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Eagerly awaiting Eric Fagnan's March 20 MP Balance adjustments.


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#1
Lynx7725

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No really. It helps to keep the game (if not the forums) fresh. Early days in the MP cycle, so bound to be a third round of adjustments and looks to be a regular Tuesday thing. 

Speculation time, because you guys love to speculate. What do you think would be adjusted?

If I get my wishes.. a Banshee nerf. Some weapons tweak to make some of the exotics more worthwhile or obvious. 
Maybe a Phantom evade nerf. That goat dodges powers faster than anything I've seen... but still regularly runs into a Stasis Bubble. Shrug.

So, what you say?

#2
Kittstalkur

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Honestly, after playing Reapers so heavily for the past few days, I think they're easier than Geth or Cerberus for certain combinations. At least on Silver. But I've been pounding them in the chest with Cloak Widow shots and my 1800 vs armor Stickies, as well as the Asari Adept's delicious biotic explosions. Their lack of an on-the-ground execution really changes their gameplay dynamic.

Though, a decent tech comboing Human Engineer can make a real joke of all three factions.

#3
TeamLexana

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Hopefully no nerfs to classes. That's never fun.

Banshee's by themselves aren't too bad but Banshee's AND Brutes AND Ravagers all at the same time make Reapers no fun to play. I only played against them so much this weekend to do my part to help kill a million brutes and that was hell. If we didn't kill a million, Imma be PISSED.

#4
Kittstalkur

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TeamLexana wrote...

Hopefully no nerfs to classes. That's never fun.

Banshee's by themselves aren't too bad but Banshee's AND Brutes AND Ravagers all at the same time make Reapers no fun to play. I only played against them so much this weekend to do my part to help kill a million brutes and that was hell. If we didn't kill a million, Imma be PISSED.


Brutes drop pretty quickly if you tap the squishy bits with a Widow, or those delicious biotic combos. Ravagers are the squishiest, I'm usually more worried about the Swarmers messing me up.

I know the enemy count is higher on Gold, but on Silver, it doesn't really get to be unmanagable, and you've always got rockets for those wave 10 kill objective Banshee twins.

#5
Lynx7725

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It's the swarm of Banshee, Brute and 2 Ravagers that usually is a handful to cater for. Shoot the Ravagers (which are ok to take out) and you let the Banshee and Brute close, which is not a good idea. Brute feels about correct, Ravagers are squishy.. the Banshee though, hard to nail on close, in close is deadly. Should tweak just a wee bit on some parameters. No need for the nerf bat, but a little tuning won't hurt.

#6
TeamLexana

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Kittstalkur wrote...

TeamLexana wrote...

Hopefully no nerfs to classes. That's never fun.

Banshee's by themselves aren't too bad but Banshee's AND Brutes AND Ravagers all at the same time make Reapers no fun to play. I only played against them so much this weekend to do my part to help kill a million brutes and that was hell. If we didn't kill a million, Imma be PISSED.


Brutes drop pretty quickly if you tap the squishy bits with a Widow, or those delicious biotic combos. Ravagers are the squishiest, I'm usually more worried about the Swarmers messing me up.

I know the enemy count is higher on Gold, but on Silver, it doesn't really get to be unmanagable, and you've always got rockets for those wave 10 kill objective Banshee twins.


With a good team, yeah I could see that but with randoms on silver or gold who most of the time don't even have working mics nor even bother to use their powers to attempt to get biotic combos.... Yup, STILL HATE REAPERS. lol.

#7
Lynx7725

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Don't think you were supposed to LOVE the Reapers, no. :D

#8
goofyomnivore

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I bet the Falcon gets nerfed.

#9
Fortack

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MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.

#10
ReprovedReaper

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Kittstalkur wrote...

TeamLexana wrote...

Hopefully no nerfs to classes. That's never fun.

Banshee's by themselves aren't too bad but Banshee's AND Brutes AND Ravagers all at the same time make Reapers no fun to play. I only played against them so much this weekend to do my part to help kill a million brutes and that was hell. If we didn't kill a million, Imma be PISSED.


Brutes drop pretty quickly if you tap the squishy bits with a Widow, or those delicious biotic combos. Ravagers are the squishiest, I'm usually more worried about the Swarmers messing me up.

I know the enemy count is higher on Gold, but on Silver, it doesn't really get to be unmanagable, and you've always got rockets for those wave 10 kill objective Banshee twins.



true but when there a bunch of tose "Squishy" enemys going towards you it complcates things a lot, not that it's to hard to deal with if you got a good team with you,  but I find you attitude arrogant

#11
Pyrrhus19

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strive wrote...

I bet the Falcon gets nerfed.

Wasn't it nerfed last update? :huh:

#12
Kittstalkur

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Lynx7725 wrote...

It's the swarm of Banshee, Brute and 2
Ravagers that usually is a handful to cater for. Shoot the Ravagers
(which are ok to take out) and you let the Banshee and Brute close,
which is not a good idea. Brute feels about correct, Ravagers are
squishy.. the Banshee though, hard to nail on close, in close is deadly.
Should tweak just a wee bit on some parameters. No need for the nerf
bat, but a little tuning won't hurt.


I really haven't had any Banshee problems the past few days... I think I got grabbed by one once, but I got downed instead of killed.

It doesn't hurt that the Banshee goes rushing off like the Vanguard it is. Drag
her back and keep pounding her, the Ravagers will crawl up about the
time she's dead if at least a couple of you are working on her.

TeamLexana wrote...

With a good team, yeah I could see that but with randoms on silver or gold who most of the time don't even have working mics nor even bother to use their powers to attempt to get biotic combos.... Yup, STILL HATE REAPERS. lol.


You know, most of the randoms I've been running with haven't been communicating. I think I scared a guy one game when I said "Brute behind us" (he replied with an "Oh god" that sounded like he wasn't expecting a callout).

And I know 360 players have a reputation for sucking, so IDK man.

#13
SinerAthin

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I'm hoping they buff Assault Rifles.

It doesn't feel right that my tiny-weeny-pistol is more deadly than a big, bad rifle! -.-


BUFF MOI RIFLEZ!


Pyrrhus19 wrote...

strive wrote...

I bet the Falcon gets nerfed.

Wasn't it nerfed last update? :huh:


It definately isn't OP. It's ammo capacity is extremely poor and it's a great victim of lag.

#14
Kittstalkur

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ReprovedReaper wrote...

true but when there a bunch of tose "Squishy" enemys going towards you it complcates things a lot, not that it's to hard to deal with if you got a good team with you,  but I find you attitude arrogant


Arrogant, huh? Okay. I'm just running off of my personal experience in the randoms I've been in on the 360. Hell, we had a level 8 one game who didn't die anywhere near as much as I thought he would.

If you fight Silver on the run, keeping your team together and moving away from those concentrations, it can make things a lot easier. Gets sticky with objectives, but we've got missiles for a reason.

#15
Fortack

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SinerAthin wrote...

It definately isn't OP. It's ammo capacity is extremely poor and it's a great victim of lag.


Falcon is useless when you join a game; it is godlike when you host one yourself.

#16
Kittstalkur

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SinerAthin wrote...

It definately isn't OP. It's ammo capacity is extremely poor and it's a great victim of lag.


Ugh...yeah. I whip out BF3 when I feel like playing with a gimmick (carnage 6 + frag 6 + falcon, or EXPLOSIONS, MORE EXPLOSIONS!) and I'm seriously considering trading the Falcon in for the Saber.

#17
Paulinius

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Please up the damage on the Geth Rifle, especially since I'm on number 5. Thanks Spectre packs.

#18
LeinadSemrig

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My salarian engineer was annihilating Silver Reapers left and right. Decoy seems to really screw with the AI for Banshees and Husks as they tend to either just stand there staring at it, or (in banshees cases) repeatedly using the AOE burst attack that allows my decoy plenty of time to regen it's shields. Then it's just Energy Drain and incinerate to my hearts content until it dies. Not to mention that Cannibals, Marauders, and Ravagers all seem to focus fire on my decoy while I spam powers and pistol rounds into them. AI may need some tweaking here since I see very little rhyme or reason to it's choice of targets. Sometimes the AI that is actively pursuing me will jump off to attack a decoy I threw behind them, and other times I will spawn a decoy in front of them when I'm out of their line of sight and they will suddenly gain a sixth sense to where I am and rush me. Not sure what all that is about.

#19
Arppis

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I hope they tone down the durability of the normal unshielded Geth enemies. It's not fun, when they can take 4 katana shots before they die.

#20
goofyomnivore

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I wonder if the Mattock will get another buff? It has already been buffed to the point where retail Mattock I is the same as a demo Mattock X lol.

#21
Waykam

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SinerAthin wrote...

I'm hoping they buff Assault Rifles.

It doesn't feel right that my tiny-weeny-pistol is more deadly than a big, bad rifle! -.-


BUFF MOI RIFLEZ!


Pyrrhus19 wrote...

strive wrote...

I bet the Falcon gets nerfed.

Wasn't it nerfed last update? :huh:


It definately isn't OP. It's ammo capacity is extremely poor and it's a great victim of lag.


Really true, hit the trigger too fast and you just get a lightshow and no projectiles.

#22
MrBurntToast

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Good class composition is everything. I've breezed through Silver Reapers with one comp, and been slaughtered on Wave 5 with another.

It's why you really need a Soldier or an Infiltrator for the high DPS burst. My Salarian Infiltrator (Level 1 Mantis) is specced for burst Sniper damage, and I can knock multiple bars off 'boss' enemies when I break Cloak. As long as you bring plenty of utility to accompany your deeps, you should be fine,

#23
TeamLexana

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Arppis wrote...

I hope they tone down the durability of the normal unshielded Geth enemies. It's not fun, when they can take 4 katana shots before they die.


Are your shots registering? Some guns are glitchy when you aren't the host.

#24
Kittstalkur

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MrBurntToast wrote...

Good class composition is everything. I've breezed through Silver Reapers with one comp, and been slaughtered on Wave 5 with another.

It's why you really need a Soldier or an Infiltrator for the high DPS burst. My Salarian Infiltrator (Level 1 Mantis) is specced for burst Sniper damage, and I can knock multiple bars off 'boss' enemies when I break Cloak. As long as you bring plenty of utility to accompany your deeps, you should be fine,


Combo adepts or any engineer works fine too. Incinerate is a beast against armor.

#25
ImperatorMortis

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They really need to buff Sabotage to the way it used to be, seriously.

Modifié par ImperatorMortis, 19 mars 2012 - 11:47 .