Fortack wrote...
Yeah, unfortunately the whiners have won the day - and totally ruined the class IMHO
Singularity has become (almost) completely redundant. Pull has faster CD and you can get the dual evo which makes it vastly superior to Singularity. An Adept with Pull, Throw, and Warp is complete, everything else is a waste of time. It's boom, boom, boom all day long. No more tactics, no more teamwork, no more weapons, no more CC, no more gentile pulling/throwing enemies of ledges etc. It's incredibly boring and ridiculously easy - ME3 Insanity feels like ME2 Casual 
I think will have to agree to disagree there, Fort. I never particularly found the Adept
difficult to play in ME2 - it was more boring than anything else on any difficulty higher than veteran as it basically had one strategy that revolved around the god-awful reliability of ME2 Singularity. Add to the fact that it was a class that relied on weapons but didn't have a particularly good selection of them and frankly, it amounted to the reason I stuck with Normal. At least on the difficulty I found the class
fun.
ME3's Adept seems to be much more of a wrecking ball and frankly, that's how I've always thought the Adept should be (and how it played on ME2 normal) so I've taken to it pretty quickly

Back on topic: The weight system looks good on paper, but its execution is terrible. Using more than one weapon equals gimping yourself on purpose. There is also no point to have different weapons for different enemies / defenses. Casters don't need weapons, using one only slows them down, and the more combat orientated classes should only carry one weapon to be able to use abilities more than once a mission. Hell, the vanguard has become an invincible - look i am untouchable during animations - space mage class. BW could have given them a stave instead of weapon this time around 
Thanks BW for implementing this horrible weight system 
I don't think the *execution* of the weight system was terrible - I think its more there doesn't seem to be any correlation between the performance of a weapon and its weight. If they'd balanced out the weight properly I'm willing to bet it would work reasonably well.
As you say, that leads to a situation where having more than one weapon gimps yourself and having four basically renders all classes as little more than shooters.
To be honest I've never been totally satisfied by the way the ME series has handled weapons - the first game forced you to carry ones you couldn't use, the second game tried its hardest to force the player to use what it preferred you use over what the player wanted and the third game offers the option for the player to choose what they like, but defeats the object of that choice by whacking massive penalties on the player if they choose to exercise it. Its a shame about the third game, really, as had they just eased off a bit on the relative weights (particularly the shotguns), they would have nailed it. Maybe if they'd dumped the idea of positive weight modifiers then it would have been less unbalanced.
Modifié par JaegerBane, 21 mars 2012 - 07:51 .