Weapons, Weapons, MORE WEAPONS
- Due to the synergy between ammo powers and weapons, you can effectively carry three heavy weapons without worrying about ruining your recharge time, because you really don't need the recharge time if you know how to use those weapons and their ammo powers effectively. With a CC'ing ammo power on squadmates and something to tear through shields/health on your weapon, you'll rip through the endless hordes with ease and then can easily switch to a high powered gun like the paladin, widow or spike thrower with incendiary, warp or ap ammo and tell brutes/ravagers/atlases to sit down and shut up.
Concussive Shot
- If upgraded properly, not only does it pack a decent punch, but it can function as a soldier's version of incinerate, warp, overload, etc. Granted, it's not quite as powerful as these powers but given that you can switch from one to the other in no time and have access to the ammo powers themselves at the same time makes the playstyle start to gel. You can maximize this playstyle even further by carrying a load weight loadout and spamming CS with an ammo power infused all day long.
Ammo Powers
- On most classes, you either don't care about ammo powers outside of squadmates sharing theirs with eachother, or you use them so infrequently that they're just not that useful. On a soldier, it actually pays to level 2-3 ammo powers up to level 4 or higher. This allows you to give each of your squadmates a high rate of fire weapon and turns them into a cryo blast or incinerate spamming tool. They'll effectively control unprotected enemies while you deal with the major threats on the battelfield with enhanced damage.
Adrenaline Rush
- While its not the game breaking power that it was in ME2, this power is still very useful, especially if you choose a low weight loadout. You can spam the power in order to stay safer, or just do more damage. Combine this with a high rate of fire weapon, and you become very nasty on the battelfield.
Versatility
- You can go pure weapons with a bonus power like Marksman and be able to strip shields in no time and then pop AR and strip armor just as effeciently and all it takes is a switch of weapons and the two powers. Otherwise, you can use a more defensive ammo power like Defense Matrix, Shield Drain or Reave and use AR in the same manner to take punishment all day long without worrying so much about dying. Granted, you can do these things with other classes, but the soldier's powers make using different tactics in the same battle alot easier and more effective.
More fun?
- Sometimes its nice to actually go around shooting things tactically instead of relentlessly spamming powers such as Stasis, Warp and Throw or Cryo Blast, Incinerate and Overload. The playstyles related to tech and biotic powers are very static once you start using them. Granted, you can have some fun and switch things up from time to time (See throwing Scorpion'ed enemies into eachother, Cryo Explosions, etc); But the bottom line is that you're simply throwing blue spheres or zapping people 90% of the time as a power hungry class. As the soldier, you can choose any weapon type you want and be just as effective as the power hungry classes. Anyone who says you can't just doesn't know how to maximize the effectiveness of the soldier.
Modifié par NSGM, 21 mars 2012 - 09:01 .





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