stysiaq wrote...
I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.
Actually that'd be awesome to hear that.
stysiaq wrote...
I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.
Autochthon wrote...
Big Bads really need to a handbook so they stop making stupid mistakes.
stysiaq wrote...
greghorvath wrote...
It seems real condescending (cause it is...) writing something as self evident as this, but: The idea behind the different tasks in multiplayer is to have DIFFERENT TASKS IN MULTIPLAYER. Finding and eliminating marked targets, defending locations, finding locations, surviving waves requires different strategies and degrees of cooperation. It doesn't make a rat's ass of a difference what those targets, locations, whatever are.
Using that kind of logic leads to missions like:
- plant 4 rose bushes in key locations (4 scramblers/indoctrinaton boosters)
- play dance-dance revolution for an amount of time on marked location (uploading/hacking)
- destroy 4 enemies who do listen to Justin Bieber songs (marked targets)
It IS important WHAT the goals are.
Yup there is.Grizzy wrote...
Autochthon wrote...
Big Bads really need to a handbook so they stop making stupid mistakes.
Wasnt there something like this for evil overlords?
Change that to "Get dem geth off my lawn" and with a southern accent, the fun factor goes up ten fold. XDstysiaq wrote...
I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.
Dont blame the game for being unrealistic, of course the baddie had to be stupid, or there would be no ME2 and ME3Autochthon wrote...
If Saren had wanted to in the first game he could have killed shephard at any time. Any time. Simply by pulling up in his giant ass reaper and opening fire. And even used his spectre status to get away without so much as ruffling his hair, errr... Crest?
Its ok. Was playing of FB Dagger one night and we had a vip mission. 1st was a brute, 2nd 3rd and 4th were swarmers from the same ravager.LilyasAvalon wrote...
"Key personnel on sight!"
*Looks over at the blue triangle and see's it's a husk* =_=
I kid you not! This did happen on bronze reapers!
Sjrv wrote...
- Four Reaper specimens required for research, we need them dead and available for pickup.
- Advanced Geth platforms spotted...
- Joker's pr0n collection available in local network.
Guest_Air Quotes_*
BraveLToaster wrote...
Why do they leave intel on fleet movements absolutely everywhere?
BraveLToaster wrote...
Why do they leave intel on fleet movements absolutely everywhere?
stysiaq wrote...
Jarmatos wrote...
Horde modes with the goal of providing fun using lore as reference now? What is this I don't even.
I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.
Announcers lines could be easily modified to actually make sense, and I bet the developers tried (and failed) making it that way.
But using the same announcer/missions/whatever not regarding the faction you're up against is STUPID. With key enemy personnel being the prime example.
Maruset wrote...
Because the marked units are filled with gift certificates to Papa Johns and your boss guy loves him some pizza. Seems the logical conclusions, thought everyone else had figured this out.
stysiaq wrote...
I understand, that when facing Cerberus there is a minimal chance, that someone 'important' will be on battlefield, however, the SP campaign contradicts it.
stysiaq wrote...
But key enemy Geth Platforms and key enemy husks (including key enemy Cannibals) is just stupid (and against the established lore, hurr durr, the geth being basically a swarm mind with everybody equal and husks being mindless shells).
stysiaq wrote...
I know that MP is just for some dumb shoot'em up fun, but it would be nice to hear some plausible reasons for killing the marked targets.
stysiaq wrote...
I understand, that when facing Cerberus there is a minimal chance, that someone 'important' will be on battlefield, however, the SP campaign contradicts it.
But key enemy Geth Platforms and key enemy husks (including key enemy Cannibals) is just stupid (and against the established lore, hurr durr, the geth being basically a swarm mind with everybody equal and husks being mindless shells). I know that MP is just for some dumb shoot'em up fun, but it would be nice to hear some plausible reasons for killing the marked targets.
bahhaahahaa:OSjrv wrote...
- Four Reaper specimens required for research, we need them dead and available for pickup.
- Advanced Geth platforms spotted...
- Joker's pr0n collection available in local network.
the same way Seals get sent into very hot zone to steal/get intel into very hot zones?Mysterious Stranger 0.0 wrote...
Who would send 4 men against an army of atlases/banshees/geth for vital intel?
stysiaq wrote...
Jarmatos wrote...
Horde modes with the goal of providing fun using lore as reference now? What is this I don't even.
I take it, that you wouldn't mind if the announcer said sth like "these Geth ruined my lawn last weekend, obliterate them". The amount of fun stays the same.
Announcers lines could be easily modified to actually make sense, and I bet the developers tried (and failed) making it that way.
But using the same announcer/missions/whatever not regarding the faction you're up against is STUPID. With key enemy personnel being the prime example.