Wynne said something strange to me.
#1
Posté 29 novembre 2009 - 07:31
I was trying to get her to teach me spirit healer so I could specialize my mage. (I now know you gotto get the book.) So I chatted and chatted and then the weirdest thing happened. My line was something like this:
"Its been a while since I left the tower..."
and she answers:
"Yes its been almost a year, has it not..."
This is the second line Ive heard ingame that broke my immersion greatly. The first was Isolde taking about some Urn like I was already supposed to know about it.
Anyone had similar experiences, where a character says something that makes you go "..what?"
#2
Posté 29 novembre 2009 - 07:32
#3
Posté 29 novembre 2009 - 07:33
I didn't get that one.
#4
Posté 29 novembre 2009 - 07:37
#5
Posté 29 novembre 2009 - 07:55
#6
Posté 29 novembre 2009 - 07:55
#7
Posté 29 novembre 2009 - 07:55
Because there's nothing else that "seems" like years are passing. Most of the other indicators make it seem like days or maybe weeks passing. Without some sort of calendar the sudden and contradictory indicators are very jarring.I don't understand how this break immersion. The events of Dragon Age take place over the course of 1-2 years
#8
Posté 29 novembre 2009 - 07:56
Modifié par Nathair Nimheil, 29 novembre 2009 - 08:00 .
#9
Posté 29 novembre 2009 - 08:00
Considering a total lack of teleporation magic and speedy vehicles in Thedas, all that tromping about the map during your journeys could easily take over a year, and that's if you do everything efficiently without backtracking too often to resolve quests.
Too bad DA has no clock like BG and NWN did.
Modifié par Seagloom, 29 novembre 2009 - 08:03 .
#10
Posté 29 novembre 2009 - 08:07
Nathair Nimheil wrote...
Because there's nothing else that "seems" like years are passing. Most of the other indicators make it seem like days or maybe weeks passing. Without some sort of calendar the sudden and contradictory indicators are very jarring.I don't understand how this break immersion. The events of Dragon Age take place over the course of 1-2 years
I very much see your point here. I would really enjoy a count of how many day's you've been out doing your Grey Warden 'thang'. Wynne's comment is less jarring if you do the Circle Tower last. However, directly after Ostagar on the other hand, it does shatter immersion like you said.
Modifié par Thomas9321, 29 novembre 2009 - 08:08 .
#11
Posté 29 novembre 2009 - 08:11
#12
Posté 29 novembre 2009 - 08:11
#13
Posté 29 novembre 2009 - 08:14
Vormaerin wrote...
They use fuzzy time rather than BG style calendars because otherwise they'd have to put time limits on various quests and you'd have lots of people getting mad when the timer ran out and they lost and had to restart.
Not really, plenty of games have clocks with quest givers who don't mind that you took 3 years to kill the rats in their basement.
Even so, what's wrong with time limits? I miss the days when certain quests had you watching the clock.
#14
Posté 29 novembre 2009 - 08:29
Dagna says that it would probably take 2 1/2 weeks to make it from Ozammar to the Circle Tower and back, I believe.
Before the final battle, it was stated that it would take 2 days, forced march to make it from Redcliffe to Denerim.
Now, it seems all horses in the world are in Orlais, so unless you are going by ox cart or boat, you are on foot. A good day's travel would be between 20-30 miles. A forced march, you may get to 40 miles, perhaps 50 at the very most, but would not be able to do that for more than a day or two.
And the terrain is not all flat...seems to be very hilly, with more than a few mountains to traverse. I think that most points on the map that are next to each other, would take at least a week, if not more to travel between. A trip from Denerim to Ozammar could possibly take a month.
In my mind, I was thinking the campaign could easily go more than 6 months, but I am not surprised to hear it may be 1-2 years. Even with magical healing, I doubt that any character's body could take the constant punishment of non-stop travelling and fighting, and would need time to recover. Not to mention, you go from level 1 adventurers to surpass level 20. That sort of thing takes time.
Other ways to consider time is passing quickly....all the books you have supposedly read. While they are condensed to just a few paragraphs in the codex/journal, your character likely had to spend a lot of time reading the book to find those few useful paragraphs.
#15
Posté 29 novembre 2009 - 08:45
On the other hand people will begin a conversation in camp, then hike for a month, have a battle, hike for a month and then pick the conversation back up again as if it were later that evening or perhaps the next day.Other ways to consider time is passing quickly....all the books you have supposedly read. While they are condensed to just a few paragraphs in the codex/journal, your character likely had to spend a lot of time reading the book to find those few useful paragraphs.
I find it jarring.
#16
Posté 29 novembre 2009 - 10:29
When people mention how much time it takes form A to B I think "oh thats nice", but there is no way Im going to track my movement in excel based on that information.
It was also weird Wynne said it, because I still have Redcliffe, Orzamar, Brecillian Forest and the Urn left. ( And a bunch of sidequest. ) I basicly went to the tower first to make sure Wynne didnt "waste her talents" without my guidance, so to speak. If I did Broken Circle last I probably would not mind as much.
#17
Posté 29 novembre 2009 - 11:13
#18
Posté 29 novembre 2009 - 11:17
#19
Posté 29 novembre 2009 - 11:22
#20
Posté 29 novembre 2009 - 11:31
#21
Posté 29 novembre 2009 - 11:48
#22
Posté 29 novembre 2009 - 11:56
It seemed a strange line, in any case. It would have been so easy to make it vague.
#23
Posté 30 novembre 2009 - 01:48
Seagloom wrote...
It's true, there is no handy indicator of time passing as you adventure, but I do believe Wynne's comment makes some sense when you meet Dagna in Orzammar. If you talk to her again before leaving for the Tower she comments that it takes over two weeks to get there from the city, and Orzammar, map wise, is relatively close to the Circle's tower.
Considering a total lack of teleporation magic and speedy vehicles in Thedas, all that tromping about the map during your journeys could easily take over a year, and that's if you do everything efficiently without backtracking too often to resolve quests.
Too bad DA has no clock like BG and NWN did.
On the other hand, Redcliffe to the circle tower supposedly takes a day. Since there's no time, developers haven't had to do anything except make up a time that suits the dialogue.
The time flow is jarringly inconsistent when you start to pay attention, with armies raised and battles fought in relatively short periods of game time (as evidenced by rumors and cut scenes). While "two days" is supposed to be enough to do the entire anvil part of the Orazammar quest.
In game clocks seem to have been sacrificed mostly to avoid inconsistencies like this, with the result that the inconsistencies are now worse, but a little easier to tune out. Personally, I'd prefer a clock but it doesn't sem like anyone's going back to implement one.
#24
Posté 30 novembre 2009 - 01:55
Not to mention, these armies aren't hard at all to actually raise. Essentially all members of a Dalish clan are trained to be able to defend themselves, with the hunters making up a large number of the clan population and double as soldiers and guards for their clans. Each of the noble houses also has their own standing armies, and are just going to hold onto them as long as they can get away with it in order to maintain their own power base, but have difficulty refusing the king's orders. Mages and golems, well... you don't get many of them because they don't have the proper amount of time to raise a real army. Redcliffe is both a primarily mercenary force, according to your camp representative and therefore can be raised quickly assuming Eamon's got the cash for it and the fact that Duncan mentions that Redcliffe troops could be here quickly implies that he already had a standing army in the wings.
#25
Posté 30 novembre 2009 - 02:14
In medieval times, it was severely complicated by the fact they didn't have a modern ability to preserve food. This required them to scavenge for food on the field, often at the expense of local peasants. This made it nearly impossible to campaign against your enemy during the winter, establishing campaign season between spring and fall when food was more readily available. Darkspawn may not need this since they tend to feed on flesh, but I bet that they can still die from exposure.
Fighting a war in that level of technology isn't nearly as easy as we see it today, especially when you consider that pressing hard you can march an army about 10-25 miles a day. On open ground, without the need to scavenge or avoid foul weather. For a lot of us, that's less than we commute to work on a daily basis. For me, the haste of a year to raise a multi-coalition army embroiled in civil wars and assemble them in one location stretches the imagination enough to make it faster.





Retour en haut







