I, overally, really enjoyed the game. It was heart-pounding, gripping and emotional. It evoked more emotion in me then the previous installments of the trilogy and despite feeling alot more focused and linear, I still thought it was one heck of a ride.
Pros:
This game has some of the most memorable scenes in video game history. And from somebody that is highly critical of any game I play, that's a hell of alot for me. Rare is a game makes you feel true grief, sadness and guilt. I've never felt bad about a character dying until now. That prime example would be Mordin, which is kinda strange to me because he was far from my favourite character, even though I enjoyed his eccentricity and humor. Having picked the renegade option and killing Mordin to prevent him unleashing the cure, I felt true grief. This was a guy who trusted and respected me and who I trusted and respected too and I felt like an evil sick monster for what I did. The music, seeing Mordin die through his perspective, seeing the smiles on Wrex and Eve's face thinking the cure had been unleashed..damn it was incredible.
Another example is Legion's death and wiping out the Geth. After I went through with it I literally couldn't handle it and had to go back to an earlier save! I felt horrible! But it was so well done and so beautiful. Wrex is the same. I definately did not expect that Krogan to come storming into the Citadel about to blow my head off for figuring out I had betrayed his people. Seeing him die in such an awful manner was hard for me. I liked the Krogan and slowly grew to like Wrex over the course of the trilogy. This pretty heart-breaking to me.
Lastly, Shepard felt more human this time around and had more personality. To see him/her show signs of extreme stress and doubts was fantastic. That goes goes for the other characters, like Tali, Garrus, etc. To see the effects of war in a gritty, non-sugar-coated fashion added depth and realism.
Touching romance scenes for ME1 love interests: This ties in with memorable scenes, but deserves its own mention. I romanced Kaidan from the start, and felt it was really worth the wait. The scene in Apollo Cafe made my heart melt, and the love scene was very well done; realistic animation, intimate and touching. The build up felt real. Liara's was argubly the best out of them all and I think Ashley was very good as well.
- The combat was great. I definately liked the improvements and its the best iteration of the trilogy. I played an infiltrator and loved the class. Weapon modding was a nice touch. I really have nothing much to say about this. It just felt polished and fun.
- Squadmate comments througout the missions. I appreciated this alot. It definately made them feel more alive, fleshed out and part of the missions, instead of just robots following you. (No offense to you EDI!)
- Citadel felt moving and more alive. I personally got that sense, anyway. Thought it was nice touch.
Cons:
Auto Dialogue. While I grew used to it, I couldn't shake the irritation of having a loss of control of my Shepard. I primarily like ME becauseof its strong RPG elements. I think it was a mistake to frequently take this away from the player because its a fundamental part of this series.
Bioware, please don't try to appeal to the classic FPS crowd who just want straight action. You'd have to have no story at all to make them not be annoyed by too much dialogue and even then, why would they play ME? They'd go play the "real thing", like Gears of War. This is the same mistake companies do over and over trying to steal World of Warcraft's playerbase. Unless you create something revoltionarily mind-blowing, they will grow tried quickly and go back to the original, more polished thing! Stick with the roots of Mass Effect, what your fanbase truly love about this series whilst adding features that enhance it!
Space exploration I feel is still a weak point. It wasn't terribly exciting at all, even if the whole process of scanning planets and all was streamlined further. Having to reload over and over due to repears coming to get me got annoying more then anything else, even if it did add a sense of urgency. I think this ties in with many of the side missions. It would have been wonderful to be able to explore a bit for Dekuuna to help that Elcor, for example.
Bad Journal I'm not sure how or why the journal has devolved from the previous games. It's missing the whole point of a game journal, to help you keep track of things! The journal does not update whether or not you've collected what you're supposed to go collect and it got confused after a whole with the buttload of side missions I was getting.
ME2 romances not satisfyingly wrapped up in ME3: Need I mention Jacob or Thane, especially? I didn't know Thane and Shepard's idea of private area was a public area of a hospital with a completely open window.
Ending I didn't want to add this, but unfortunately I have to =( I feel the ending defies almost everything that Mass Effect stands for and does no favours for this beloved franchise. It is filled with too many glaring plot-holes, gives no closure to almost anyone we've come across but most disatisfactory of all, is a very painful lack of choice. I will say I appreciate Bioware trying to go for a less cliche ending. I mean hell, we're all used to an epic boss fight near the end and that most predictable outcome would be one against the Illusive Man or Harbinger. The ending we have currently feels incomplete. Most players would want to see their War Assets in action and I was baffled as hell when I saw Kaidan walk off the Normandy on an unknown jungle planet. Wasn't he with me before? Don't get me started on Joker...lol. The reaper's motivation for harvesting organics was also really, frankly, lame. The reapers were supposed to be mysterious and incomprehensible and the reason revealed for their harvesting was just completely lame!
And that's my 2cents, I hope this was as unbiased as possible.
Modifié par Primalrose, 19 mars 2012 - 07:40 .





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