Modifié par Steelgrave, 19 mars 2012 - 10:01 .
"Key enemy personnel" is just plain silly.
#26
Posté 19 mars 2012 - 09:59
#27
Posté 19 mars 2012 - 10:00
LilyasAvalon wrote...
"Key personnel on sight!"
*Looks over at the blue triangle and see's it's a husk* =_=
I kid you not! This did happen on bronze reapers!
Perhaps that was originally a General who has intel on him still... Your task is to destroy said intel... Makes sense now.
#28
Posté 19 mars 2012 - 10:38
Yeah sure... you killed about 300-400 another geths but whatever guys pick those 4, and just those 4, any other dead body is not counting.Sjrv wrote...
- Four Reaper specimens required for research, we need them dead and available for pickup.
#29
Posté 19 mars 2012 - 10:48
Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.Mysterious Stranger 0.0 wrote...
Who would send 4 men against an army of atlases/banshees/geth for vital intel?
In fact that's pretty much why the gren betrets existed. And the marines tbh.
#30
Posté 19 mars 2012 - 10:53
SushiSquid wrote...
"We're dropping you into a hot zone. No time for areal bombardment"
"Dude, it's the inside of a reactor."
Multiplayer doesn't always make sense.
Really, who has no time for aerial bombardment? There's ALWAYS time for aerial bombardment.
And it'd take less time than one fat human male engineer running from end to end of Firebase Dagger, wheezing and coughing as he tries to outrun that one Banshee that just wants to hug him, while his dead teammates look on wearily.
#31
Posté 19 mars 2012 - 10:56
Autochthon wrote...
Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.
In fact that's pretty much why the gren betrets existed. And the marines tbh.
No commander sends his elite soldiers crashing into the enemy like that.
If the SAS gets caught in a gunfight with a substantial force of a semi-proffessional military, their mission fails and there's a big chance they're wiped out as well.
Special forces are meant to do special tasks, normally without detection and minimum exposure.
NOT go head to head with bloody assault troopers & armored support. That's what you got your own Strike teams and fast reaction forces for xD
Modifié par SinerAthin, 19 mars 2012 - 10:58 .
#32
Posté 19 mars 2012 - 10:59
We're playing as a paramilitary group IIRC. Basically anyway.SinerAthin wrote...
Autochthon wrote...
Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.
In fact that's pretty much why the gren betrets existed. And the marines tbh.
No commander sends his elite soldiers crashing into the enemy like that.
If the SAS gets caught in a gunfight with a substantial force of a semi-proffessional military, their mission fails and there's a big chance they're wiped out as well.
Special forces are meant to do special tasks. Not go head to head with bloody assault troopers & armored support. That's what you got your own Strike teams for xD
I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.
#33
Posté 19 mars 2012 - 11:00
Maria Caliban wrote...
If fantasy and science fiction has taught me anything, it's that 4 men + the girl can conquer any army.Mysterious Stranger 0.0 wrote...
Who would send 4 men against an army of atlases/banshees/geth for vital intel?
I knew our group was missing a key component!
#34
Posté 19 mars 2012 - 11:05
Autochthon wrote...
We're playing as a paramilitary group IIRC. Basically anyway.
I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.
True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.
Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD
#35
Posté 19 mars 2012 - 11:07
Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.SinerAthin wrote...
Autochthon wrote...
We're playing as a paramilitary group IIRC. Basically anyway.
I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.
True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.
Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD
#36
Posté 19 mars 2012 - 11:11
Autochthon wrote...
Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.
This actually reminds me of one of those cutscenes where you are chased by cerberus troopers, and the bloody gits(whom earlier were stated to be a match to the Alliance's elite) still can't hit you 20 yards away
It's like one of those old action movies where the bad guys cannot shoot for shizz!
#37
Posté 19 mars 2012 - 11:14
Look at it this way:SinerAthin wrote...
Autochthon wrote...
Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.
This actually reminds me of one of those cutscenes where you are chased by cerberus troopers, and the bloody gits(whom earlier were stated to be a match to the Alliance's elite) still can't hit you 20 yards away
It's like one of those old action movies where the bad guys cannot shoot for shizz!
If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?
But what does he do? He lets Shephard chase him all across the galaxy, and never confronts him until the final moment. You know after shephard had amassed excellent equipment and armor and a decent pair of wingmen. That moment is finally when Saren goes "Oh well I guess I should deal with you".
If I were an evil overlord...
#38
Posté 19 mars 2012 - 11:17
Autochthon wrote...
Look at it this way:
If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?
But what does he do? He lets Shephard chase him all across the galaxy, and never confronts him until the final moment. You know after shephard had amassed excellent equipment and armor and a decent pair of wingmen. That moment is finally when Saren goes "Oh well I guess I should deal with you".
If I were an evil overlord...
I think there's two reasons he didn't.
1. Sheperd was >just< a mere human. What trouble could he possibly make?
2. The Normandy is very hard to catch, meaning Saren would have to go out of his way just to chase Sheperd.
I don't think he ever imagined Sheperd would ever become a threat. He viewed humans as inferior, after all, and he had 'more important stuff' to do
Modifié par SinerAthin, 19 mars 2012 - 11:18 .
#39
Posté 19 mars 2012 - 11:18
Autochthon wrote...
Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.SinerAthin wrote...
Autochthon wrote...
We're playing as a paramilitary group IIRC. Basically anyway.
I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.
True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.
Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD
I'm Commander Shepard, and Immunity is my favorite power to abuse on the Citadel.
#40
Posté 19 mars 2012 - 11:19
Who the hell cares if this makes sense? :-) I have killed **** for less, like 'moving in a zig zag pattern to the bottom of the screen' or 'turning blue when you eat the power pill'. Granted, they did try to shoehorn the MP into the story, leaving some holes here and there.
#41
Posté 19 mars 2012 - 11:22
The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.SinerAthin wrote...
I think there's two reasons he didn't.
1. Sheperd was >just< a mere human. What trouble could he possibly make?
2. The Normandy is very hard to catch, meaning Saren would have to go out of his way just to chase Sheperd.
I don't think he ever imagined Sheperd would ever become a threat. He viewed humans as inferior, after all, and he had 'more important stuff' to do
I mean seriously. You'd think the turians learned their lesson after the first contact war.
#42
Posté 19 mars 2012 - 11:24
#43
Posté 19 mars 2012 - 11:26
#44
Posté 19 mars 2012 - 11:28
For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.
For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.
Modifié par -Severian-, 19 mars 2012 - 11:28 .
- DeathScepter aime ceci
#45
Posté 19 mars 2012 - 11:29
It's not uncommon for Special Operations teams to gather intel on the fly or acquire new objective (4 indoc/scramblers). And it's always better to sneak in a small team and covertly disable important tech (Uploading) rather than conventionally try and secure it.
- DeathScepter aime ceci
#46
Posté 19 mars 2012 - 11:33
Theoretically all the geth we finght in MP have reaper upgrades which pretty much invalidates geth network intelligence and turns them into full AI individually. Albeit under direct slave control of a reaper.-Severian- wrote...
Actually, it's not entirely against the lore - you have to stretch it, but if it's important to you that story works in then it's worth doing.
For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.
For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.
Saddest part of SP stems from this in my opinion.
#47
Posté 19 mars 2012 - 11:34
Mysterious Stranger 0.0 wrote...
Who would send 4 men against an army of atlases/banshees/geth for vital intel?
Most of Mass Effect 1/2/3 is Shepard + two friends against the odds.. So I guess they need the extra guy because they aren't as Awesome as (s)he is.
#48
Posté 19 mars 2012 - 11:37
-Severian- wrote...
Actually, it's not entirely against the lore - you have to stretch it, but if it's important to you that story works in then it's worth doing.
For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.
For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.
And to be fair, all of the "key personnel" are tougher than the standard enemies, by about 10-20% or so, I'd wager.
#49
Posté 19 mars 2012 - 11:37
Autochthon wrote...
The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.
I mean seriously. You'd think the turians learned their lesson after the first contact war.
By the time Sheperd showed his true potential as a threat to Saren, it was already too late.
Plus, how was Saren supposed to find time to deal with Sheperd when he was all too busy trying to do the bidding of Sovereign who's only interest was opening the gate for the rest of his kin?
#50
Posté 19 mars 2012 - 11:40
"Hey sovereign I think I see a potential threat. Wanna use your giant arm beam of doom on him? Thanks!"SinerAthin wrote...
Autochthon wrote...
The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.
I mean seriously. You'd think the turians learned their lesson after the first contact war.
By the time Sheperd showed his true potential as a threat to Saren, it was already too late.
Plus, how was Saren supposed to find time to deal with Sheperd when he was all too busy trying to do the bidding of Sovereign who's only interest was opening the gate for the rest of his kin?
You're rationalizing his actions. I'm stating that there was a FAR more efficient method of dealing with shephard which could have been enacted at any time. Big Bads really need to a handbook so they stop making stupid mistakes.




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