In bitm there are two things that says if a weapon is two handed, main hand, or one hand.
First is the "equipableslots" column; 1 it is two handed, 3 is main hand or one hand, 2 is offhand.
The other is "IsHeavy" column, it is a bit more complicated. If a 3 in "equipablesots" is set to 0 in this column then it will be a one hand weapon, if it is set to 1 it will be a main hand weapon. All main hand weapons will change to one hand with the talent dual weapon mastery (still have yet to figure out how it does so). If a 1 in "equipableslots" is set to 0 or 1 in this column, nothing seems to happen. I have yet to test out offhand, not sure why anyone would want to dual wield shields.
As far as I can tell I need my talent to change the 1's in "equipableslots" to 3's. "IsHeavy" will not matter as my talent can only be picked after getting dual weapon mastery.
I need a bit of help figureing out a script to do so, I have some experiance doing c++ but not enough to figure out how to make this work.
Modifié par phoenix_crow, 30 novembre 2009 - 12:15 .