And even stuff like Marauders are a piece of cake with Stasis + Carnifex if you're too bored to explode them to death. By comparison Vanguard really, really sucks against armor and shields (and barriers) and is only better against multiple unprotected enemies if they're grouped so tightly that Charge + Nova can deal with all of them at once so that you don't get wasted by enemies beyond the Nova's reach.
Well, this from a Human Vanguard point of view, Asari Vanguard with Stasis is something I'm looking forward to trying... if I ever get the damn unlock for it.
Charge on armored units is fine if you can explode something. So you need biotic and some team play. Mindless charge only works on bronze.
#118
Posté 19 mars 2012 - 10:34
Currylaksa wrote...
Basically biotic explosions are way too powerful.
There is no reason to use weapon-dependent classes in Silver/Gold when you can spam biotic explosions that hit like an AOE widow.
Lolz. Considering adepts don't use really use guns... yeah... topic fail.
#119
Posté 19 mars 2012 - 10:52
Modifié par Kakaw, 19 mars 2012 - 10:52 .
#120
Posté 19 mars 2012 - 10:54
An adept reaches full damage potential simply by being ~lvl10
#121
Posté 19 mars 2012 - 10:57
Kakaw wrote...
What kinda ****ty weapons are you guys using, that you get outperformed by adepts? I mean, it is pretty even, or even better, to run around with a upgraded rare weapon.
My Turian Solider using a Falcon can outpreform most adepts easily. But I have to host the game to make it work, otherwise most shots won't register. I've had the same happen with my Widow. I think that's probably more of what's going on as opposed to adepts are too powerful. It's the guns aren't preforming as well as they should do to lag glitches when you're not the host.
#122
Posté 19 mars 2012 - 11:40
FACTS:
1. People saying biotic explosions aren't OP probably only use adepts and don't want their fav class nerfed
2. The 'there's no need for balance in co-op' argument is old and stupid
3. Adepts have just the same amount of shields as any other class if you take fitness, they aren't squishy
Edit: adepts also use their god-like pistols while in cooldown
Modifié par molecularman, 19 mars 2012 - 11:44 .
#123
Posté 19 mars 2012 - 11:48
molecularman wrote...
The main thing is that adepts are OP especially on the high difficulties - because biotic combos scale in damage. Think about it, it really doesn't make sense that combos get scaling when nothing else does. Thanks to this adepts are generally less effective on bronze and OP on gold. It's not hard to spam powers behind cover so I can't justify them being the class with the highest damage output.
FACTS:
1. People saying biotic explosions aren't OP probably only use adepts and don't want their fav class nerfed
2. The 'there's no need for balance in co-op' argument is old and stupid
3. Adepts have just the same amount of shields as any other class if you take fitness, they aren't squishy
Edit: adepts also use their god-like pistols while in cooldown
LOLZ.
#124
Posté 19 mars 2012 - 11:52
molecularman wrote...
The main thing is that adepts are OP especially on the high difficulties - because biotic combos scale in damage. Think about it, it really doesn't make sense that combos get scaling when nothing else does. Thanks to this adepts are generally less effective on bronze and OP on gold. It's not hard to spam powers behind cover so I can't justify them being the class with the highest damage output.
FACTS:
1. People saying biotic explosions aren't OP probably only use adepts and don't want their fav class nerfed
2. The 'there's no need for balance in co-op' argument is old and stupid
3. Adepts have just the same amount of shields as any other class if you take fitness, they aren't squishy
Edit: adepts also use their god-like pistols while in cooldown
I dont even... nvm, you are either this or that
#125
Posté 19 mars 2012 - 11:56
wilzoon wrote...
molecularman wrote...
The main thing is that adepts are OP especially on the high difficulties - because biotic combos scale in damage. Think about it, it really doesn't make sense that combos get scaling when nothing else does. Thanks to this adepts are generally less effective on bronze and OP on gold. It's not hard to spam powers behind cover so I can't justify them being the class with the highest damage output.
FACTS:
1. People saying biotic explosions aren't OP probably only use adepts and don't want their fav class nerfed
2. The 'there's no need for balance in co-op' argument is old and stupid
3. Adepts have just the same amount of shields as any other class if you take fitness, they aren't squishy
Edit: adepts also use their god-like pistols while in cooldown
I dont even... nvm, you are either this or that
You guys that ignorant? Have you ever even looked at the stats? 500/500 starting health and shield. Sames as human soldier. A freaking soldier (also vanguard). Fitness provides just the same bonuses for both.
Modifié par molecularman, 19 mars 2012 - 12:02 .





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