Grand Wazoo wrote...
This here is the problem. People believe Bioware are immortal gods of game writing. They are not. It is starting to look more like a situation with a husband and wife where the husband beats his wife and the wife goes like "Oh , but he doesn't really mean it!".
Yes, terrible analogy. I am sorry.
Anyways, the indoctrination theory is not something that Bioware planned from the beginning, it is an interesting piece of fanfiction, nothing else and that's the bottom line.
They're certainly better than any other developer. Bioware's strength has always been looking at their subject matter and asking "what do people like about this?" and just giving the fans more of that. There's nothing particularly original about Knights of the Old Republic, but it manages to please Star Wars fans more than the damned prequel trilogy. Dragon Age: Origins is a generic fantasy where you gather the armies of elves,dwarves & men to defeat the evil dark lord and his army of goblins...but they've polished that cliché to a damn near mirror shine.
But then, this is why the ending doesn't make sense. Bioware are masters of fanservice. They should have known this ending would upset people; it doesn't take an 'immortal god of game writing' to see that. Why would they choose to end an epic space opera with a poorly written hard science fiction atrocity that is directly at odds with everything else in the series. Think about it; they could have ended it with a straightforward "Shepard fights a boss monster, saves the galaxy, gets the girl, everyone lives happily ever after" and it would still have been better received than this. If people would have been happy with a merely satisfactory ending, why instead did they go for the worst possible ending they could have made?