DarkHod wrote...
Regardless of the awful endings in ME3, I thought ME2 was superior in so many other ways.
The way the suicide mission played out and the amount of choice you could make as it went that could result in squad mate deaths was fantastic and engaging. I expected something similar but on a larger scale in this game. Instead I was just shooting at the same Reaper hordes I'd shot at all game, with no clue or control over the outcome of my friends or the war as a whole.
ME2 had a better denoumant, but there's no way it's climax was any better than ME3s. ME3's climax culminated with Shepard and two squadmates defeating a Reaper Destroyer, making a suicide run to the beam, and confronting TIM with Anderson on the Citadel. It was poetic and beautiful. Everything that happened after that was the crap denoumant, but no way did ME2 top that.
There were 12 squad mates who were more fleshed out than the 6 we had here. BioWaresaod they cut squad mates down so they could focus on them and give them more story. The squad mates in this game barely had more to say than DLC characters Kasumi and Zaeed.
If the number of squadmates = better game, then it would have been pretty easy to make ME3 better, no? Why stop at 12? Why not 24? To me interaction with characters > number of characters. You could chat with Garrus about 4 times in ME2, 6 if you were romancing him. That pretty much goes for all characters except for Legion who had even less interaction. Not to mention that the characters of ME3 actually got out of their rooms and interacted with each other. ME3 for the win there.
Game world felt larger, more diverse and alive. Our mission to recruit 12 people for a suicide mission seemed to take us to such varied parts of the galaxy.
You got to see the homeworlds, or nearabouts, of nearly all the main races of the game, and again, the interactivy between characters on those planets? Pure joy. Take Javik along with Liara to Thessia for a great example.
I controlled the story and my Shepard, instead of sitting back and watching a scene of BioWare's choices roll.
You're kidding right? Because Shepard as a bit more autodialogue, you don't think you controlled the story? In ME3, you decide whether you shoot Mordin Solis in the back, kill Ashley/Kaiden on the Citadel, or make Tali choose to jump off a cliff, or you can make peace between factions, or you can not. There are tons of decisions to make in ME3, very weighty decisions pre-endings.
What I can't forgive is how Bioware is now making games worse than their prequels. When you can't even hit the same notes as the first game you made then something is wrong. First it happened with DA and now with ME. If Bioware is so desperate to make an FPS then just ale a new IP and do it. But stop trying to repackage games and slyly give us a serial which is nothing like the game we originally loved.
You criticize BioWare for trying to make an FPS, yet all they did was port over the same FPS controls from ME2 and polish them up a bit. There's room for opinions, I guess, but you sir don't seem to have any idea what you're talking about.