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Eagerly awaiting Eric Fagnan's March 20 MP Balance adjustments.


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#101
Xena_Shepard

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FierachEredasSoulchiou wrote...

Thats not too bad an idea actually. I could atleast switch teams and dominate people like you in BF3. Much easier then pointing at a general enemy or spot in ME3, and proceeding to roll my face against the keyboard to win with powers.


Yeah, instead you win by click-aclickin' like a brain-dead monkey!

#102
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

Xena_Shepard wrote...

HaesoME3 wrote...

You're a dolt. AoE Reave + AoE Throw   drell/anything with throw duo kills faster than two infiltrators with BW and perfect aim. 2 Drell reaves + aoe throw is even more insane as the cooldowns sync up - throw in an infiltrator for objectives/ravager sniping.

The simple fact of the matter is powers are vastly superior to weapons even when using optimal weapon classes like soldier and infiltrator. You don't have to like it, but it's quite obviously true. I currently don't play power based classes simply because it's too easy.


Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave is AoE, throw is AoE. Reave works against armor, how well does your singularity work against armored/barried targets (Read: The non mook enemies that actually matter)

Warp + throw and reave + throw are the only two that matter because you can get +100% det damage or multiple dets from the same combo, using anything else is sub optimal unless you're fighting cerberus/geth which are jokes anyway.


I think you entirely missed my point. Instead of sounding like an idiot by giving me a lecture on things I already know about, perhaps you should read what I say next time and realize my point was that I've never seen people do that.


What does you and the people you play with being dumb have to do with biotics being vastly superior in every way including survivability, damage, crowd control and ease of use. If you choose not to play optimally how does that make what is clearly overpowered not overpowered.

#103
Xena_Shepard

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HaesoME3 wrote...

What does you and the people you play with being dumb have to do with biotics being vastly superior in every way including survivability, damage, crowd control and ease of use. If you choose not to play optimally how does that make what is clearly overpowered not overpowered.


Oh, forgive me, I didn't realize how narrow-minded you were when it came to proper builds. Yes, Adept builds are the king of all builds! Clearly nothing is superior to them, or more optimal to play. You clearly know all!

Now go on back to BF3, please.

#104
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

What does you and the people you play with being dumb have to do with biotics being vastly superior in every way including survivability, damage, crowd control and ease of use. If you choose not to play optimally how does that make what is clearly overpowered not overpowered.


Oh, forgive me, I didn't realize how narrow-minded you were when it came to proper builds. Yes, Adept builds are the king of all builds! Clearly nothing is superior to them, or more optimal to play. You clearly know all!

Now go on back to BF3, please.


Burying your head in the sand won't make Reave + Throw and Warp + Throw any less game breaking. There's a reasaon the fastest runs are 4 Adepts.

#105
Xena_Shepard

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HaesoME3 wrote...

Xena_Shepard wrote...

HaesoME3 wrote...

What does you and the people you play with being dumb have to do with biotics being vastly superior in every way including survivability, damage, crowd control and ease of use. If you choose not to play optimally how does that make what is clearly overpowered not overpowered.


Oh, forgive me, I didn't realize how narrow-minded you were when it came to proper builds. Yes, Adept builds are the king of all builds! Clearly nothing is superior to them, or more optimal to play. You clearly know all!

Now go on back to BF3, please.


Burying your head in the sand won't make Reave + Throw and Warp + Throw any less game breaking. There's a reasaon the fastest runs are 4 Adepts.


I guess it never crossed your point-and-click-oooo-gun-shooty mind that some people actually like to play out different builds and that some might actually be more efficient. I mean those builds you said must be very tactical and powerful, which is why I've never seen anybody use them!

#106
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

Xena_Shepard wrote...

HaesoME3 wrote...

What does you and the people you play with being dumb have to do with biotics being vastly superior in every way including survivability, damage, crowd control and ease of use. If you choose not to play optimally how does that make what is clearly overpowered not overpowered.


Oh, forgive me, I didn't realize how narrow-minded you were when it came to proper builds. Yes, Adept builds are the king of all builds! Clearly nothing is superior to them, or more optimal to play. You clearly know all!

Now go on back to BF3, please.


Burying your head in the sand won't make Reave + Throw and Warp + Throw any less game breaking. There's a reasaon the fastest runs are 4 Adepts.


I guess it never crossed your point-and-click-oooo-gun-shooty mind that some people actually like to play out different builds and that some might actually be more efficient. I mean those builds you said must be very tactical and powerful, which is why I've never seen anybody use them!


Considering the last shooter I took seriously was CS 1.6, you're off the mark and just coming off as a petulant child - furthermore there is no build more efficient than Reave + Throw and Warp + Throw against reapers, geth and cerberus are joke enemies that any but the most braindead of monkeys beat without effort.

I don't really care if you think other powers are fine, biotic dets are overpowered in every way. AoE, Crowd control, minimal exposure and damage all rolled into one. Nothing your addled brain manages to convince your face into rolling out onto the keyboard will change this.

#107
Xena_Shepard

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HaesoME3 wrote...

Considering the last shooter I took seriously was CS 1.6, you're off the mark and just coming off as a petulant child - furthermore there is no build more efficient than Reave + Throw and Warp + Throw against reapers, geth and cerberus are joke enemies that any but the most braindead of monkeys beat without effort.

I don't really care if you think other powers are fine, biotic dets are overpowered in every way. AoE, Crowd control, minimal exposure and damage all rolled into one. Nothing your addled brain manages to convince your face into rolling out onto the keyboard will change this.


Ooooo the petulant child insult. That offends me so coming from someone without an ounce of strategic intelligence. I love how you insist on calling those the most efficient builds when you know absolutely nothing of proper builds. Since, as I said, I've never seen the first build ever used, and only occasionally the latter.

You must play on bronze a lot.

#108
EVILFLUFFMONSTER

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Xena_Shepard wrote...



Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave and throw is an excellent combo, not just because of the damage, but because you get damage reduction AND the enemy continues to be damaged over time by reave.

I think that yes, powers on some classes should be far superior to weapons, it would make no sense for an asari adept to get better damage sporting some uber rifle or something. However some classes rely on weapons. A maxed and spec'd soldier gets plus 65% weapon damage in adrenaline rush, on top of the 20% you can get with passives, plus barrel attachments which can add another 30% damage(I think), then on top of that you can have an ammo power equipped. With a powerful enough base weapon the damage can have a huge multiplier, perhaps not as good as some powers but with the added benefit that it works against any enemy, any barrier,shield,armour - and that you can pour clip upon clip on multiple enemies. Working in unison with an engineer spamming incinerate and a drone or decoy to destract the target and you will wreck house. It wont be as good as say stasis bubble and warp against squishees - but you can use ad rush on ANYTHING, atlas's, banshees, brutes - wheras some great powers are ineffective against certain enemy types.

Although I prefer to use a salarian engineer at the moment, as it really is great aganst anything - anti-armour ability, anti barrier and shield ability, and a crowd control ability which can shock and explode = awesome.

#109
Xena_Shepard

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K1LL STREAK wrote...

Xena_Shepard wrote...



Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave and throw is an excellent combo, not just because of the damage, but because you get damage reduction AND the enemy continues to be damaged over time by reave.

I think that yes, powers on some classes should be far superior to weapons, it would make no sense for an asari adept to get better damage sporting some uber rifle or something. However some classes rely on weapons. A maxed and spec'd soldier gets plus 65% weapon damage in adrenaline rush, on top of the 20% you can get with passives, plus barrel attachments which can add another 30% damage(I think), then on top of that you can have an ammo power equipped. With a powerful enough base weapon the damage can have a huge multiplier, perhaps not as good as some powers but with the added benefit that it works against any enemy, any barrier,shield,armour - and that you can pour clip upon clip on multiple enemies. Working in unison with an engineer spamming incinerate and a drone or decoy to destract the target and you will wreck house. It wont be as good as say stasis bubble and warp against squishees - but you can use ad rush on ANYTHING, atlas's, banshees, brutes - wheras some great powers are ineffective against certain enemy types.

Although I prefer to use a salarian engineer at the moment, as it really is great aganst anything - anti-armour ability, anti barrier and shield ability, and a crowd control ability which can shock and explode = awesome.


What the hack I've been arguing with fails to see is that most power classes strength lies in their ability to take down advanced enemy classes, like brutes and banshees. My Engineer usually flails around uselessly when it's just basic enemies coming in, because the people with good guns take them out pretty fast. But oh boy does my score shoot through the roof when the banshees/brutes/atlas/phantoms/etcetc start coming around and my powers become invalueable to the team.

#110
HaesoME3

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Xena_Shepard wrote...

K1LL STREAK wrote...

Xena_Shepard wrote...



Right. Too easy. In other words, you can't make a good build. I love how to you power builds boil down to "reave + throw" I've never once seen anybody use reave at all, much less reave + throw. Now stasis + warp or singularity + warp or something of that nature, sure.

Powers should be vastly superior to weapons, because weapons take little to no skill (unless you're a sniper). They're just there to appease the talentless hacks (AKA the BF3 crowd, which BW is trying to pander to anyway). Besides the fact that if weapons were king it'd alienate the actually good players because the weapons you get are entirely left up to chance, and even with the current system that still screws people over.

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


Reave and throw is an excellent combo, not just because of the damage, but because you get damage reduction AND the enemy continues to be damaged over time by reave.

I think that yes, powers on some classes should be far superior to weapons, it would make no sense for an asari adept to get better damage sporting some uber rifle or something. However some classes rely on weapons. A maxed and spec'd soldier gets plus 65% weapon damage in adrenaline rush, on top of the 20% you can get with passives, plus barrel attachments which can add another 30% damage(I think), then on top of that you can have an ammo power equipped. With a powerful enough base weapon the damage can have a huge multiplier, perhaps not as good as some powers but with the added benefit that it works against any enemy, any barrier,shield,armour - and that you can pour clip upon clip on multiple enemies. Working in unison with an engineer spamming incinerate and a drone or decoy to destract the target and you will wreck house. It wont be as good as say stasis bubble and warp against squishees - but you can use ad rush on ANYTHING, atlas's, banshees, brutes - wheras some great powers are ineffective against certain enemy types.

Although I prefer to use a salarian engineer at the moment, as it really is great aganst anything - anti-armour ability, anti barrier and shield ability, and a crowd control ability which can shock and explode = awesome.


What the hack I've been arguing with fails to see is that most power classes strength lies in their ability to take down advanced enemy classes, like brutes and banshees. My Engineer usually flails around uselessly when it's just basic enemies coming in, because the people with good guns take them out pretty fast. But oh boy does my score shoot through the roof when the banshees/brutes/atlas/phantoms/etcetc start coming around and my powers become invalueable to the team.


Nobody cares about you or your delusions and engineer class, we're talking about biotics which are strictly better against everything. Stasis -> Throw for detting shielded enemies where reave/warp -> throw won't work. But again, geth and cerberus are a joke. Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.

Honestly, nobody cares about you and the fact that you play an engineer. Biotics are vastly superior to weapons in every way. Nobody cares that you and the people you play with choose bad powers and bad classes, it doesn't make biotics any less overpowered.

#111
XiaShou

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hm xena..
warp->throw deals tons of damage and staggers, sometimes ^^.
Thing is Haeso has a point here, that bio dets are really strong, but u also have the point, that its just good against "big" things cause for example 2 hunters can kill u pretty fast.

#112
XiaShou

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HaesoME3 wrote...

Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.


They can, cause the warp effect stacks 2 shields, dmg isnt that great but it kills all the colleteral in the area, cause the bio explosion dmg is based on the target its used on.

#113
Philonius

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Xena_Shepard wrote...

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


This is true. And when you get the tech burst, its the final power that kills and activates the tech burst.

#114
AlectoIra

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maybe at Asari Adept, I love them but there is no reason to play the other Adepts

#115
Minkyboi

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They need to stop nerfing weapons and classes before I even unlock them!

#116
HaesoME3

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XiaShou wrote...

HaesoME3 wrote...

Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.


They can, cause the warp effect stacks 2 shields, dmg isnt that great but it kills all the colleteral in the area, cause the bio explosion dmg is based on the target its used on.


Never noticed, never tried it assumed it wouldn't work, all the same.  Just makes it better than I thought. I really don't play against geth/cerberus anymore, after playing reaper on gold I basically play nothing else except to do cheese strats like solo decoy cheese against geth.


Get a friend to play drell and you play asari, you throw he reaves, you'll kill everything without trying. Biotic dets are amazing against everything because of the splash, especially when you use reave because reave is aoe and throw is aoe - 2+ biotic dets from the same two casts kills anything but elites, and staggers everything but 'large' enemies 100% of the time if not ragdolls them.

Modifié par HaesoME3, 20 mars 2012 - 09:02 .


#117
XiaShou

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AlectoIra wrote...

maybe at Asari Adept, I love them but there is no reason to play the other Adepts


Reave is a pretty good setuptool for vanguards what not, other than that, no

#118
Lambda Diamond

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Lynx7725 wrote...

No really. It helps to keep the game (if not the forums) fresh. Early days in the MP cycle, so bound to be a third round of adjustments and looks to be a regular Tuesday thing. 

Speculation time, because you guys love to speculate. What do you think would be adjusted?

If I get my wishes.. a Banshee nerf. Some weapons tweak to make some of the exotics more worthwhile or obvious. 
Maybe a Phantom evade nerf. That goat dodges powers faster than anything I've seen... but still regularly runs into a Stasis Bubble. Shrug.

So, what you say?


WHAT THE?!?! Why change the enemies at all, there not difficult to beat on Silver and bellow and the challenge it presents is good, if anything fix the glitch if thats what it is where the banshee can teliport and instant kill.

#119
Xena_Shepard

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HaesoME3 wrote...

Nobody cares about you or your delusions and engineer class, we're talking about biotics which are strictly better against everything. Stasis -> Throw for detting shielded enemies where reave/warp -> throw won't work. But again, geth and cerberus are a joke. Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.

Honestly, nobody cares about you and the fact that you play an engineer. Biotics are vastly superior to weapons in every way. Nobody cares that you and the people you play with choose bad powers and bad classes, it doesn't make biotics any less overpowered.


Yeah, OK, so let's nerf them just because you don't like them. Hey, I don't like Falcons, they're really OP, let's nerf them! Nerfing is like censorship, when it begins, where does it end? Today you're whining about Adepts, tomorrow you'll be whining about Engineers. Just get over yourself already and learn to play better.

#120
Xena_Shepard

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Lambda Diamond wrote...

Lynx7725 wrote...

No really. It helps to keep the game (if not the forums) fresh. Early days in the MP cycle, so bound to be a third round of adjustments and looks to be a regular Tuesday thing. 

Speculation time, because you guys love to speculate. What do you think would be adjusted?

If I get my wishes.. a Banshee nerf. Some weapons tweak to make some of the exotics more worthwhile or obvious. 
Maybe a Phantom evade nerf. That goat dodges powers faster than anything I've seen... but still regularly runs into a Stasis Bubble. Shrug.

So, what you say?


WHAT THE?!?! Why change the enemies at all, there not difficult to beat on Silver and bellow and the challenge it presents is good, if anything fix the glitch if thats what it is where the banshee can teliport and instant kill.


Your confusion is normal, but you forget that BW is trying to appeal to the BF3/Halo/Gears of War crowd, aka the lowest common human denominator.

#121
XiaShou

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Philonius wrote...

Xena_Shepard wrote...

FYI I don't even play Adept classes (though I'd like to give them a go sometime) I'm an Engineer, and it's nearly impossible to get a Tech Burst on your own. It mostly happens as an accident when there's 2 or more Engineers on the same team.


This is true. And when you get the tech burst, its the final power that kills and activates the tech burst.


this is just true for fire burst, so for skills like incinerate.

In case we stop the "misunderstanding" of combos, i'll just leave this info here, which i found usefull on a site in the web.

http://gaming.stacke...-for-detonation

Modifié par XiaShou, 20 mars 2012 - 09:04 .


#122
R1cky Da Man 19

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HaesoME3 ... you must one of those BF3 players that whined to hell until they nerfed the game beyond reason huh the gaming community does not need cry babies like you!

Modifié par R1cky Da Man 19, 20 mars 2012 - 09:05 .


#123
HaesoME3

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Xena_Shepard wrote...

HaesoME3 wrote...

Nobody cares about you or your delusions and engineer class, we're talking about biotics which are strictly better against everything. Stasis -> Throw for detting shielded enemies where reave/warp -> throw won't work. But again, geth and cerberus are a joke. Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.

Honestly, nobody cares about you and the fact that you play an engineer. Biotics are vastly superior to weapons in every way. Nobody cares that you and the people you play with choose bad powers and bad classes, it doesn't make biotics any less overpowered.


Yeah, OK, so let's nerf them just because you don't like them. Hey, I don't like Falcons, they're really OP, let's nerf them! Nerfing is like censorship, when it begins, where does it end? Today you're whining about Adepts, tomorrow you'll be whining about Engineers. Just get over yourself already and learn to play better.


Are you honestly this dense? It's easily observable that biotic dets do the most damage, are the easiest to do and expose you for the least amount of time. You're one of the scrubs that thinks they should have left sabotage as it was aren't you rofl.

R1cky Da Man 19 wrote...

HaesoME3 ... you must one of
those BF3 players that whined to hell until they nerfed the game beyond
reason huh the gaming community does not need cry babies like you!



I don't own and have never played BF3. I'm not crying - I complete gold in under 30 minutes without even trying using joke weapon builds instead of biotic det spam.

Modifié par HaesoME3, 20 mars 2012 - 09:09 .


#124
XiaShou

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Xena_Shepard wrote...

HaesoME3 wrote...

Nobody cares about you or your delusions and engineer class, we're talking about biotics which are strictly better against everything. Stasis -> Throw for detting shielded enemies where reave/warp -> throw won't work. But again, geth and cerberus are a joke. Primes/Atlases are the only enemies that can't be directly detted until they reach armor, so you just hit the things around them until their shields are gone because of the massive aoe.

Honestly, nobody cares about you and the fact that you play an engineer. Biotics are vastly superior to weapons in every way. Nobody cares that you and the people you play with choose bad powers and bad classes, it doesn't make biotics any less overpowered.


Yeah, OK, so let's nerf them just because you don't like them. Hey, I don't like Falcons, they're really OP, let's nerf them! Nerfing is like censorship, when it begins, where does it end? Today you're whining about Adepts, tomorrow you'll be whining about Engineers. Just get over yourself already and learn to play better.


Hm..Sabotage needed a nerf cause it was way too strong -> no challenge->boredom

But i think ur kinda right, nerfing stuff isnt always the way to go. although i disagree with the "l2p" part..

#125
Chiefje

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Will you guys shutup with the "nerf this, nerf that!". People should be asking for buffs instead of nerfs. For example, the geth shotgun is heavy and a rare. The revenant is also heavy and a rare. Yet when you shoot something with the shotgun on silver, it actually dies. When you shoot someone with the revenant, it takes ages for the target to die. Why not buff the revenant to make it actually efficient?