nullobject wrote...
...I can't believe you still refuse to face the truth of this.
Let me help you.
Let's just ignore all the evidence and hints contained throughout the game, there are plenty of threads and videos about that; let's just use simple logic to look at the situation from a writing and corporate culture perspective.
How can you actually think that the same writing team responsible for the great character interaction and mid game quests in this game could also be the team responsible for a totally broken finale? Since when have Bioware made games with that kind of extreme variation in writing quality?
Where do you get the idea that Bioware would deliberately put a stupid, infuriating, and lore-violating ending on a game from one of their most popular franchises, and seriously think it was a good idea? In fact, where do you get the idea that Bioware would be anything but ultra-careful with a best selling franchise?
We know what Bioware writers are capable of, and they've never made a game before where we get hints throughout the game of the final reveal, but when we get there it is disappointing and laughable. Why would they start doing that now?
Surely you can't believe that a company with the talented employees that produced the story and gameplay of titles like Mass Effect 1, KOTOR, Baldurs Gate 2 and Dragon Age could seriously make this kind of mistake?
Clearly Bioware intended the Indoctrination ending all along, it is the simplest explanation. The "Final Hours" stuff is deliberately misleading, they just fed Jeff Keighley false information to help maintain the illusion. For now they are just patiently enduring the bad press and potential sales losses from the ending, as they know that the wave of relief and gratitude from the fans when they make the big reveal will make it all worth it.
Hahaha.
Nice one, OP.





Retour en haut






