Jitawa wrote...
The "Key personnel" one is the most silly one in my opinion. Mostly because all three factions are of the "mindless" variety. Reapers are all basically husks/zombie-type creatures that are mindless and unleashed on a populace. Geth are just programs in platforms, we're destroying local terminals basically - there are no personnel, their data is uploaded on death.
The reapers communicate to the husks somehow. Perhaps this is through key husks designed to be signal repeaters of sorts.
For the Geth, we are destroying local terminals, but that is having the net result of weakening the Geth presence and diminishing their assets on the field. The data might get uploaded meaning they lose little in the meta sense, but in the micro sense of that specific battle the destroyed geth are no longer present physically or as software contributing to the over all success of the battle.
Jitawa wrote...
Cerberus could almost be like a set of human forces (leaders, etc.), but we know from the game that isn't the case. They're indoctrinated "almossocial.bioware.comnds gone and substantial reaper tech mods (similar to husks). You get text in game about their whole "OBEY. SUICIDE IF CAUGHT." and so on. The indoctrination and mods makes them a fighting force, but that's pretty much all you can say for them. There are no valuable personnel, their mind is already gone.
The game only says that unwilling people can be modified to provide Cerberus with shock troops, not that all their troops are modified this way. There is the one conversation you can overhear between a Sergeant and Private who is seeking a transfer because she does not want to risk fighting against her brother who willingly joined Cerberus.
Valuable personnel almost certainly exist. A mindless shock trooper won't be a battlefield tactician. At most one could assume that all or most of the assault troops are mindless but the specialists probably are not.
Jitawa wrote...
This extends to the single player in some ways. There's only... three enemies maybe that have any intelligence (in-universe), and two of them are heavily indoctrinated (the other isn't a person).
Since Shepard takes care of them, there are no key personnel to be taken care of. Every force that is a threat in the game is ultimately mindless in the sense of possessing any "individual" intelligence. It's different from the fights in ME2 where there might be a merc-boss with higher hp and armor that's a vanguard.
That's a pretty juvenile way to look at it. If that were the case then it is also true for the alliance forces because they are repeatedly, if not constantly, defeated by those so called mindless enemies. There are definate command structures in place for cerberus and geth. The reapers remain a mystery because we still do not know how exactly orders are communicated to each individual husk.
Jitawa wrote...
High value target can make sense.. on the surface at least. An Atlas probably costs a fair amount, right? But as far as the in-game universe is concerned, it may not. Cerberus appears to have basically unlimited assets in terms of both people (they're capable of invading home-planets of citadel species, the citadel, and so on.... but not just capable of doing that, they're capable of doing that on MANY MANY MANY fronts at the same time and winning somehow. Despite having idiot-soldiers) and money (regardless of what you think of Reaper tech, it doesn't magically generate money, but they seem to have the income to make cerberus bases, jets, mechs, guns (of many types), armor, and so on all by themselves. And fund their massive offensives everywhere against multiple worlds with the economies of entire species).
Material cost means nothing. We are looking at the literal end of existence for the advanced races, they aren't too concerned about punching Cerberus in the proverbial wallet. High value targets would be determined by their threat to ongoing operations. Perhaps they have capable squad leaders or extremely dangerous assassins... or one of the Cerberus officers is known for being particularly sadistic towards an enslaved population and eliminating him would boost morale. The soldiers on the ground don't need to hear about the target's life story when they're told to go eliminate him/her/it.
Could this have been handled better? Sure. Is this a fairly stupid thing to complain about? Yep.