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"Key enemy personnel" is just plain silly.


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#51
KarmaTheAlligator

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stysiaq wrote...

I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.


Actually that'd be awesome to hear that.

#52
Grizzy

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Autochthon wrote...

Big Bads really need to a handbook so they stop making stupid mistakes.


Wasnt there something like this for evil overlords?

#53
Norker

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stysiaq wrote...

greghorvath wrote...

It seems real condescending (cause it is...) writing something as self evident as this, but: The idea behind the different tasks in multiplayer is to have DIFFERENT TASKS IN MULTIPLAYER. Finding and eliminating marked targets, defending locations, finding locations, surviving waves requires different strategies and degrees of cooperation. It doesn't make a rat's ass of a difference what those targets, locations, whatever are.


Using that kind of logic leads to missions like:

- plant 4 rose bushes in key locations (4 scramblers/indoctrinaton boosters)
- play dance-dance revolution for an amount of time on marked location (uploading/hacking)
- destroy 4 enemies who do listen to Justin Bieber songs (marked targets)

It IS important WHAT the goals are.


I'd love to hear those! Image IPB

And I wouldn't mind either. Seriously all I (and possibly a lot of others) care about is "Kill those 4 mobs",  "Hold that zone" and "Use those 4 things".

Why I don't even remotely care. I do chuckle when a the 4th killmob after 2 Brutes and a Banshee turns out to be a Cannibal, but I don't mind.

I'm getting the idea though to start a thread with alternate messages. Image IPB

"Hold the line till we get a better ending for SP" (uploading/hacking)
"Look in these places for a better SP ending" (4 scramblers/indoctrinaton boosters)
"Eliminate those 4 mobs to enable a better SP ending" (marked targets)

#54
dima_che

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Key enemy Swarmer detected somewhere inside those Ravagers.

#55
Autochthon

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Grizzy wrote...

Autochthon wrote...

Big Bads really need to a handbook so they stop making stupid mistakes.


Wasnt there something like this for evil overlords?

Yup there is.
Note to self: Disseminate said handbook to all game designers so their big bads stop being Chaotic Stupud and start being Evil again.

#56
morph4037

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stysiaq wrote...

I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.

Change that to "Get dem geth off my lawn" and with a southern accent, the fun factor goes up ten fold. XD

#57
Evrathiel

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Autochthon wrote...
If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?

Dont blame the game for being unrealistic, of course the baddie had to be stupid, or there would be no ME2 and ME3 :P

#58
Sinaris1220

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LilyasAvalon wrote...

"Key personnel on sight!"

*Looks over at the blue triangle and see's it's a husk* =_=

I kid you not! This did happen on bronze reapers!

Its ok. Was playing of FB Dagger one night and we had a vip mission. 1st was a brute, 2nd 3rd and 4th were swarmers from the same ravager.

#59
BraveLToaster

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Why do they leave intel on fleet movements absolutely everywhere?

#60
Wanhope

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You know people are scraping the bottom of the barrel of Bioware outrage when non-issues like these show up....

#61
gunsagogo

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Sjrv wrote...

- Four Reaper specimens required for research, we need them dead and available for pickup.
- Advanced Geth platforms spotted...
- Joker's pr0n collection available in local network.


Bioware, IMPLEMENT, NAOW

#62
Guest_Air Quotes_*

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I'm starting to hate the announcer guy. Hacking mission, I'm taking cover right on the edge of the zone. I pop out to shoot "Connection stopped" Pop out to shoot again "Connection stopped, move back" And so on and so on.

#63
Klokos

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BraveLToaster wrote...

Why do they leave intel on fleet movements absolutely everywhere?


Ah you see people who've never been in charge of fleet movement intel, damn things always get missing.

#64
xiaoassassin

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HEY, one of those marauders could be the next Marauder Shields.

Or maybe that Cannibal objective is just really really good at eating his friends.

#65
Ledgend1221

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BraveLToaster wrote...

Why do they leave intel on fleet movements absolutely everywhere?


"We left our intel on fleet movements in an enemy base, the bad guys will never look there! Oh no they looked there what should we do!?"
"We shall send 4 of our best people who can actually kill bad guys to recover the fleet intel we have spread across the galaxy for fun!"
"Yes, while they are there, they can kill 4 brilliant enemy commanders who happen to be lowly grunts!"
"They can also boost the signal with 4 incoveniant signal boosters that are right in the middle of the enemy spawns!"
"Brilliant! But what do we need the signal for?"
"To tell them to boost the signal!"
"Genius and it will only cost the lives of 4 soldiers who can actually do something."

#66
BDelacroix

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I thought they pretty much admitted that multiplayer was a tackon just to show it can be done.

#67
Warchild-RZ

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stysiaq wrote...

Jarmatos wrote...

Horde modes with the goal of providing fun using lore as reference now? What is this I don't even.


I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.

Announcers lines could be easily modified to actually make sense, and I bet the developers tried (and failed) making it that way.

But using the same announcer/missions/whatever not regarding the faction you're up against is STUPID. With key enemy personnel being the prime example.



  Easily modified?  They would need to rehire the voice actor, hope they arnt busy already, probably fly them out, get studio time, make new recordings, and patch them into the game.  All for a few easily annoyed people who will immediately find something else to nitpick about.

#68
SnakeStrike8

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Pish. I find myself getting annoyed everytime I hear that invisible wanker say "Enemies inbound!". I stare at my monitor and say (aloud) "What position, Baker? North? West?"
These things just need to be ignored. Multiplayer isn't meant to be about deeply complicated stories and long, intricate plotlines. If it is, then that's a bonus, but I'll take functional multiplayer as my basic entertainment.

#69
Erixxxx

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It gets people out of their favourite camper spots. I don't mind it, no matter what the voice says.

#70
That EMT 5410

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Maruset wrote...

Because the marked units are filled with gift certificates to Papa Johns and your boss guy loves him some pizza. Seems the logical conclusions, thought everyone else had figured this out.


I killed six banshees yesterday and got a large 4 topping. Unfortunately the anchovies tried to indoctrinate me.

#71
Sabbatine

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stysiaq wrote...

I understand, that when facing Cerberus there is a minimal chance, that someone 'important' will be on battlefield, however, the SP campaign contradicts it.


Huh?  Cerberus has a command structure like any other military.  The single player campaign confirms this, it doesn't contradict it.

stysiaq wrote... 

But key enemy Geth Platforms and key enemy husks (including key enemy Cannibals) is just stupid (and against the established lore, hurr durr, the geth being basically a swarm mind with everybody equal and husks being mindless shells).


There are plenty of reasons why an individual geth platform might be the target of assassination... or have you forgotten about the existence of Legion?  A geth doesn't need to look different or have a special paint job to be different or more important than others that look like it.  As for the husks, they may be mindless but what makes them an important target could be anything.  Perhaps they are a more efficient prototype.  Perhaps they have some piece of intelligence or genetic material on them that can't reach the enemy.

stysiaq wrote...  

I know that MP is just for some dumb shoot'em up fun,  but it would be nice to hear some plausible reasons for killing the marked targets.


You might lack an imagination, but don't blame Bioware for that.

#72
Spaceguy5

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stysiaq wrote...

I understand, that when facing Cerberus there is a minimal chance, that someone 'important' will be on battlefield, however, the SP campaign contradicts it.

But key enemy Geth Platforms and key enemy husks (including key enemy Cannibals) is just stupid (and against the established lore, hurr durr, the geth being basically a swarm mind with everybody equal and husks being mindless shells). I know that MP is just for some dumb shoot'em up fun,  but it would be nice to hear some plausible reasons for killing the marked targets.


This is what happens when they add in generic "fit-all" gameplay.

#73
rollblows

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Sjrv wrote...

- Four Reaper specimens required for research, we need them dead and available for pickup.
- Advanced Geth platforms spotted...
- Joker's pr0n collection available in local network.

bahhaahahaa:O

#74
JohnDoe

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Mysterious Stranger 0.0 wrote...

Who would send 4 men against an army of atlases/banshees/geth for vital intel?

the same way Seals get sent  into very hot zone to steal/get intel into very hot zones?
thats why theres different approachs..
kill everything in sight... then get intel.. or be sneaky.. get intel.. then kill everyone!

#75
Jarmatos

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stysiaq wrote...

Jarmatos wrote...

Horde modes with the goal of providing fun using lore as reference now? What is this I don't even.


I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.

Announcers lines could be easily modified to actually make sense, and I bet the developers tried (and failed) making it that way.

But using the same announcer/missions/whatever not regarding the faction you're up against is STUPID. With key enemy personnel being the prime example.



Honestly, think of this MP as a beta still, it has bugs, needs tweaks, yet it's fun, but as I said rough around the edges. It's basically a seperate thing, packed with the single player to get exposure. If they build on it, and make it well and get it to the quality we want, it could be the greatest thing.

on a side note, the lawn thing would never happen and is a dumb comparison compared to a mixup and randomness of "key persons" as in say the case of a husk. I understand what you are saying though. My original post was semi-jokingly put. I too, hope it will be changed to "fit" better.