DrekorSilverfang wrote...
I'm thinking...
Nerfs: Decoy less effective, Energy drain less damage, Biotic explosions less damage(maybe reduction on bonus' for spec), heavy pistol weight
Buffs: AR damage, SMGs in general, tech armor and grenades.
Hopefully something along these lines, although I'm generally against nerfing anything not overtly broken/major exploits (like old Sabotage letting "casual" gamers solo farm Gold

), and instead buffing weaker things, then buffing enemies to compensate if needed. Especially since they don't offer skill resets for nerfed skills, and resets are rare, promotions a hassle.
I think the best adjustment for Decoy would be reducing the "max tickets" stat (if it's still in the game) and not the shields/duration (limiting the max number of simultaneous enemies targeting it). Energy drain's damage isn't too high really, it's pretty well-balanced between single-target damage and AoE/protection versions, though I could see the 40% DR getting reduced to something between that and the original 15%, maybe 20-25%. Biotic explosions could stand to have damage reduced by 10-20% without making them underpowered, and making weapons a little more attractive. Reducing Throw's damage to more like Concussive Shot's would make Throw spam a bit less effective, too.
For SMGs/ARs, if they just added about 30-50% damage to everything except maybe Avenger, Falcon, Saber and Mattock (0-20% for those), they'd be pretty damn well balanced between weight, damage, accuracy, and fire rate. Tech armor would be worthwhile if the penalty was reduced to ~50% base, 20%-25% with upgrade. If Drell Vanguard replaced grenade with warp, or pull with reave, people might start playing it, but I'm not getting hopes up for that. And I'm afraid Stasis will get nerfed more somehow, and I don't want to lose one of the very short list of reasons to play Asari vanguard over human.
Modifié par Iodine, 20 mars 2012 - 06:37 .