Furluge wrote...
Guys I know it sounds bad but he's picking something like that to explain a point. If you listen to him it's obvious that what he's talking about is moving away from the current model of getting a game for X amount of dollars and instead moving more toward a F2P model.
I can't fault him for looking around at new price schemes. Everyone's doing that now with free to play games, episodic games, etc. The current method of paying $60 up front for a game is an incredibly huge gamble for a developer.
Thanks for explaining this a bit! I was about to pick my jaw from the floor and wonder aloud how he thought this kind of business practice wouldn't lose them a **** of a lot of customers, but as a F2P model it kind of makes sense.





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