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My Dragon Age III Wish List - (Spoilers)


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#1
SuicidalBaby

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Disclaimer: I am only posting this here because it does not fit the "no spoiler" heading of the other forum.

I posted this in order to start a community disccusion on what everyone would like to see in DA3, post your wishlists.


My Dragon Age III Wish List

- Every race in the game should be a playable selection, or ally at minimum.

- Origin stories/playthroughs for each race.

- Allies armor should be customizable.

- Death Blows.  Cant believe you removed these.  Ogre killing blows made the game awe inspiring and fun to play.

- Being a Blood mage or revealing the fact that you are a Blood Mage, through discussion or demonstration, should cause a reaction throughout the gameplay experience from all parties: good, bad or neutral.

- I do not want to be a beta tester aftering paying +$60 for a game and more for DLC content.

- My choices throughout the game WILL impact the ending.

- I will not have to pay for DLC content that should already be in the game on release day.  That is insulting to fans of the game who come to buy your product on release instead of waiting for it to hit the used shelves.

- DLC content that I do pay for will be worth something to the experience of the game, not "weapon packs"

- Combat encounters will be dynamic combat experiences.  Waves of enemies dropping out of the sky is a cop out for poor encounter design.

- Enemies will have improved A. I. depending on difficulty as well as overall.

- Compainion behaviors will do what they describe.

- Ranged behavior will not move toward an enemy.

- Loot will be directly associated with the Rank of the enemy, their place in the world, what they are, and be relevant in some way.  (If I defeat some incredibly powerful warrior with a big glowing weapon, I want that weapon.)  (If I defeat a mage, that mage will drop mage  associated items and equipment.)

- The trash drops should be indicitive of the area and/or person you found them in as well as make sense.  If the trash drop is weak armor/weapons that could be equiped but will be out weighed clearly by other items, so be it.

- I do not wish to be penalized for not being gay.  In that same thought, I should not be penalized for not accepting the advances of anyone.  All relationship options should be available.  Being penalized for breaking off relationships should still be part of the dynamic.

- My character, as well as companions, should be able to wear any piece of clothing/armor if they have the correct attributes to do so.  class should not be a limitation to the type of character we wish to create.   Maybe bring in armor skills; Heavy, light, medium or plate, leather, chain, light.

- Weapons and staves should still require the appropriate skill to use them in combat.  But on that same note, a warrior should have the ability to weild any weapon.  Maybe bring in weapon skills: Martial, Heavy, Basic, Ranged. 

- Dynamic Environments.  I do not want to look at the same interior unless I have to go back to that EXACT location because the story demanded it.  If I am in an entirely different location then before it should not look the same.

-All armor types should not carry the same armor value.  Mage armor should not carry the same level of armor as a Warrior's Platemail.  One should absorb less physical damage than the other.

- Traps should have an impact on the game.

- Nightmare difficulty should be a Nightmare, NOT simply frustrating to be frustrating.  The encounters should be difficult based on the tactical and stratigic design of the encounter, not an elemental immunity system that does not make sense.  (I am not discounting all immunities, just those that have no logical baring within the gameworld.)

- Weapon Swap.  There is no reason not to have this in the game.  NONE.

- All abilities in the game will have value.  The Entropy ability tree is a joke in DA2.

- Necromancy, Raise Dead, Animate Corpse.

- Ranger

- Summoner

- More than 1 pet/summoned allowed.

- I should be forced to make difficult decisions when it comes to purchases.

- If I am able enough to become the owner of a mine, tavern, establishment, I should see tangible profits from that venture.  Origins, I am able to own a tavern and recieve free items because of this.  DA2, I become a partner in a mine where I see absolutely nothing from the profits.  At minimum, I should have recieved some form of discount from Hubert's shop.

-Consoles should have the ability to customize and map the controls.

- "jump to tactic: #"  will jump to the correct tactic.

- Simple fixes to problems will be patched instead of ignored.  (see Jump to tactic: x= x - 1) 
Dragon Age 2 is on Patch 1.05 and this problem still exists.

- All tactic conditions will work as intended. (i.e. Enemy using magic attack, nearest visable rogue, ect.  None of these were tested, at all, otherwise they would have been identified immedately as nothing happens when they are used.)

- "Use current condition for next tactic" will work as intended.

- Enemies will not be invulerable during any action. (see Rogue's backflip/stealth animation)

- "Hold Position" should be just that and not involve any form of a tether.

- End game or near end game encounters should not be altered in order to give the sense of power to the player.  As a very specific example, I site the Battle to save Redcliff from Darkspawn near the end of the game in Origins.  As this was intended to make the player feel as if the Warden was Incredibly powerful by 1 shotting everything in sight, when in reality it left the player dissapointted by the lack of difficulty or challenge, even on nightmare.  When a game is nearing its creshendo it should become more difficult so as to add value to the time spent.  Anything easilly obtained is easily discarded.  This encounter was incredibly lackluster even though the scope of it was intended to be grand.

- Side Quests should not hold my hand in order to complete them.  This is not World of Warcraft.

- Reduce the number of fetch quests.  My class does not say, "Errand Boy" in character creation.

Extreme wishes:
-Hardcore mode
-Multiplayer/co-op

Modifié par SuicidialBaby, 19 mars 2012 - 02:08 .


#2
cJohnOne

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I wish your wish list was shorter.

I'd like to see 4 dialogue choices. Including good and evil choices.

#3
SuicidalBaby

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That is the short version. Considering what I love from DA:O/A and can appreciate from DA2, this is short.

#4
jkflipflopDAO

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More choice, more strategy, less "push A for AWESOME!!1!", more customization options. More than the same three recycled dungeons over and over and over again.

Basically, DA:O with a new story/characters. A new Grey Warden. Forget everything about DA2 and go back to the good game.

#5
SuicidalBaby

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I wouldn't say forget everything, as the tactics were a huge step forward.
But I may be bias when it comes to that topic.

also the talent trees..

#6
Pasquale1234

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SuicidialBaby wrote...

I wouldn't say forget everything, as the tactics were a huge step forward.
But I may be bias when it comes to that topic.

also the talent trees..


Not sure what you're saying about the talent trees - I found them to be a bit of a pain to navigate through and keep track of which skills were on which trees.  I felt that it was much easier in DAO, as they were all on the same screen.

I do like the idea of upgrading abilities, though, and representing sustained, activated, and passive skills with different shapes for quick 'n easy visual recognition.

#7
SuicidalBaby

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Well the layout of the abilities is aesthetics. I liked the improved trees themselves.

#8
Setz

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My only wish is for a great story. How they choose to make the game is up to them.

#9
Andros_Hanarak

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Setz wrote...

My only wish is for a great story. How they choose to make the game is up to them.



AMEN to that!

#10
cJohnOne

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I'd like warriors to be improved. they're my favorite class but seem lackluster to me. How to do that I don't know aside from saying:' make it better.' Heh.

I think Bowman need a tiny tweak because they are a little over-powered, or am I the only one who is mowing things down in the game?

#11
EmperorSahlertz

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Setz wrote...

My only wish is for a great story. How they choose to make the game is up to them.

Truer words have rarely been spoken on a forum.

#12
Guest_Malcom el Zorro_*

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I'm not sure if it was asked before, but I want the full stats from DA:O back, specifically Armor Penetration, Attack Speed, Critical Chance, Damage depending on the "shape" (Axe, Dagger, Sword, etc) of the weapon. The rest have already been said.

#13
Candystriped

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My main problem with DA2, was really how rushed it all seemed, Some levels looked as though'd litterally been copy-pasted with very few if any changes at all made to make them different, and some points in the story made little sense (Orsino near the climax for example)

I enjoyed the game - but not on the level I did with Origins.

The retconning with little or no explanation was irritating - The Qunari having horns was a bit random, as was Anders' radical personality change from origins. The fact that certain characters could possibly die in origins and reappear in 2 anyway...

But what annoyed me most was how little my Warden appeared.
I didnt mind not being able to play my Warden, but an entire game of travelling and developing a character in origins to get very little mention in the sequel wasn't cool.

For what I'd like to see in 3, Jowan from origins romance (He's a great character, can't beleive how little he's appeared!)
As for romance in general, I'm good with what's available. I find the romances generally sweet and rewarding to play through, and that I can choose to play as a homosexual or heterosexual character is always a choice I've relished.

Ending to reflect the players choices.
DA:O had varying endings, DA:2 had virtually the same ending with only Varric's storytelling to differ between them.

No more bad french accents PLEEEASE!
"You 'onour zis 'ouse-'old!"

Also, if you're going to release DLC, don't make the fact that the focal character in it is voiced and modeled after a celebrity it's main selling point - it should sell based on what it offers to bring to the story and the overall gaming experience.

#14
SuicidalBaby

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I forgot one,

Enemy mages will not sit there in a shield while the remainder of their enemy allies die around them.
Enemy mage cast time will not be some stupid huge spell that takes forever to cast and is easy to dodge. Give them an intelligent tactics and behavior script that will challenge us when in combat. Alter this for each difficulty.

#15
cJohnOne

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I like to see 3 different endings for the different dialogue choices(good,sarcastic, and aggessive).

#16
MADBUNS

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The big things I'd like to see would be more long term consequences, more dialogue options to further customize your character's personality, more independent party members, and less black and white romance options. That last thing is the big one for me. It's good to have variety, but I felt like the romance in DA2 was very shallow and was more like choosing between two extreme sides in an argument rather than actually focusing on the feeling. I'd still like to see conflict, just... not that kind of conflict.

#17
Grimthresgo

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And ending.

#18
cJohnOne

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I think the girls want to dress up their Alistairs. Make it so.


What percentage is the female audience for DragonAge?

#19
xTemplarxCDx

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I want to see origin stories make a comeback or at least a choice of back rounds like Mass Effect had.
Also, Loghain cameo if the game is set in Orlais, and Charade as LI (that is if we aren't an Amell ourselves).

#20
Urzon

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I don't mind the gameplay too much in a game as long as it has a great story behind it, but all i can say is please take your time with this one. I don't mind waiting 2 years+ for a great game with good replay value. I can imagine that DA2 would have been a much better game if you just would have taken another 6 months or so fixing bugs and polishing up the content a bit.

Candystriped wrote...
For what I'd like to see in 3, Jowan from origins romance (He's a great character, can't beleive how little he's appeared!)


Unless they retcon it...

I hate to break it to you but Jowan is dead or most likely dead. I remember them having a bugged quest that they removed (i think?) that had him dieing while fighting off darkspawn to protect some refugees. Even if you sent him back to the Circle, he is an unhallowed blood mage that attacked the Knight-Commander and First Enchanter to escape. Not to mention, he also opening admitted to poisoning the Arl.

#21
frustratemyself

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SuicidialBaby wrote...

I forgot one,

Enemy mages will not sit there in a shield while the remainder of their enemy allies die around them...


Something like the Engineers in ME3, those buggers are too dangerous to be ignored in a fight even though (or because of) they play more of a support role.

Nice list. Would be good to see more love put into the combat and gameplay so that it stays fun.

#22
TheShadowWolf911

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"Every race in the game should be a playable selection, or ally at minimum."

This, 100X this.

i want to be a Qunari in DA3.

#23
Dessalines

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I stole this post from my Mass Effect 3 post. but it works here too:
1)The game featurer the voice acting of: Keith David, Shohreh Aghdashloo, Courteny Taylor Kym Lane, Claudia Black, Brandon Kenner, and Jeniffer Hale.
2)Create your personality with different voice and animations for that personality
3)Every relationship does not have to build around you getting romance. I think they did a better job in Mass Effect 3, but the implementation of just pressing "X" to get more dialogue takes away from the game. Seriously, even you do not know about computers, it makes you think you are pullng on string on some toy and hearing it speak. Kudos on other people forming relationships.
4)Romance needs to be done better too.
5) Okay, I reallly do not care if it is an open world environment, but I do care about content and quality I want to play a game that is over sixty hours without a dlc. I want most of the missions not to be fetch this. The stuff I fetch should matter.
6) I want something we have not seen before in a game when it comes to storytelling.which is made more amazing by new playthroughs. Dragon Age: Origins was like that. Each time you played through it, became even more amazing. I enjoyed that game so much.
7) Do not take away what you already have for character creation either.
8)I want more of the poltics. If it is going to span years, then the world has to change, and I have to see visual indications that my story is unique by the changes I made. Game of thrones is a mixture of politics and action. I do not need to fight a dragon to be happy, but I need it to be epic. Dragon Age 2 would have worked better if it the middle act was when you had a choice of ruling Kirkwall. It is two games in which you end it with your ruling or being a major political player,
9)Companionship or Adversary should not be define by your actions, but how people see your actions. Keep it that way.
10)Guest voice actor in Bioware series contest. (I don't need to win a model or a t-shirt. Let me win a cool contest)
11)Keep the voice actor for the protaganist. If people do not like it, they let them be able to mute it.
12) Again, i enjoyed Dragon Age 2 very much. It was not as good as Dragon Age: Origins, but it was still a great game.
13) If I am Blood Mage, then people should recognize that.

Modifié par Dessalines, 21 mars 2012 - 03:01 .


#24
aimichan

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1. Change Zevran's face back to what he looked like in DA:O!!! He's supposed to be good looking, not like his face was smashed and crushed between two walls. (MOST IMPORTANT!!)

2. Dialogue choices to return to DA:O. We had more choices then, even if I didn't know what that choice would bring about (but it made the game a lot more fun to play and replay).

3. My choices affect the world, not like DA2 where events still stay the same regardless of whatever choice you make. In DA:O, I could choose to die, send Alistair/Loghain to their death, or do the ritual, which would consequently change my ending. And I got to choose between two different armies each time, which changed the ending as well. See the trend?

4. Various races that are playable + origin stories, and different reactions from the NPCs depending on my race/status. If I'm a blood mage, I want people react differently to me than if I were a regular mage. Like in DA:O, Cousland got addressed by NPCs as was worthy of his/her birthright vs. elves who were looked down on for being servants.

5. Keep the character creation the same since it's a good thing to be able to create unique characters, although more hairstyles are welcome.

6. I love relationships, but I would like it if I could have various kinds of relationships, not just the lover brand. I'm not saying that I want specific characters to only be friendable and others only be lovable. I want that possibility for all characters, but I want to be able to choose who I want to friend, who I want to love, who I want to hate, who I think of like a parent, or sibling, etc. Might be hard though, but it's why it's lower on the list. xD

7. I like having a voice actor for the main characters, but I will also understand if you'll need to remove that to implement other changes. It's not a crucial part of the gaming experience. DA:O was awesome without the voice actors. This is an RPG after all. Reading is a part of this genre.

8. And this is getting into silliness at this point, but I want to be able to change into a dragon! After Flemeth talked about growing wings and what not, that's become my dream.

9. And of course, this is important as well, but I'm guessing this will be in the game regardless, but just in case, I want to see the Warden and even Hawke in the third game, preferably with their love interest. If you couldn't tell who that was for me in DA:O, it was Zevran (and Alistair, but he stayed the same). Please change his face back! Or make him good looking, at the very least!

I hearted the cameos in DA2, and I hope there will be more of these in DA3. =)

Modifié par aimichan, 21 mars 2012 - 05:37 .


#25
cJohnOne

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I think the Male models are too wide and muscular. Make them thinner. Wimps are cool.