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Eagerly awaiting Eric Fagnan's March 20 MP Balance adjustments.


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#76
cuzIMgood

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DrekorSilverfang wrote...

I'm thinking...

Nerfs: Decoy less effective, Energy drain less damage, Biotic explosions less damage(maybe reduction on bonus' for spec), heavy pistol weight

Buffs: AR damage, SMGs in general, tech armor and grenades.

Would be down with this as long as they fixed the major glitches too.

Modifié par cuzIMgood, 20 mars 2012 - 05:48 .


#77
Iodine

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DrekorSilverfang wrote...

I'm thinking...

Nerfs: Decoy less effective, Energy drain less damage, Biotic explosions less damage(maybe reduction on bonus' for spec), heavy pistol weight

Buffs: AR damage, SMGs in general, tech armor and grenades.


Hopefully something along these lines, although I'm generally against nerfing anything not overtly broken/major exploits (like old Sabotage letting "casual" gamers solo farm Gold :P), and instead buffing weaker things, then buffing enemies to compensate if needed. Especially since they don't offer skill resets for nerfed skills, and resets are rare, promotions a hassle.

I think the best adjustment for Decoy would be reducing the "max tickets" stat (if it's still in the game) and not the shields/duration (limiting the max number of simultaneous enemies targeting it). Energy drain's damage isn't too high really, it's pretty well-balanced between single-target damage and AoE/protection versions, though I could see the 40% DR getting reduced to something between that and the original 15%, maybe 20-25%. Biotic explosions could stand to have damage reduced by 10-20% without making them underpowered, and making weapons a little more attractive. Reducing Throw's damage to more like Concussive Shot's would make Throw spam a bit less effective, too.

For SMGs/ARs, if they just added about 30-50% damage to everything except maybe Avenger, Falcon, Saber and Mattock (0-20% for those), they'd be pretty damn well balanced between weight, damage, accuracy, and fire rate. Tech armor would be worthwhile if the penalty was reduced to ~50% base, 20%-25% with upgrade. If Drell Vanguard replaced grenade with warp, or pull with reave, people might start playing it, but I'm not getting hopes up for that. And I'm afraid Stasis will get nerfed more somehow, and I don't want to lose one of the very short list of reasons to play Asari vanguard over human. :(

Modifié par Iodine, 20 mars 2012 - 06:37 .


#78
Philonius

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Lynx7725 wrote...

It's the swarm of Banshee, Brute and 2 Ravagers that usually is a handful to cater for. Shoot the Ravagers (which are ok to take out) and you let the Banshee and Brute close, which is not a good idea. Brute feels about correct, Ravagers are squishy.. the Banshee though, hard to nail on close, in close is deadly. Should tweak just a wee bit on some parameters. No need for the nerf bat, but a little tuning won't hurt.


You have too, I repeat HAVE TOO deal with Ravagers AS SOON AS YOU SEE THEM. If you dont, they are gonna park a mile away and pin you down with pin point sniper rocket fire. If they do that, the last thing you NOW need to worry about is the Ravagers. Now what you have to deal with is the several Brutes and Banshee's that are now peeking over your cover. In short, prepare for some pain....

#79
Xena_Shepard

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Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.

#80
Tajz

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I just hope we got a victory pack :) And no nerf to Asari Plz! But i can agree to buff weapon more as it seems kinda sux compare to Power

#81
Tiamatshade

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Banshees aren't that bad unless there's two of them up, one on a different biotic charge cooldown from the other (ie. staggering one while the other still warps around). Once people try to stagger them during their warping, they're crawling targets.

Sucks to fight them in close-quarters maps tho. Brutes aren't bad unless they pincer you in groups of 2-3. Even with three-shotting a Brute, the others can still sneak up on me or scrunch up the team's already small perimeter.

Sabotage I'd like to see buffed. Even fully evolved, it barely lasts long enough for the unit to kill another. And more than half the time, the Sabotage'd unit just SITS THERE. wtf

#82
ZephyrAM

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Xena_Shepard wrote...

Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


Umm.. isn't that part of the problem? Good weapons on builds that spec for weapon damage should be on par with the good power builds.

And, as you clearly stated, they're not.

#83
Tiamatshade

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DarkBladeX98 wrote...
I personally think the Phantoms guns need to be toned down a hair.


Now that you mention it, yeah!

You'll see them cartwheeling around with a sword in their hand, and BAM your shields will be out when they're still at range. I realize they're the Cerberus enemy you call out to the team and all, but they seem almost too deadly in mid-range.

Maybe they're using a new Gunblade model, fkjrnewgbwgh

Modifié par Tiamatshade, 20 mars 2012 - 07:15 .


#84
Lime The Dragon

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I'm hoping for a phantom handcannon nerf.. there's no reason they should be able to 2-shot you on gold at range, if they can also insta-kill you with their sword up close.

#85
HaesoME3

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Xena_Shepard wrote...

Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


I bet I can beat gold without any powers at all. Stop being bad. Weapons are vastly inferior to biotic explosions especially if you use Reave Setups + Throw Dets

#86
GGW KillerTiger

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 Banshees aren't that hard to kill. Oh well I feel geth are still harder than reapers.

#87
FierachEredasSoulchiou

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Xena_Shepard wrote...

Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


I don't see a single line that says powers need to be nerfed, do you?

No?

I thought so.

The guy wants weapons and powers to be more in line with each other because right now, powers far outstrip weapons and you want to try and insult him? Get real and grow up.

Not like there's really THAT much room for being creative with builds either. I for one sincerely hope that the Rev and some other ARs get buffed.

Modifié par FierachEredasSoulchiou, 20 mars 2012 - 07:27 .


#88
Xena_Shepard

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HaesoME3 wrote...

Xena_Shepard wrote...

Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


I bet I can beat gold without any powers at all. Stop being bad. Weapons are vastly inferior to biotic explosions especially if you use Reave Setups + Throw Dets


Sounds like the crying of someone who doesn't know how to make a proper build, to me.

#89
Domnuxx

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Philonius wrote...

Lynx7725 wrote...

It's the swarm of Banshee, Brute and 2 Ravagers that usually is a handful to cater for. Shoot the Ravagers (which are ok to take out) and you let the Banshee and Brute close, which is not a good idea. Brute feels about correct, Ravagers are squishy.. the Banshee though, hard to nail on close, in close is deadly. Should tweak just a wee bit on some parameters. No need for the nerf bat, but a little tuning won't hurt.


You have too, I repeat HAVE TOO deal with Ravagers AS SOON AS YOU SEE THEM. If you dont, they are gonna park a mile away and pin you down with pin point sniper rocket fire. If they do that, the last thing you NOW need to worry about is the Ravagers. Now what you have to deal with is the several Brutes and Banshee's that are now peeking over your cover. In short, prepare for some pain....


I agree, ravagers are just like engineers. Spare them now and you're in for a world of pain later.

#90
Xena_Shepard

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FierachEredasSoulchiou wrote...

Xena_Shepard wrote...

Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


I don't see a single line that says powers need to be nerfed, do you?

No?

I thought so.

The guy wants weapons and powers to be more in line with each other because right now, powers far outstrip weapons and you want to try and insult him? Get real and grow up.

Not like there's really THAT much room for being creative with builds either. Ha. What a joke you are. I for one sincerely hope that the Rev and some other ARs get buffed.


Well, considering this is a thread about "balance adjustments" and what I bolded that he said, yeah, I kinda think he wants powers nerfed. Making guns more powerful is still a nerf to powers, and then it'll just become a gun fest with nobody bothering to actually make a decent power build.

#91
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

Xena_Shepard wrote...

Fortack wrote...

MP needs a lot more than those tiny adjustments.

It's full of bugs that haven't been fixed yet (ME3 MP feels like a beta). It's easy to cheat due to local files that are used instead of loaded from the server. Horrible lag. Poor class balance. Powers are way more powerful than weapons. Weight system is a joke. Random unlocks are a nightmare. And so on.

The previous adjustments are a joke. The Revenant is a disaster, for example. Improving its damage with 5-10% doesn't change that. It only makes it slightly less worthless which is better than disastrous but not nearly enough to make it a viable alternative.

MP is fun (IMHO) despite all these problems though. But it can be, and should have been, so much better.


Yeah! Powers should be nerfed to hell and weapons made king! I mean, who doesn't want a lot of Soldiers running around with their X weapons that make every other class worthless? I say we reward people who get good weapons in the random packs and have tons of time to waste credit farming, rather than people who come up with imaginative builds for their characters!

/Sarcasm

By the way, have fun on Gold anything if powers get nerfed, since a good build is the only way to win Gold, not weapons, you militant moron.


I bet I can beat gold without any powers at all. Stop being bad. Weapons are vastly inferior to biotic explosions especially if you use Reave Setups + Throw Dets


Sounds like the crying of someone who doesn't know how to make a proper build, to me.


You're a dolt. AoE Reave + AoE Throw   drell/anything with throw duo kills faster than two infiltrators with BW and perfect aim. 2 Drell reaves + aoe throw is even more insane as the cooldowns sync up - throw in an infiltrator for objectives/ravager sniping.

The simple fact of the matter is powers are vastly superior to weapons even when using optimal weapon classes like soldier and infiltrator. You don't have to like it, but it's quite obviously true. I currently don't play power based classes simply because it's too easy.

#92
EVILFLUFFMONSTER

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LeinadSemrig wrote...

My salarian engineer was annihilating Silver Reapers left and right. Decoy seems to really screw with the AI for Banshees and Husks as they tend to either just stand there staring at it, or (in banshees cases) repeatedly using the AOE burst attack that allows my decoy plenty of time to regen it's shields. Then it's just Energy Drain and incinerate to my hearts content until it dies. Not to mention that Cannibals, Marauders, and Ravagers all seem to focus fire on my decoy while I spam powers and pistol rounds into them. AI may need some tweaking here since I see very little rhyme or reason to it's choice of targets. Sometimes the AI that is actively pursuing me will jump off to attack a decoy I threw behind them, and other times I will spawn a decoy in front of them when I'm out of their line of sight and they will suddenly gain a sixth sense to where I am and rush me. Not sure what all that is about.


If you activate decoy in front of them, banshees and husks etc will ignore it - you need to pop it round a corner and get the team to fall back behind your decoy. As soon as you hear a banshee coming get ready to pop one out before she comes - I didnt realise this at first and was like " why are you ignoring it?" especially when the last banshee didnt. 

#93
Xena_Shepard

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HaesoME3 wrote...

You're a dolt. AoE Reave + AoE Throw   drell/anything with throw duo kills faster than two infiltrators with BW and perfect aim. 2 Drell reaves + aoe throw is even more insane as the cooldowns sync up - throw in an infiltrator for objectives/ravager sniping.

The simple fact of the matter is powers are vastly superior to weapons even when using optimal weapon classes like soldier and infiltrator. You don't have to like it, but it's quite obviously true. I currently don't play power based classes simply because it's too easy.


Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.

Modifié par Xena_Shepard, 20 mars 2012 - 07:40 .


#94
goofyomnivore

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I hope they don't over nerf biotics. Not very many people have X rare/ultra weapons, so we can't fully judge how far weapons are behind.

Drell Adept spamming Reave/Cluster Grenades with a Human Sentinel or Asari Adept following them around will get 120K + versus Reapers no problem. With Reave up they have 90%DR when doing their ninja kick roll things.

#95
Xena_Shepard

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strive wrote...

I hope they don't over nerf biotics. Not very many people have X rare/ultra weapons, so we can't fully judge how far weapons are behind.

Drell Adept spamming Reave/Cluster Grenades with a Human Sentinel or Asari Adept following them around will get 120K + versus Reapers no problem. With Reave up they have 90%DR when doing their ninja kick roll things.


^ This

Exactly what I'm trying to say. Sorry that we all don't have gobs of money to spend on BW points to buy tons of Spectre packs and get all the X quality weapons. Us poor folks with talents have to rely on using actually good builds rather than running around lighting up everything that moves.

#96
FierachEredasSoulchiou

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Xena_Shepard wrote...

Well, considering this is a thread about "balance adjustments" and what I bolded that he said, yeah, I kinda think he wants powers nerfed. Making guns more powerful is still a nerf to powers, and then it'll just become a gun fest with nobody bothering to actually make a decent power build.


And what you bolded is an opinion that he stated that just happens to be true. Now. Since this is a thread about "balance adjustments", its obvious that he wants something changed. Whether he wanted its a nerf or a buff isn't stated, but I guess you're absolutely free to draw your own conclusions out of thin air and harass others without provocation.

In the meantime, I suppose you're fine with the current power fest instead? I'm going to guess you don't think both can coexist peacefully? Hey, its not like anybody in Mass Effect has ever played an adept or an engineer, focusing on biotics and tech instead of shooting. Some people like to play wizards, others like to play warriors, shame we can't try and make both useful.

#97
Xena_Shepard

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FierachEredasSoulchiou wrote...

Xena_Shepard wrote...

Well, considering this is a thread about "balance adjustments" and what I bolded that he said, yeah, I kinda think he wants powers nerfed. Making guns more powerful is still a nerf to powers, and then it'll just become a gun fest with nobody bothering to actually make a decent power build.


And what you bolded is an opinion that he stated that just happens to be true. Now. Since this is a thread about "balance adjustments", its obvious that he wants something changed. Whether he wanted its a nerf or a buff isn't stated, but I guess you're absolutely free to draw your own conclusions out of thin air and harass others without provocation.

In the meantime, I suppose you're fine with the current power fest instead? I'm going to guess you don't think both can coexist peacefully? Hey, its not like anybody in Mass Effect has ever played an adept or an engineer, focusing on biotics and tech instead of shooting. Some people like to play wizards, others like to play warriors, shame we can't try and make both useful.


I think only crappy players think that weapons need to be buffed or powers nerfed. I've seen plenty of people who rely entirely on weapons do better than power players. You know why? Because they were good players. And clearly whats-his-face up there isn't, and wants BW to buff his crappy guns so he can do better.

I say if you want an entirely gun-based MP system, go back to BF3.

#98
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

You're a dolt. AoE Reave + AoE Throw   drell/anything with throw duo kills faster than two infiltrators with BW and perfect aim. 2 Drell reaves + aoe throw is even more insane as the cooldowns sync up - throw in an infiltrator for objectives/ravager sniping.

The simple fact of the matter is powers are vastly superior to weapons even when using optimal weapon classes like soldier and infiltrator. You don't have to like it, but it's quite obviously true. I currently don't play power based classes simply because it's too easy.


Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave is AoE, throw is AoE. Reave works against armor, how well does your singularity work against armored/barried targets (Read: The non mook enemies that actually matter)

Warp + throw and reave + throw are the only two that matter because you can get +100% det damage or multiple dets from the same combo, using anything else is sub optimal unless you're fighting cerberus/geth which are jokes anyway. PS: Reave is instant, no travel time and AoE. It's superior for det comboing than singularity by miles, and warp significantly. Stasis is worthless against the only enemy that matters, reapers.



I top the charts regardless of what I play when I play with pugs - if I play with friends whoever is setting up the combos will always be top, especially if it's a Reave'r. Even the guys who are admittedly bad that we play with will still dominate charts if they're reave spamming with another person Detting. The simple fact of the matter is that powers are both EASIER and BETTER. One or the other. Not both.

Powers require minimal exposure time, deal maximum damage, deal aoe damage - compared to weapons with lower single target DPS and no aoe excluding the falcon which is still junk compared to biotics.

Modifié par HaesoME3, 20 mars 2012 - 08:01 .


#99
FierachEredasSoulchiou

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Thats not too bad an idea actually. I could atleast switch teams and dominate people like you in BF3. Much easier then pointing at a general enemy or spot in ME3, and proceeding to roll my face against the keyboard to win with powers.

#100
Xena_Shepard

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HaesoME3 wrote...

Xena_Shepard wrote...

HaesoME3 wrote...

You're a dolt. AoE Reave + AoE Throw   drell/anything with throw duo kills faster than two infiltrators with BW and perfect aim. 2 Drell reaves + aoe throw is even more insane as the cooldowns sync up - throw in an infiltrator for objectives/ravager sniping.

The simple fact of the matter is powers are vastly superior to weapons even when using optimal weapon classes like soldier and infiltrator. You don't have to like it, but it's quite obviously true. I currently don't play power based classes simply because it's too easy.


Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave is AoE, throw is AoE. Reave works against armor, how well does your singularity work against armored/barried targets (Read: The non mook enemies that actually matter)

Warp + throw and reave + throw are the only two that matter because you can get +100% det damage or multiple dets from the same combo, using anything else is sub optimal unless you're fighting cerberus/geth which are jokes anyway.


I think you entirely missed my point. Instead of sounding like an idiot by giving me a lecture on things I already know about, perhaps you should read what I say next time and realize my point was that I've never seen people do that.