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My Dragon Age III Wish List - (Spoilers)


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#51
cJohnOne

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What do you think about having a Barbarian Specialization instead of Beserker? Or A Barbarian type instead of two-handed? Or a new class Barbarian?

#52
ManOfSteeL1618

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danteliveson wrote...

Isabela

That's it.


Yes plzzzz!

#53
Iron_JG

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I like a lot of the OP's ideas, though some of them matter more to him/her than me. However, I say absolutely HELL NO to multiplayer. In any form. I partially blame multiplayer for ME3 crapping out at the end. The time and money spent on multiplayer could have made the story better and more responsive to the player's choices. I want all of Bioware's energy put into the best possible single player campaign. I've played WoW a lot and I'm not going back. I don't want fetch quests or raids. I want an awesome story.

On that note:

On playable races: I realize each race you add is a serious commitment, in terms of models, dialogue, origin stories, possibly even voice actors. I'd like the option if you come up with a plausible starting point regardless of race. Maybe the PC is an escaped slave, or a newbie Grey Warden, or has been exiled from home. I notice some people are asking to play a Qunari (I think they mean a Kossith, Qunaris are followers of a philosophy, not a race), but I think that could be very impractical. Bring back dwarves and elves if you can.

More customizable appearances and gear choices for companions. I think DA2's design reflected an overreaction to the homogenous gear in DA:O. Have more kinds of gear appearances, and companions will look different and interesting. I think an acceptable compromise would be gear modifying companions' default outfits. Like Isabela with metal armor adds metal plates or chainmail to her boots or corset, or dragon scale armor makes Aveline guard gear look red and scaly.

More abilities and spells, and more equipment options. Replayability is fostered when companions can be viable at entirely different play styles. Let me build a sword-n-board Fenris or a dual-wielding Aveline or a melee Varric or a healing Merrill. Having more options open also allows more hybrid builds, which are fun even when they're impractical.

With more customizable party members, I think you should also have fewer party members. DA2 had a great ensemble. But I'd rather have a few deep characters than many partially developed ones. Fewer party members mean each one can be more responsive. This would also greatly improve romances, which were too limited and shallow in DA2.

Bring back pre-combat stealth and scouting. Part of the strategy and fun of DA:O was choosing how to initiate a fight. Obviously the "scout and AOE everything to death before it does anything" approach was too effective in DA:O, but replayability is again fostered by more ways to start a fight.

As the OP mentioned, better AI would be awesome. Make enemies respond better to my strategy. If I lay down a blizzard, have them run out of the effect. Have blood mages try to mind control my highest damage party member. Have enemies switch to incapacitated party members for easy kills. AI scaling with difficulty would also be very interesting. (EDIT: Interesting idea -- have the player develop "reputations" for certain tactics. If I use fireball every fight, have enemies start showing up with fire resistance potions. If done correctly, it could be very cool, and get away from the simple "fire boss, then ice boss, then lightning boss..." kinds of encounters.)

Make side quests feel more like an extension of the story and less like filler. Easier said than done, I know. One way to do this is to have side quests affect later developments. If I give an herbalist rare reagents in act or chapter 1, his business should stronger in chapter 2 or he should have more political influence, opening up new quests.

Make DA3 more self-contained to allow more in-game choices to affect the outcome. In other words, minimize imported save details. I'm ready for a clean break to make the best possible game.

Related to that, lock in resources for an awesome ending. Too many games, including Bioware's, feel rushed at the end. This hamstrings the rest of the story. It's hard to replay a game when you go into a bad ending. Make sure the ending's pacing, storytelling, and battles get as much work as the beginning's.

On DLC: No day-of-release DLC. It's just annoying. More importantly, make DLC feel integrated into the story. DA2 tried to do this, but had limited success. Too often, DLC feels like it deals with events too important to never mention in the rest of the game. Like in DA:O -- recovering Cailan's armor and correspondence had no impact on the Landsmeet, and Soldier's Peak was no help against the darkspawn. I want DLC to feel like it has an impact on the world. I guess the best way to do that would be to have DLC that simply continued the campaign. It could be something like an episodic expansion pack.

There's undoubtedly more. But I'll stop there. Except for one more thing: I want to dual-wield Carsomyr and a +12 Hackmaster. DO EET.

Modifié par Iron_JG, 03 avril 2012 - 06:20 .


#54
Thunderfudge

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I agree wholeheartedly with all the ideas put forward by the OP.

One thing not (specifically) listed there and probably the only thing I'de add (I've only read the one post so please excuse me if this has already been brought up in this thread) - I'm sure most members will agree - is high production quality. Whatever the DAIII team decides to do, regardless of whether DAII or DAO proves a bigger inspiration, it should be done to the highest standard they can achieve (personally though, I'de prefer they borrow more from DAO). I don't think it's necessary to elaborate as particulars have already been mentioned on page 1, but please just give us a game worth its 2 or 3 years of development time. More, preferably. DAII was released around one and a half years after DAO and it was worth nowhere near even that small effort (especially since it was apparently meant to be an AAA title).
Not complaining here, I'm just excited for the day your local game store won't have the room for other RPGs.

Aaaand yeah. That was my wish list. ^_^

Edit: Also no 'DLC Endings' <_<
Better they all be story driven, and integrate well in to the original game (between events, maybe).
Rather than weapon packs include new equipment as items in the STORY based DLC.
Another wish is a DLC focused on each romance-able individual - although it would take a lot of resources, it still stands as an if-DAIII-devs-had-all-the-time-in-the-world type thing.
Additionally DLCs that inroduce new companions, perhaps even LIs, would be amazing.

Modifié par Thunderfudge, 03 avril 2012 - 12:52 .


#55
New Kid

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I want a cape

#56
Shared

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Never thaught DA2 was a bad game. And I really liked the last dlc. But char interaction was a bit lacking. And the one ****ing recycled dungeon was annoying as hell. Do not do that again!!! Also I liked the linear storytellin and diverse endings of DA O alot better then what we got in 2.

#57
Nintygold

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Bigger than DA2 map/exploration wise. 

More Darkspawn


Something about DA2 made me prefer DA:O. Just loved the sense of urgency DA:O's story had. DA2 felt more relaxed with its plot. And the dungeons were so identical to one another, I want more variety.

Modifié par Nintygold, 06 avril 2012 - 07:38 .


#58
Sir Pounce-a-lot

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The player should be able to make their main character Human, Elven, Dwarven, Qunari, or Darkspawn.

#59
Ghozt66

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My wish list most have already been said

- mage armor be like in DA2 for ex the mage champion set(enough with the robes) really like all the DLC sets for mage, made it look fierce..made me want be a mage class more n more... my opinion the mage champion set was the best looking in DA2 as well as all the DLC except for the mark of assassin set DLC (looked to much like a chantry priest)

- protagonist voice i will like to see added in DA3

-i like Hawke...enough said

- See more background from the books that were published..for ex Alistair finding out that his mother was really an Elven mage Grey Warden named Fiona instead of a servant girl, which stated in the book The Calling by David Gaider (great book by the way)

- battle mechanics from DA2 which in my opionion was better, faster n chaotic especially on nightmare difficulty

-more GORE, decapatations, loss of limbs etc

-weather effects

-DA2 DLC darkspawn... awesome

- mapscale bigger n better...basically more of it take me all across thedas ex chap 1 fereldan/ amaranthine chap 2 kirkwall/ starkhaven chap 3 orlias/anderfels

-really need a massive war

-more Flemeth...to me it just speculation that Flemeth is really the old god Dumat

Modifié par Ghozt66, 06 avril 2012 - 09:00 .


#60
DPSSOC

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- Make choices matter within themselves. I don't need every choice to be some massive game changing event but DA2 was terrible for this. If I choose to help a character early on and I meet up with them later don't make it identical to if I had chosen to harm that character. Basically not another Grace.

- Multiple races for PC (If new protagonist).

- DA:O skill tree organization. I liked my 1 page where I could just scroll down to the skill tree I wanted and select the skill I wanted. Not swap through the trees 1 by 1, select the tree, then select the skill.

- Sanity. DA2 had way too many raving loons as antagonists. Insane antagonists are lazy and you people know it. Who needs to work out a characters motivation when you can just say their crazy as a blanket explanation for their behaviour. I want a sane, rational antagonist (small fry or Big Bad I'm easy) who I can look at and say, "I disagree with you, but I understand your position."

- Fewer repeated dungeons. Repetition breeds mastery and after looking at the first room in most DA2 dungeons I can navigate them blind. That's not a good thing.

- Stop the hordes. Specifically the hordes of ninjas dropping from the sky in every encounter. When fighting the darkspawn it makes sense that you're going to have to deal with a lot of them (they are a horde after all) but unless the main antagonist is Zap Brannigan human beings shouldn't behave like this. If I encounter 3 thugs in a back alley there shouldn't be 50 corpses when I'm done.

#61
beank

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I didnt read all of the lists in this thread, but I seem to agree with most of everything being said....

EXCEPT MULTI-PLAYER..... i DO NOT want ANY form of multi-player in the game. Multi-player is for Sports and Shooters.... keep it out of my RPGs....

#62
LolaLei

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In no particular order:

1) Dynamic weather

2) Cullen as a companion/LI

3) More indepth friendship arcs (like we got in DA:O) - I felt the progression of friendships in DA2 were rushed. I want to be able to take the time to really get to know my companions whenever I want.

4) More fufilling romance arcs (like we had in DA:O) - the romance in DA2 felt more like a flirt/flirt/kiss/shag/kiss event, I want to get to know my LI from acquaintance, to friends and then eventually lovers, it should be drawn out slowly throughout the course of the game ramping up the sexual tension so that when they do finally romance each other it feels like you actually accomplished something. Also there should still be romantic interaction even after they get together, I noticed romance was pretty much non-existent in DA2 once you moved them into your home.

5) Character/PC interaction - I'd like to see the subtle interactions between them change throughtout the game, for example if I'm persuing one of them romantically you'd get to see wistful looks exchanged between them, flirty comments, checking each other out, becoming flustered etc. If I dislike a party member I want to see them give you evils when your back is turned or make snarky comments towards you etc.

6) Bring back the charm/intimidate/persuade options

7) Bigger, more diverse environments - I know Kirkwall was supposed to be bleak but sometimes it got a bit much, theres only so much grey and brown 1 person can take! (No repeated maps/dungeons!)

8) A choice of different race options for the playable character

9) Make the Elves pretty again, Zevran looked like the faces of Meth poster boy! Speaking of which, don't make the cameos look like they've fallen out of the ugly tree. I gasped so hard that I nearly swallowed my own tongue when I discovered what they'd done to poor Alistair's face!

10) Down time for the companions/PC between quests to relax/hang out/go on dates (like the shore leave we were given in ME3)

11) Quests that don't require us to fight hoards of enemies all the time. Maybe instead of hundreds of fetch quests we could have ones that require us to solve puzzles, use stealth or debate/talk our way out of situations, for example: persuading someone not to take their own life or resort to blood magic etc.

12) Being able to change the companions clothing, or at least give them several sets of clothing (including casual wear) that we can toggle between. I found it odd that your companions stayed in the same clothes for 7+ years and the armour clad companions seemed to live in it even off duty, I can imagine intimate moments would feel very impersonal when your dry humping someone in 2" thick armour!

13) Better sex scenes - I'm not saying I want to see full frontal explicit sex BUT fully clothed dry humping cutting to black felt like a bit of a cop out. The scenes should all be vastly different depending on your LI and his/her personality. Character class should come into play, for example: if my PC is a mage then his/her magic could be flaring or used to pull the LI close. If my PC is a rogue then his/her dagger could be use to rip open the LI clothes... y'know, little things that make each individual scene feel personally tailored to the PC/player. It always annoyed me that Hawke had a whole mansion to "play" in but never made use of it, which is fine for characters like Merril who were naive and shy but characters like Isabela strike me as the type to just go for it where they stand, rather than use the bedroom.

14) An Orlesian masquerade ball, just 'cause I really like the idea of attending or inflitrating some big, posh, debauched party filled with eccentric characters in flamoyant costumes, it would also present the perfect opportunity for hilarious party banter, puzzle solving and maybe the chance to take control of your companions in a mini quest were you have to some how distract the guests in order for your PC to sneak into the back rooms or steal something etc (think along the lines of the MotA dlc but on a grander, more impressive scale.)

Modifié par LolaLei, 07 avril 2012 - 01:13 .


#63
Lilaeth

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I second LolaLei's suggestions. Make them so.

#64
Urzon

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Lilaeth wrote...

I second LolaLei's suggestions. Make them so.


I third it. I never noticed how weird sounding everything after second sounds. lol

Modifié par Urzon, 08 avril 2012 - 10:17 .


#65
Pfor

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LolaLei wrote...

In no particular order:

1) Dynamic weather

2) Cullen as a companion/LI

3) More indepth friendship arcs (like we got in DA:O) - I felt the progression of friendships in DA2 were rushed. I want to be able to take the time to really get to know my companions whenever I want.

4) More fufilling romance arcs (like we had in DA:O) - the romance in DA2 felt more like a flirt/flirt/kiss/shag/kiss event, I want to get to know my LI from acquaintance, to friends and then eventually lovers, it should be drawn out slowly throughout the course of the game ramping up the sexual tension so that when they do finally romance each other it feels like you actually accomplished something. Also there should still be romantic interaction even after they get together, I noticed romance was pretty much non-existent in DA2 once you moved them into your home.

5) Character/PC interaction - I'd like to see the subtle interactions between them change throughtout the game, for example if I'm persuing one of them romantically you'd get to see wistful looks exchanged between them, flirty comments, checking each other out, becoming flustered etc. If I dislike a party member I want to see them give you evils when your back is turned or make snarky comments towards you etc.

6) Bring back the charm/intimidate/persuade options

7) Bigger, more diverse environments - I know Kirkwall was supposed to be bleak but sometimes it got a bit much, theres only so much grey and brown 1 person can take! (No repeated maps/dungeons!)

8) A choice of different race options for the playable character

9) Make the Elves pretty again, Zevran looked like the faces of Meth poster boy! Speaking of which, don't make the cameos look like they've fallen out of the ugly tree. I gasped so hard that I nearly swallowed my own tongue when I discovered what they'd done to poor Alistair's face!

10) Down time for the companions/PC between quests to relax/hang out/go on dates (like the shore leave we were given in ME3)

11) Quests that don't require us to fight hoards of enemies all the time. Maybe instead of hundreds of fetch quests we could have ones that require us to solve puzzles, use stealth or debate/talk our way out of situations, for example: persuading someone not to take their own life or resort to blood magic etc.

12) Being able to change the companions clothing, or at least give them several sets of clothing (including casual wear) that we can toggle between. I found it odd that your companions stayed in the same clothes for 7+ years and the armour clad companions seemed to live in it even off duty, I can imagine intimate moments would feel very impersonal when your dry humping someone in 2" thick armour!

13) Better sex scenes - I'm not saying I want to see full frontal explicit sex BUT fully clothed dry humping cutting to black felt like a bit of a cop out. The scenes should all be vastly different depending on your LI and his/her personality. Character class should come into play, for example: if my PC is a mage then his/her magic could be flaring or used to pull the LI close. If my PC is a rogue then his/her dagger could be use to rip open the LI clothes... y'know, little things that make each individual scene feel personally tailored to the PC/player. It always annoyed me that Hawke had a whole mansion to "play" in but never made use of it, which is fine for characters like Merril who were naive and shy but characters like Isabela strike me as the type to just go for it where they stand, rather than use the bedroom.

14) An Orlesian masquerade ball, just 'cause I really like the idea of attending or inflitrating some big, posh, debauched party filled with eccentric characters in flamoyant costumes, it would also present the perfect opportunity for hilarious party banter, puzzle solving and maybe the chance to take control of your companions in a mini quest were you have to some how distract the guests in order for your PC to sneak into the back rooms or steal something etc (think along the lines of the MotA dlc but on a grander, more impressive scale.)


I want to stress number 11 because I think that's my least favourite thing about DA2 - no matter what you do it tends to end in some good old fashioned fighting. I agree with the others for the most part but I know that number 8 doesn't have much chance of happening due to the sheer amount of extra VA dialogue that would have to be done. 

#66
DPSSOC

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Pfor wrote...

LolaLei wrote...
8) A choice of different race options for the playable character


I agree with the others for the most part but I know that number 8 doesn't have much chance of happening due to the sheer amount of extra VA dialogue that would have to be done. 


We could always go back to the silent protagonist.

Wish List
Silent Protagonist

#67
General User

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I'd like the ability to reject most, if not all, of companions entirely. Like with Fenris how you never have to see him again after that first mission, or in DAO where you could tell Leliana to get lost, or just kill Zevran when you meet them.

How much better would DAII have been if, in Act III, Anders was just "that guy I bought a map from a few years ago?"

You could construct something like that for most any companion in the game really.

And this would open wonderful storytelling possibilities. What if Fenris, having been rejected as a companion in Act I came back later in the game as an anti-mage militia leader? Or Isabella as a pirate queen? Or Merrill as an abomination?

#68
cJohnOne

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I'd like a return of DAO's Shuffle, Shuffle hit routine in Combat. Now there's an idea that's not likely to come back in the game.

#69
themikefest

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all theme music from dao especially when at camp it was so soothing