I posted this in order to start a community disccusion on what everyone would like to see in DA3, post your wishlists.
My Dragon Age III Wish List
- Every race in the game should be a playable selection, or ally at minimum.
- Origin stories/playthroughs for each race.
- Allies armor should be customizable.
- Death Blows. Cant believe you removed these. Ogre killing blows made the game awe inspiring and fun to play.
- Being a Blood mage or revealing the fact that you are a Blood Mage, through discussion or demonstration, should cause a reaction throughout the gameplay experience from all parties: good, bad or neutral.
- I do not want to be a beta tester aftering paying +$60 for a game and more for DLC content.
- My choices throughout the game WILL impact the ending.
- I will not have to pay for DLC content that should already be in the game on release day. That is insulting to fans of the game who come to buy your product on release instead of waiting for it to hit the used shelves.
- DLC content that I do pay for will be worth something to the experience of the game, not "weapon packs"
- Combat encounters will be dynamic combat experiences. Waves of enemies dropping out of the sky is a cop out for poor encounter design.
- Enemies will have improved A. I. depending on difficulty as well as overall.
- Compainion behaviors will do what they describe.
- Ranged behavior will not move toward an enemy.
- Loot will be directly associated with the Rank of the enemy, their place in the world, what they are, and be relevant in some way. (If I defeat some incredibly powerful warrior with a big glowing weapon, I want that weapon.) (If I defeat a mage, that mage will drop mage associated items and equipment.)
- The trash drops should be indicitive of the area and/or person you found them in as well as make sense. If the trash drop is weak armor/weapons that could be equiped but will be out weighed clearly by other items, so be it.
- I do not wish to be penalized for not being gay. In that same thought, I should not be penalized for not accepting the advances of anyone. All relationship options should be available. Being penalized for breaking off relationships should still be part of the dynamic.
- My character, as well as companions, should be able to wear any piece of clothing/armor if they have the correct attributes to do so. class should not be a limitation to the type of character we wish to create. Maybe bring in armor skills; Heavy, light, medium or plate, leather, chain, light.
- Weapons and staves should still require the appropriate skill to use them in combat. But on that same note, a warrior should have the ability to weild any weapon. Maybe bring in weapon skills: Martial, Heavy, Basic, Ranged.
- Dynamic Environments. I do not want to look at the same interior unless I have to go back to that EXACT location because the story demanded it. If I am in an entirely different location then before it should not look the same.
-All armor types should not carry the same armor value. Mage armor should not carry the same level of armor as a Warrior's Platemail. One should absorb less physical damage than the other.
- Traps should have an impact on the game.
- Nightmare difficulty should be a Nightmare, NOT simply frustrating to be frustrating. The encounters should be difficult based on the tactical and stratigic design of the encounter, not an elemental immunity system that does not make sense. (I am not discounting all immunities, just those that have no logical baring within the gameworld.)
- Weapon Swap. There is no reason not to have this in the game. NONE.
- All abilities in the game will have value. The Entropy ability tree is a joke in DA2.
- Necromancy, Raise Dead, Animate Corpse.
- Ranger
- Summoner
- More than 1 pet/summoned allowed.
- I should be forced to make difficult decisions when it comes to purchases.
- If I am able enough to become the owner of a mine, tavern, establishment, I should see tangible profits from that venture. Origins, I am able to own a tavern and recieve free items because of this. DA2, I become a partner in a mine where I see absolutely nothing from the profits. At minimum, I should have recieved some form of discount from Hubert's shop.
-Consoles should have the ability to customize and map the controls.
- "jump to tactic: #" will jump to the correct tactic.
- Simple fixes to problems will be patched instead of ignored. (see Jump to tactic: x= x - 1)
Dragon Age 2 is on Patch 1.05 and this problem still exists.
- All tactic conditions will work as intended. (i.e. Enemy using magic attack, nearest visable rogue, ect. None of these were tested, at all, otherwise they would have been identified immedately as nothing happens when they are used.)
- "Use current condition for next tactic" will work as intended.
- Enemies will not be invulerable during any action. (see Rogue's backflip/stealth animation)
- "Hold Position" should be just that and not involve any form of a tether.
- End game or near end game encounters should not be altered in order to give the sense of power to the player. As a very specific example, I site the Battle to save Redcliff from Darkspawn near the end of the game in Origins. As this was intended to make the player feel as if the Warden was Incredibly powerful by 1 shotting everything in sight, when in reality it left the player dissapointted by the lack of difficulty or challenge, even on nightmare. When a game is nearing its creshendo it should become more difficult so as to add value to the time spent. Anything easilly obtained is easily discarded. This encounter was incredibly lackluster even though the scope of it was intended to be grand.
- Side Quests should not hold my hand in order to complete them. This is not World of Warcraft.
- Reduce the number of fetch quests. My class does not say, "Errand Boy" in character creation.
Extreme wishes:
-Hardcore mode
-Multiplayer/co-op
Modifié par SuicidialBaby, 19 mars 2012 - 02:08 .





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