I'd stick to my classics. It's not like I'm going to be charged to evolve my pokemon or get the master sword.sH0tgUn jUliA wrote...
I would completely stop gaming if gaming companies did this.
EA CEO John Riccitiello this is why we must hold the line and not give in.
#26
Posté 19 mars 2012 - 09:39
#27
Posté 19 mars 2012 - 09:40
CaptainJaques wrote...
I think he's talking about free-to-play tho... then having RMT in game when people are invested. While the reloading example is a bit far, that's just good business sense: League of Legends does this really well
Exactly. This thread is kinda taking what he said out of proportion. He's pretty much explaining why games like LoL and other F2P games do so well. Get players invested and charge for things on the side.
#28
Posté 19 mars 2012 - 09:40
He specifically says its not price gouging, its charging more after the player is invested.
But I took it as he was wanting to implement something similar becasue it works so well.
Modifié par jess05, 19 mars 2012 - 09:41 .
#29
Posté 19 mars 2012 - 09:42
k177sh0t & Reached wrote...
KaeserZen wrote...
I can't access YouTube now, so what is he saying ?
read the op
Asking for $1 for any reload ? Is he completely insane ?
Does he knows how much a soldier reloads in game ? Each silver run in multiplayer would cost me probably $45...
Can someone tell me exactly what he said from this video (can't access YT until wednesday)
#30
Posté 19 mars 2012 - 09:42
Shadowlit_Rogue wrote...
CaptainJaques wrote...
I think he's talking about free-to-play tho... then having RMT in game when people are invested. While the reloading example is a bit far, that's just good business sense: League of Legends does this really well
Exactly. This thread is kinda taking what he said out of proportion. He's pretty much explaining why games like LoL and other F2P games do so well. Get players invested and charge for things on the side.
If we encourage this it will expand I don´t mind paying for cosmetic items like in league of legends you don´t have to do that to play the game but.
But to pay to reload ??? seriously you are ok with this ??
#31
Posté 19 mars 2012 - 09:44
#32
Posté 19 mars 2012 - 09:44
Nah, I think he just uses a very poor example to make his point come across. I get the idea, but I think this might be a bit out of context - for did we pay for a copy or is it, as CaptainJacques said, free to play?
I like slamming companies, but not without a proper reason. This is a bit too easy. Let's focus on holding the line.
Modifié par Hendrik.III, 19 mars 2012 - 09:45 .
#33
Posté 19 mars 2012 - 09:45
The common stance about microtransactions seems to be "Hell yeah! I only pay for what I want!"
So yeah, if you want to reload, if you want to see the next scene, better pay up. If you don't pay, you just don't want it bad enough.
As I see it, he's batsh** loco, but as long as customers are even crazier, he'll pull through with that
#34
Posté 19 mars 2012 - 09:46
#35
Guest_BringBackNihlus_*
Posté 19 mars 2012 - 09:46
Guest_BringBackNihlus_*
Modifié par BringBackNihlus, 19 mars 2012 - 09:47 .
#36
Posté 19 mars 2012 - 09:48
AlexXIV wrote...
If people are stupid enough to pay 15 bucks a month for a single player game then why not? Take the money from the stupid and give it to the smart. They know better ways to use it anyway.
GOT IT! Boycott such nosense. Thanks God we are in free market and not in Soviet Union....
#37
Posté 19 mars 2012 - 09:50
Relwyn wrote...
And they say that Capitalism rocks. :|
the reason it does is because one company would try this, and die horribly in the backlash. any other company would know not to make the same mistake.
at least, that's how it's supposed to work.
#38
Posté 19 mars 2012 - 09:54
#39
Posté 19 mars 2012 - 09:55
#40
Posté 19 mars 2012 - 09:56
Your journey ends here
...Please insert credit or debit card details.....
#41
Posté 19 mars 2012 - 09:57
"No ammo, please visit our online store to reload your weapon."Hendrik.III wrote...
Reloading your clip for a dollar? Takes all realism out of the game. Plus it sucks if you're handed a rifle with a small clip or your aim isn't too well.
Nah, I think he just uses a very poor example to make his point come across. I get the idea, but I think this might be a bit out of context - for did we pay for a copy or is it, as CaptainJacques said, free to play?
I like slamming companies, but not without a proper reason. This is a bit too easy. Let's focus on holding the line.
#42
Posté 19 mars 2012 - 09:58
#43
Posté 19 mars 2012 - 10:00
if it is I will be sticking to my trusty xbox 360 even if xbox live service is no longer around.
#44
Posté 19 mars 2012 - 10:01
#45
Posté 19 mars 2012 - 10:02
KaeserZen wrote...
I can't access YouTube now, so what is he saying ?
He's basically saying that at a certain point, a gamer is so invested in a particular game that they no longer think clearly and so, this is the perfect time to ask them to pay more to keep playing.
His example is someone who has been playing Battlefield for 6hrs and they run out of ammo so they have to pay $1.00 to restock and keep playing.
#46
Posté 19 mars 2012 - 10:02
#47
Guest_Vurculac_*
Posté 19 mars 2012 - 10:05
Guest_Vurculac_*
Modifié par Vurculac, 19 mars 2012 - 10:06 .
#48
Posté 19 mars 2012 - 10:10
I can't fault him for looking around at new price schemes. Everyone's doing that now with free to play games, episodic games, etc. The current method of paying $60 up front for a game is an incredibly huge gamble for a developer.
#49
Posté 19 mars 2012 - 10:24
People are more likely to invest money in a product they've tried. Especially when they're given free reign over the product up to a point.
I will say, however, that F2P models are often half-assed, though. The only recent game that I can think of to date that doesn't completely destroy its self with a Pay-2-win model is Tribes, and I still think that game needs some work.
#50
Posté 19 mars 2012 - 10:27
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