What the heck? Making a decent rogue is near impossible...
#1
Posté 29 novembre 2009 - 07:41
There isn't enough talent points. Why not? Well, think about it. 25 talents, at most, right? 27 because you start at level one with 3 talents. And if you want to be a rogue, you need stealth. And if you are dual-wielding you want most of that branch. So, there we go, 16 down already. Oh, right, lockpicking: now we've used up 20. Oh, look at that, you want to use lethality? Right, 23 used up. And finally specializations, let's say assassin and duelist. Huh, you've used up 31 talent points. And don't even forget dirty fighting; you totally need that. 32 talent points. Wow.
So tell me. What the heck do I do with my talents to make a good rogue? I could get rid of dual-wielding mastery, since I'm focusing on dexterity and not strength, so it's mostly useless, since I won't want axes or swords or maces in my second hand. What else can I do? What talents do you guys use for your rogues anyway?
#2
Posté 29 novembre 2009 - 07:44
You also don't need to take absolutely everything. Pick and choose, brother.
Modifié par Taleroth, 29 novembre 2009 - 07:45 .
#3
Posté 29 novembre 2009 - 07:46
#4
Posté 29 novembre 2009 - 07:47
#5
Posté 29 novembre 2009 - 07:47
You also don't need ALL your spec talents. My DW rogue is a Assassin/Duelist and I took Duelist 4 and will eventually get Assassin 2, though I might reverse those if I had it to do over again. At 16, my skills are something like
Dirty Fighting -> Combat Movement -> Coup de Grace
Below the Belt -> Deadly Strike -> Lethality
Improved Combat Stealth
Dual Weapon Expertise
Dual Weapon Sweep - > Flurry -> Momentum
the entire Duelist line
Assassin 1
Pretty soon I'll add Whirlwind and Evasion, the rest of the Assassin tree.. and I should still have a few levels left, even though there's no talents I'd really want left. Well, Deft Hands, but that's sort of a moot point by endgame...
#6
Posté 29 novembre 2009 - 07:49
So, basically, ignore deft hands. Is that the best way to go?
#7
Posté 29 novembre 2009 - 08:00
I prefer focusing on one area rather than being mediocre in several, but just don't forget about the companions you take with you. I have 2 rogues in my party so I get to take advantage of most of the available talents.
Modifié par daem3an, 29 novembre 2009 - 08:01 .
#8
Posté 29 novembre 2009 - 08:03
Full lockpicking is a must if you're an obsessive-compulsive looter like me
You can ignore a lot of the DW feats, unless they hit multiple targets or are passive, they're pretty worthless.
#9
Posté 29 novembre 2009 - 08:17
I'm fine with only the first stealth talent, that's enough to scout new areas and plan attacks. As for DW talents being useless, I have to disagree on that one. My main rogue at level 20 will have roughly:KalosCast wrote...
I almost never used stealth except to set up ambushes before combat started, so only the first 2 were really required
Full lockpicking is a must if you're an obsessive-compulsive looter like me
You can ignore a lot of the DW feats, unless they hit multiple targets or are passive, they're pretty worthless.
All 4 dual weapon talents
All 4 Assassin talents
Dual striking, Riposte, Cripple, Punisher
Dual Weapon Sweep, Flurry, Momentum
Dirty Fighting, Combat Movement, Coup de Grace
Below the Belt, Deadly Strike, Lethality, Evasion
Stealth
plus Coercion and Poison-making for bombs
#10
Posté 29 novembre 2009 - 08:17
Also, there seems to be a bug that results in your camp merchant restocking his stuff when you complete a DLC area, which means additional tomes if you purchase some exclusively from him.
#11
Posté 29 novembre 2009 - 08:30
Meteo63 wrote...
OK, this isn't a rogue-bashing thread. I love rogues. I would totally play as one (preferably a dual-wielding city elf), but there's just one problem.
There isn't enough talent points. Why not? Well, think about it. 25 talents, at most, right? 27 because you start at level one with 3 talents. And if you want to be a rogue, you need stealth. And if you are dual-wielding you want most of that branch. So, there we go, 16 down already. Oh, right, lockpicking: now we've used up 20. Oh, look at that, you want to use lethality? Right, 23 used up. And finally specializations, let's say assassin and duelist. Huh, you've used up 31 talent points. And don't even forget dirty fighting; you totally need that. 32 talent points. Wow.
So tell me. What the heck do I do with my talents to make a good rogue? I could get rid of dual-wielding mastery, since I'm focusing on dexterity and not strength, so it's mostly useless, since I won't want axes or swords or maces in my second hand. What else can I do? What talents do you guys use for your rogues anyway?
Building a decent backstabber rogue is actually pretty easy.
Here's how I do it:
4 Points in stealth. (total of 4)
8 Points in DW, skipping the middle line. (total of 12)
6 Points in rogue lines, Dirty Fighting is free and feign death is pointless with stealth. (Total of 18)
3 Points in lockpicking tree, by the time you can by the last one your cunning should be high enough to open all locks anyway. (Total of 21)
3 Points in Assassin tree, last talent isn't worth it IMO. (Total of 24)
1-4 Points in second specialization. (Total of 25-28)
#12
Posté 29 novembre 2009 - 08:42
If you're going to be having another rogue in the party you might consider letting the second rogue handle lock picking talents so you can focus your points on other things. Also consider what kind of play style you are going to be having with the rogue, will you be using a lot of traps/bow pulls/ambush tactics? If so you might use stealth more than say the dirty fighting line. Alternatively if you are more focused on hack n' slashing with the DW talents stealth might not be as important as the dirty fighting line.
Rogues really have to think about planning out their talents more than either of the other classes I'd say, if they max all rogue talents they'll have to sacrifice combat effectiveness to do so unlike warriors or mages who can max their class talents as an afterthought and be fine.
#13
Posté 29 novembre 2009 - 09:13
4 talents for stealth
8 for dual-wielding without the middle line
7 for the rogue lines (without feign death)
3 Assassin points
4 Duelist points
3 or 4 lockpicking points
30 total talents. And I suppose I could go down the middle DW talents as well, since I actually start with 3 talents already. So I suppose I'll go for Dexterity for daggers and DW talents, Cunning for lockpicking and persuasion and lethality.
I have a question, though. How high should I pump strength for a rogue anyway?
#14
Posté 29 novembre 2009 - 10:50
#15
Posté 29 novembre 2009 - 10:59
Meteo63 wrote...
Alright, thanks guys. So here's what I'll do, I suppose:
4 talents for stealth
8 for dual-wielding without the middle line
7 for the rogue lines (without feign death)
3 Assassin points
4 Duelist points
3 or 4 lockpicking points
30 total talents. And I suppose I could go down the middle DW talents as well, since I actually start with 3 talents already. So I suppose I'll go for Dexterity for daggers and DW talents, Cunning for lockpicking and persuasion and lethality.
I have a question, though. How high should I pump strength for a rogue anyway?
You can free up a talent in Dual Wielding by not taking Mastery. Depending on your preference, but esp as a Rogue you are better off with the attack speed of sword/dagger or dagger/dagger. So that's one talent you can use for something else. I'd ignore the middle line of Dual Weapon, in my opinion your crits and backstabs and Below the Belt more than compensate, not to mention Dual Striking is useless for Rogues (as you can't crit or backstab) especially once you get Momentum.
Oh, as for Strength, 20 for the best light armor. Probably early 30's if you want medium armor or the higher tier longswords. Someone else can probably provide a more accurate number than me on this (i use dual daggers). Starfang, for example, requires Str 31.
Those are my suggestions, but it looks like a good build. Only other advice I would add is to chart out by level what powers you are taking when, keeping in consideration Skill, Level and Attribute prerequisites. Keeping in mind that you start with 3 and get a free one around lvl4 or 5 (when you complete the Joining).
Modifié par outlaworacle, 29 novembre 2009 - 11:01 .
#16
Posté 29 novembre 2009 - 11:09
#17
Posté 29 novembre 2009 - 11:22
#19
Posté 29 novembre 2009 - 11:44
daem3an wrote...
Yes, the Drakeskin light armors only require 20 strength, I was referring to the medium armors in this set and this set.
i guess i missunderstood what you meant with Dragonskin is around 34 (both medium). sorry my bad
yeah the elven armor i knew it was medium , and the superior well i always get the massive one for my tank so did nt really know about it
#20
Posté 29 novembre 2009 - 11:44
#21
Posté 29 novembre 2009 - 11:45
Modifié par outlaworacle, 29 novembre 2009 - 11:47 .
#22
Posté 29 novembre 2009 - 11:52
Yeah, drakeskin, dragonskin, dragonscale and dragonbone... I get them mixed up too.Forsakerr wrote...
i guess i missunderstood what you meant with Dragonskin is around 34 (both medium). sorry my baddaem3an wrote...
Yes, the Drakeskin light armors only require 20 strength, I was referring to the medium armors in this set and this set.
yeah the elven armor i knew it was medium , and the superior well i always get the massive one for my tank so did nt really know about it
#23
Posté 29 novembre 2009 - 11:53
#24
Posté 30 novembre 2009 - 12:08
A rogue should use two piercing weapons to take advantage of his/her high Dexterity stat and take duel wielding skills to further enhance his/her natural abilities. You don't need all of them
The Rogue should concentrate on Dexterity and Cunning, but should not neglect strength since that stat will add to the damage dealt. Dexterity and Cunning are most important and strength should be bumped a couple times. The rogue should concentrate on duel wielding and rogue skills and if you want more dialogue options for the PC Rogue that allow persuasion to effect outcomes you should maximize the coercion skill. You shouldn't split melee and ranged with your rogue. I prefer the melee with no ranged skills because it seems to work best (lots of backstab damage). Make sure you take dirty fighting because that will stun the enemy and allow you to maneuver for a few backstabs or temporarily disable an enemy so that you can concentrate on another. A PC rogue needs high Cunning and Coercion for persuade options in dialogue to be successful.
You can't take all the talents, just take the most talents that complement what you want your rogue to do.
Modifié par Hamarabi2006, 30 novembre 2009 - 12:15 .
#25
Posté 30 novembre 2009 - 12:10





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