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"Key enemy personnel" is just plain silly.


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#26
N7 Banshee Bait

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The moral of this story= I wanna start a new thread, but I don't really have anything interesting to say.

Modifié par Steelgrave, 19 mars 2012 - 10:01 .


#27
EG NeoMorph

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LilyasAvalon wrote...

"Key personnel on sight!"

*Looks over at the blue triangle and see's it's a husk* =_=

I kid you not! This did happen on bronze reapers!


Perhaps that was originally a General who has intel on him still... Your task is to destroy said intel... Makes sense now.

#28
Legion.N7

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Sjrv wrote...

- Four Reaper specimens required for research, we need them dead and available for pickup.

Yeah sure... you killed about 300-400 another geths but whatever guys pick those 4, and just those 4, any other dead body is not counting.

#29
Autochthon

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Mysterious Stranger 0.0 wrote...

Who would send 4 men against an army of atlases/banshees/geth for vital intel?

Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.

In fact that's pretty much why the gren betrets existed. And the marines tbh.

#30
Kittstalkur

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SushiSquid wrote...

"We're dropping you into a hot zone. No time for areal bombardment"

"Dude, it's the inside of a reactor."



Multiplayer doesn't always make sense.


Really, who has no time for aerial bombardment? There's ALWAYS time for aerial bombardment.

And it'd take less time than one fat human male engineer running from end to end of Firebase Dagger, wheezing and coughing as he tries to outrun that one Banshee that just wants to hug him, while his dead teammates look on wearily.

#31
SinerAthin

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Autochthon wrote...

Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.

In fact that's pretty much why the gren betrets existed. And the marines tbh.


No commander sends his elite soldiers crashing into the enemy like that.


If the SAS gets caught in a gunfight with a substantial force of a semi-proffessional military, their mission fails and there's a big chance they're wiped out as well.


Special forces are meant to do special tasks, normally without detection and minimum exposure.

NOT go head to head with bloody assault troopers & armored support. That's what you got your own Strike teams and fast reaction forces for xD

Modifié par SinerAthin, 19 mars 2012 - 10:58 .


#32
Autochthon

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SinerAthin wrote...

Autochthon wrote...

Commandos are a real part of the military. It's not unheard of for small squads to go behind enemy lines to get intel and eliminate key enemy personnel.

In fact that's pretty much why the gren betrets existed. And the marines tbh.


No commander sends his elite soldiers crashing into the enemy like that.


If the SAS gets caught in a gunfight with a substantial force of a semi-proffessional military, their mission fails and there's a big chance they're wiped out as well.


Special forces are meant to do special tasks. Not go head to head with bloody assault troopers & armored support. That's what you got your own Strike teams for xD

We're playing as a paramilitary group IIRC. Basically anyway.

I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.

#33
Arppis

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Maria Caliban wrote...

Mysterious Stranger 0.0 wrote...

Who would send 4 men against an army of atlases/banshees/geth for vital intel?

If fantasy and science fiction has taught me anything, it's that 4 men + the girl can conquer any army.


I knew our group was missing a key component!

#34
SinerAthin

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Autochthon wrote...


We're playing as a paramilitary group IIRC. Basically anyway.

I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.


True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.

Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD

#35
Autochthon

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SinerAthin wrote...

Autochthon wrote...


We're playing as a paramilitary group IIRC. Basically anyway.

I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.


True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.

Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD

Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.

#36
SinerAthin

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Autochthon wrote...

Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.



This actually reminds me of one of those cutscenes where you are chased by cerberus troopers, and the bloody gits(whom earlier were stated to be a match to the Alliance's elite) still can't hit you 20 yards away :o

It's like one of those old action movies where the bad guys cannot shoot for shizz!

#37
Autochthon

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SinerAthin wrote...

Autochthon wrote...

Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.



This actually reminds me of one of those cutscenes where you are chased by cerberus troopers, and the bloody gits(whom earlier were stated to be a match to the Alliance's elite) still can't hit you 20 yards away :o

It's like one of those old action movies where the bad guys cannot shoot for shizz!

Look at it this way:

If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?

But what does he do? He lets Shephard chase him all across the galaxy, and never confronts him until the final moment. You know after shephard had amassed excellent equipment and armor and a decent pair of wingmen. That moment is finally when Saren goes "Oh well I guess I should deal with you".

If I were an evil overlord...

#38
SinerAthin

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Autochthon wrote...

Look at it this way:

If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?

But what does he do? He lets Shephard chase him all across the galaxy, and never confronts him until the final moment. You know after shephard had amassed excellent equipment and armor and a decent pair of wingmen. That moment is finally when Saren goes "Oh well I guess I should deal with you".

If I were an evil overlord...


I think there's two reasons he didn't.

1. Sheperd was >just< a mere human. What trouble could he possibly make?
2. The Normandy is very hard to catch, meaning Saren would have to go out of his way just to chase Sheperd.

I don't think he ever imagined Sheperd would ever become a threat. He viewed humans as inferior, after all, and he had 'more important stuff' to do :)

Modifié par SinerAthin, 19 mars 2012 - 11:18 .


#39
Kittstalkur

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Autochthon wrote...

SinerAthin wrote...

Autochthon wrote...


We're playing as a paramilitary group IIRC. Basically anyway.

I also assume canonically there's more than 4 people being placed at key locations, just at multiple points of insertion. I was just pointing out that small squad missions aren't non-existant, they tend to be black ops instead of taking out massive numbers of opponents but they still exist.


True, but even if we're playing 4 fully equipped stormtroopers, taking on two Atlases gets kind'a silly.

Just look at its guns. If weapons had behaved realistically he could've just shredded light cover and blown up any house we ran into xD

Yep. But if the game were realistic Shephard would never have made it more than halfway through the first game.


I'm Commander Shepard, and Immunity is my favorite power to abuse on the Citadel.

#40
Inxentas

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In MP the Geth are operating outside the Perseus Veil killing Alliance people. Erm... I think this is a larger oversight then Geth or Reapers having 'key personnel'. I just imagine of these key dudes must have a bomb or something, or intel, or the flu... basicly it comes down to 'kill **** with guns' with some objectives on top.

Who the hell cares if this makes sense? :-) I have killed **** for less, like 'moving in a zig zag pattern to the bottom of the screen' or 'turning blue when you eat the power pill'. Granted, they did try to shoehorn the MP into the story, leaving some holes here and there.

#41
Autochthon

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SinerAthin wrote...

I think there's two reasons he didn't.

1. Sheperd was >just< a mere human. What trouble could he possibly make?
2. The Normandy is very hard to catch, meaning Saren would have to go out of his way just to chase Sheperd.

I don't think he ever imagined Sheperd would ever become a threat. He viewed humans as inferior, after all, and he had 'more important stuff' to do :)

The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.

I mean seriously. You'd think the turians learned their lesson after the first contact war.

#42
molecularman

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If somebody wanted Shepard dead he could just have rigged a nice little nuclear bomb trap somewhere Shepard was about to travel...

#43
BellaStrega

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I decided not to think about this particular thing. I mean, yes, it's silly. But it's fun.

#44
-Severian-

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Actually, it's not entirely against the lore - you have to stretch it, but if it's important to you that story works in then it's worth doing.

For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.

For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.

Modifié par -Severian-, 19 mars 2012 - 11:28 .

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#45
MrBurntToast

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Sounds logical to me. The Key enemies thing makes a lot of sense, we might be eliminating targets just because of their 'threat' risk (Banshees, Atlas, etc.)

It's not uncommon for Special Operations teams to gather intel on the fly or acquire new objective (4 indoc/scramblers). And it's always better to sneak in a small team and covertly disable important tech (Uploading) rather than conventionally try and secure it.
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#46
Autochthon

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-Severian- wrote...

Actually, it's not entirely against the lore - you have to stretch it, but if it's important to you that story works in then it's worth doing.

For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.

For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.

Theoretically all the geth we finght in MP have reaper upgrades which pretty much invalidates geth network intelligence and turns them into full AI individually. Albeit under direct slave control of a reaper.

Saddest part of SP stems from this in my opinion.

#47
OddEssay

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Mysterious Stranger 0.0 wrote...

Who would send 4 men against an army of atlases/banshees/geth for vital intel?


Most of Mass Effect 1/2/3 is Shepard + two friends against the odds.. So I guess they need the extra guy because they aren't as Awesome as (s)he is.

#48
Kittstalkur

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-Severian- wrote...

Actually, it's not entirely against the lore - you have to stretch it, but if it's important to you that story works in then it's worth doing.

For the Reapers - key enemies don't have to be strategic commanders. A particularly powerful brute, for instance, that has been tearing through allied forces in this area. A Banshee that has been created from an important Matriarch, whose presence is demoralising Asari troops etc.

For Geth - it's already been established that the geth can customise themselves, ala. Legion, and that some platforms such as Primes serve as mobile hubs to vastly buff surrounding troops. I always view the "key targets" for Geth as similar ideas - a platform with a networking upgrade that co-ordinates other platforms and boosts intelligence.


And to be fair, all of the "key personnel" are tougher than the standard enemies, by about 10-20% or so, I'd wager.

#49
SinerAthin

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Autochthon wrote...

The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.

I mean seriously. You'd think the turians learned their lesson after the first contact war.


By the time Sheperd showed his true potential as a threat to Saren, it was already too late.


Plus, how was Saren supposed to find time to deal with Sheperd when he was all too busy trying to do the bidding of Sovereign who's only interest was opening the gate for the rest of his kin?

#50
Autochthon

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SinerAthin wrote...

Autochthon wrote...

The most important rule for the big bad: Just because they aren't a credible threat now doesn't mean they shouldn't be eliminated just in case.

I mean seriously. You'd think the turians learned their lesson after the first contact war.


By the time Sheperd showed his true potential as a threat to Saren, it was already too late.


Plus, how was Saren supposed to find time to deal with Sheperd when he was all too busy trying to do the bidding of Sovereign who's only interest was opening the gate for the rest of his kin?

"Hey sovereign I think I see a potential threat. Wanna use your giant arm beam of doom on him? Thanks!"

You're rationalizing his actions. I'm stating that there was a FAR more efficient method of dealing with shephard which could have been enacted at any time. Big Bads really need to a handbook so they stop making stupid mistakes.