Aller au contenu

Photo

Multiplayer (Long thread scroll down to the bold ialicized text for the sum up)


  • Veuillez vous connecter pour répondre
82 réponses à ce sujet

#51
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages

Inarai wrote...

GHL_Soul_Reaver wrote...

Maybe I do, but if you know the right people then it is not as rough as first predicted given a clue onto where to begin as it is, at least we are having a civil debate about this, most rare on this forum haha.

But it would be nice if we could expand more, I think it is many of the console users that does not the idea about as it is, but for people that use actual PC's for this it would be a nice thing to look into.

I just think that people should support a mp option for at least player made content if allowed on this or that player campaign/world, don't you agree Inarai?


If it's official, though, it's gonna take away from devvelopment time on other content, which a lot of people really don't want to have happen.  And implementing it as a player made thing has a very arduous set of hurdles, and that's not even getting into the impact on gameplay itself.

If it did work, my expectations would not be high for how well it would work.  Things like conversations, for example, wouldn't work as they do in the actual game.

But my main point is that I don't think it can be done - at least, not without a prohibitive amount of work.

It is nice to be able to debate it civilly, though.


You just need good modders/scripters for making the DLC content as it is, if they could spare a couple of devs to look into the MP part then I would be fine with it if first would be ready in 3 months or something.

Else they are just going for some quick cash on DA:O that would die within a year or something, but they got a replacement in SW:TOR I guess in which properly is build up the same way as DA:O

#52
Deathstyk85

Deathstyk85
  • Members
  • 358 messages
no we cannot. consoles so far can only get new content from official dlcs. wich is why i was dissapointed. i thought i could download the toolset for my pc, make a cool dungeon or other things, and upload it to my xbox. but alas i can do nothing of the sort.

#53
Inarai

Inarai
  • Members
  • 1 078 messages

GHL_Soul_Reaver wrote...

Inarai wrote...

GHL_Soul_Reaver wrote...

Maybe I do, but if you know the right people then it is not as rough as first predicted given a clue onto where to begin as it is, at least we are having a civil debate about this, most rare on this forum haha.

But it would be nice if we could expand more, I think it is many of the console users that does not the idea about as it is, but for people that use actual PC's for this it would be a nice thing to look into.

I just think that people should support a mp option for at least player made content if allowed on this or that player campaign/world, don't you agree Inarai?


If it's official, though, it's gonna take away from devvelopment time on other content, which a lot of people really don't want to have happen.  And implementing it as a player made thing has a very arduous set of hurdles, and that's not even getting into the impact on gameplay itself.

If it did work, my expectations would not be high for how well it would work.  Things like conversations, for example, wouldn't work as they do in the actual game.

But my main point is that I don't think it can be done - at least, not without a prohibitive amount of work.

It is nice to be able to debate it civilly, though.


You just need good modders/scripters for making the DLC content as it is, if they could spare a couple of devs to look into the MP part then I would be fine with it if first would be ready in 3 months or something.

Else they are just going for some quick cash on DA:O that would die within a year or something, but they got a replacement in SW:TOR I guess in which properly is build up the same way as DA:O


If that were truly the case, those are the only one's who'd be working on it.  It's not common to have a bunch of spare people running around on a project.  Everyone's got a job that needs doing.

And as they have stated, they have a 2-year plan, which I am sure includes some larger bits of DLC as well, especially now that they know that's something people want to see.

#54
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
But how would it keep people playing the game, look at oblivion they actually granted stuff to do from now and forever and there toolset actually works, the big impact there is that it all is not just instanced like it is in DAO :/

#55
Inarai

Inarai
  • Members
  • 1 078 messages

GHL_Soul_Reaver wrote...

But how would it keep people playing the game, look at oblivion they actually granted stuff to do from now and forever and there toolset actually works, the big impact there is that it all is not just instanced like it is in DAO :/


Let's see here...  How would new and intersting content keep people playing the game...

Oh yeah!  By being new and interesting content.  It's the same thing expansion packs do:  They add life to the game by giving you more to do.

Instanced versus sandbox, though, has no impact on that, really.  Sandboxes in the way Bethesda uses them do little more than artificially pad the game's length.  DA:O instead winds up being longer by having more content.

#56
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
Well I agre to some extend Inarai, but would you be disturbed if I said that I never completed any of the neverwinter nights expansions, but rather used the tools to make playerworlds better and playing in playerworlds with the new enhancements?

#57
Inarai

Inarai
  • Members
  • 1 078 messages

GHL_Soul_Reaver wrote...

Well I agre to some extend Inarai, but would you be disturbed if I said that I never completed any of the neverwinter nights expansions, but rather used the tools to make playerworlds better and playing in playerworlds with the new enhancements?


Meh.  I don't really care.  The point I'm making is that the game will have content and life regardless, even without factoring player mods, if we assume a certain level of quality to any expansion-style DLC.

#58
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
Well I would say the return to Ostegar is kind of a cliche, and the kings armor is just so ugly being all golden, maybe if they granted us dye kits or the likes in game to paint the armor in whatever colour we would liek, yes I could make such stuff myself BUTBUTBUT!!! it would be bad for the console users who are screwed over with all this.

#59
Inarai

Inarai
  • Members
  • 1 078 messages

GHL_Soul_Reaver wrote...

Well I would say the return to Ostegar is kind of a cliche, and the kings armor is just so ugly being all golden, maybe if they granted us dye kits or the likes in game to paint the armor in whatever colour we would liek, yes I could make such stuff myself BUTBUTBUT!!! it would be bad for the console users who are screwed over with all this.


RtO is not the sort of DLC I'm talking about at all.

#60
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
DA is a story-focused single player role playing game. Bad luck for you, good for us.

#61
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
hoping for something alot more interesting and most of all for multiplayer value in playermade mods hehe can't just stop posting this crap haha, oh well I need a break from this, peace out bro!

#62
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages

bjdbwea wrote...

DA is a story-focused single player role playing game. Bad luck for you, good for us.


Yes on consoles where there is no playermade content available, but on the PC variant of the game you can really get some kick out of it if they would add multiplayer to the game, yes the DLC stuff should remain singleplayer content as it is, but for being able to make player worlds and mods and the likes with the toolset it sure would grant the game a kick for us PC users, not saying that I or anyone else posting here that would like multiplayer options add the neverwinter nights way does not like the current content.

Seriously it would be nice if you would actually contribute one way or another, a simple 'no' would be enough or say 'no because of this and that and blahblah blah' I take it that you are not really very old with the respond above, sorry about that really

#63
Pocketgb

Pocketgb
  • Members
  • 1 466 messages
Multi-play in the campaign? No.

Multi-play in a different setting/format? Much better.

Plus it'd be a great idea if they're actually planning a DA MMO: test out the mutli-play early!

Modifié par Pocketgb, 30 novembre 2009 - 08:57 .


#64
MartinJHolm

MartinJHolm
  • Members
  • 339 messages
I would certainly like some kind of multiplayer like there was in the original NWN, the PvP was the most fun multiplayer I've ever done.



Just went and checked and the site is still there, not sure if the server is still online though.



http://www.bastionsofwar.com/maps.html




#65
xguild

xguild
  • Members
  • 69 messages
This game would definitly have benefited from a multiplayer component, I don't understand the oppossition to it at all. NeverWinter Nights 2 had a multiplayer and it was a better game for it. People are still to this day trying to get classics like Baulders Gate to work rigth on Multiplayer (even remaking it in NWN 2). I can promise you that Dragon Age will always be looked at as a great game that would have been better if it was a multiplayer game. In fact one of the main reasons why 9 of the 10 people in my gaming group have NOT bought dragons age was because their is no way for us to play it together and thats the whole point of games as far as they are concerned.



So while I understand that its a great single player game and people are enjoying it, I really don't see how that has anything to do with having a multiplayer component. Everyone should be an advocate for including features, I don't get why anyone would be in favor of NOT having a feature like a multiplayer component.

#66
MartinJHolm

MartinJHolm
  • Members
  • 339 messages
Pretty sure NWN2 didn't have multiplayer, it was one of the things people complained about back when it was released. Maybe it was added later.

#67
xguild

xguild
  • Members
  • 69 messages
Actually NWN 2 always had multiplayer from day 1.

EDIT;  The only thing it didn't have on release was the Dungeon Master component, that was released a few weeks later.  For cooperative player multiplayer was available on their servers from the frist day of release.

Modifié par xguild, 30 novembre 2009 - 09:51 .


#68
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
Both NwN Games had MP from release of both of the games as it is, there was some technical problems with the NwN2 toolset though, it might be that, that you are refering too, been working with both toolsets, and been trying some remarkable things... was for a period area designer for some different mods out there.



Only people that would suffer from it would be the console gamers as for the lack of toolset options in those ways.

#69
Auraad

Auraad
  • Members
  • 255 messages

MartinJHolm wrote...

Pretty sure NWN2 didn't have multiplayer, it was one of the things people complained about back when it was released. Maybe it was added later.


Pretty sure = wrong.

That's why people are so set aback: all (the good ones at least) Fantasy RPGs from Bio had MP ever since BG -yet, DA:O is missing it. Why?

Can't be the story: most is copy&paste...
Cant' be the graphics, either
...
etc.

#70
Guest_eisberg77_*

Guest_eisberg77_*
  • Guests

xguild wrote...

This game would definitly have benefited from a multiplayer component, I don't understand the oppossition to it at all. NeverWinter Nights 2 had a multiplayer and it was a better game for it. People are still to this day trying to get classics like Baulders Gate to work rigth on Multiplayer (even remaking it in NWN 2). I can promise you that Dragon Age will always be looked at as a great game that would have been better if it was a multiplayer game. In fact one of the main reasons why 9 of the 10 people in my gaming group have NOT bought dragons age was because their is no way for us to play it together and thats the whole point of games as far as they are concerned.

So while I understand that its a great single player game and people are enjoying it, I really don't see how that has anything to do with having a multiplayer component. Everyone should be an advocate for including features, I don't get why anyone would be in favor of NOT having a feature like a multiplayer component.


Cause if it had MP in it, then that means less money and resources would have been spend on the SP as we know it now.  It would in fact not have been a benefit to the SP to have MP, it would be to it's detrement.  Game Development is a zero sum project, any money spent on one feature is less money spend on other things.  Single player would not be the same if they had less money to spend on the Single player.

NWN2 single player is no where near the same quality and feel that Dragon Age Single player does.  Perhaps if Obsidian concentrated on single player only that the game would have the same quality and feel as the single player of Dragon Age.

This is why people are against having MP for this game, cause it would not make it a better game.  Only for people who like MP it would be better, but for those who enjoy SP, it would be less then what it already is.

#71
Guest_eisberg77_*

Guest_eisberg77_*
  • Guests

Auraad wrote...

MartinJHolm wrote...

Pretty sure NWN2 didn't have multiplayer, it was one of the things people complained about back when it was released. Maybe it was added later.


Pretty sure = wrong.

That's why people are so set aback: all (the good ones at least) Fantasy RPGs from Bio had MP ever since BG -yet, DA:O is missing it. Why?

Can't be the story: most is copy&paste...
Cant' be the graphics, either
...
etc.


Because they wanted to spend 100% of the resources and money on making the best Single player that the money can make.  Taking some of the money away to make MP would make it so they could not have made as great of a SP as we have now.  That is why.

#72
Dannonn

Dannonn
  • Members
  • 14 messages
I don't think that DA should be exclusively multiplayer, but I don't think that it should be avaliable.

#73
GHL_Soul_Reaver

GHL_Soul_Reaver
  • Members
  • 353 messages
Hmm the Multiplayer Benefit would in no way weaken the singleplayer part of the game as long as you keep singleplayer part singleplayer only it should be ok.



About the amount of resources, do it once do it good and you never have to do it again, some update to the standalone server and server client per patch is all.



Also I don't get why people say no to content posibilities even though the content gotten out from it would not be made by Bioware but the players themself that invest time in building stuff with the toolset, somewhat people here contradict themself, none offense meant but it just seem pointless saying it should be singleplayer only, yes for consoles maybe I could see the idealogy, but for PC's it would be a great addon... and posible compatibility in the future with the consoles server/client wise could be an option as well, though it would be a mess especially from PS3 to PC compatibility not as much the XBOX.

#74
Xzenorath

Xzenorath
  • Members
  • 89 messages
While I would actually really enjoy playing as one of the other 3 party members during the combat through, say, LAN while my other friend plays the main PC character... I'm pretty sure it's simply not possible due to the way this game was coded.

I'm just not a huge fan of having to pause and control 3 mentally challenged AI's who struggle to differentiate their asses from a fireball trap...

I'd much rather just play, say, Allistair, the tank, while my friend plays a healer type... and we could experience going through the game together through LAN. The party's average IQ most likely went up 10 folds by adding another human player to the party.

Just because some people actually enjoy playing with friends doesn't mean all they care about is "multiplayer" and they're delusional for hoping multiplayer in this game would be amazing. For those of you who say it would ruin anything; nobody forces you to use multiplayer. You can keep playing your single player campaing the way it was designed and enjoy ordering mindless zombies around with their amazing tactics; some of us actually prefer to play with people who own relatively well functioning brains.

#75
DM Veil

DM Veil
  • Members
  • 249 messages
I understand the fun of multiplayer games, I enjoy them too, but I don't understand why people can't be content anymore when a single player game comes out and there is no multiplayer option. I'm glad there are still some single player only games coming out for the PC.