The 7 dollar storage fee
#1
Posté 03 novembre 2009 - 01:54
It would be great to hear opinions from people who are already playing (and please try to be civil).
#2
Posté 03 novembre 2009 - 02:23
That being said, someone could easily mod the camps to include storage chests( I presume) So it's a matter of waiting for a free solution, which is usually one of the costs for something free.
#3
Posté 03 novembre 2009 - 02:31
#4
Posté 03 novembre 2009 - 02:33
#5
Posté 03 novembre 2009 - 02:37
#6
Posté 03 novembre 2009 - 02:38
#7
Posté 03 novembre 2009 - 02:43
#8
Posté 03 novembre 2009 - 02:45
What a whiny, self-entitled writer.
#9
Posté 03 novembre 2009 - 02:48
#10
Posté 03 novembre 2009 - 02:54
#11
Posté 03 novembre 2009 - 02:56
And I didn't quite get that line where he complains that the DLC is not free, can you point me to that? I only got the parts where he complains that a fix for what he feels is a flaw in the game (And remembering all the times I've had to juggle inventory in RPGs, I'm inclined to agree with him) is only available with the DLC.
#12
Posté 03 novembre 2009 - 02:59
Also, I think the whining is kind of overdone. For starters, having limited inventory space is the standard for all RPGs I can think of. In addition, I've never seen a single preview or review that mentions a storage issue causing a problem with a game, not a single sentence. Nor have I seen a single post or thread of someone saying they hoped there would be some kind of permanent storage option before the features of Warden's Keep was fully explained. So I find it rather suspicious that only after it was described as being part of this DLC did all of the sudden people have a problem with it not being in the original game.
Modifié par kevlarcardhouse, 03 novembre 2009 - 03:00 .
#13
Posté 03 novembre 2009 - 03:01
Really, I don't think the storage is game-breaking. Especially considering that some lovely modder will likely give you infinite slots within a week. In mass effect I got annoyed by the 150 item warning so I just edited some .ini files and voila, infinite storage.
#14
Posté 03 novembre 2009 - 03:02
gewthenKartoga wrote...
Baldur's gate I&2 and Neverwinter Nights 1&2 did not provide a solution to the inventory storage problem.
Nobody did what I did, throw stuff you didn't want to sell (but didn't want to keep in your inventory) into a random chest at a somewhat central location? Also NWN does have an inventory solution, the magic pouches and bags of holding. For the NWN 1 OC, I purchased every last one from every merchant, that gave me plenty of inventory storage.
I was assuming you could do the same with DA:O. (at least, the "store it in some random chest because monsters never loot them" part)
#15
Posté 03 novembre 2009 - 03:04
#16
Posté 03 novembre 2009 - 03:10
I was more wondering if people shared his frustration with the 60-item inventory though, as I tend to be a bit of a packrat (and I consider that my problem, not Bioware's). Seriously, are those backpacks really that expensive? Generally money isn't much of an issue in rpgs, usually the opposite. A few pricey items here and there actually gives some purpose to collecting all that loot in the first place.
Modifié par daem3an, 03 novembre 2009 - 03:20 .
#17
Posté 03 novembre 2009 - 03:22
#18
Posté 03 novembre 2009 - 03:23
#19
Posté 03 novembre 2009 - 03:27
crying over spilled milk imo
#20
Posté 03 novembre 2009 - 03:31
gewthenKartoga wrote...
Haven't played yet until steam unlocks the game, but my impressions is that in any RPG of any type there is inventory problems. Baldur's gate I&2 and Neverwinter Nights 1&2 did not provide a solution to the inventory storage problem. Oblivion and Fallout 3 certainly do solve the inventory storage problem. I would think by now it would be built into any RPG game. Having to pay for it extra is a bit dumb even though with the Warden's Keep you get more than just inventory storage. I'd say of that $7 no more than 50 cents went into the inventory storage component.
That being said, someone could easily mod the camps to include storage chests( I presume) So it's a matter of waiting for a free solution, which is usually one of the costs for something free.
Ah sir...*shakes head sadly* That is where you are WRONG WRONG WRONG WROONNNNG.. NWN 2 had Greater Magic bag AND bag of Holding... in addition to having three party members... the 284 slots of storage JUST IN the Greater magic bag and Bag of holding should tide even the most voracious packrat to store all their items.
#21
Posté 03 novembre 2009 - 03:32
#22
Posté 03 novembre 2009 - 03:38
#23
Posté 03 novembre 2009 - 03:40
This is far too logical.Mike Laidlaw wrote...
Well, you could argue that if he never sells any items it might explain why he is so worried about money to buy backpacks. Personally, I almost never use the Warden's Keep storage. I rarely run more than 50% of my inventory full, since I just sell off whenever I leave dungeons. I just like the money-clinky sounds!
#24
Posté 03 novembre 2009 - 03:40
Modifié par daem3an, 03 novembre 2009 - 03:45 .
#25
Posté 03 novembre 2009 - 03:40
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It was mentioned that there was a way to upgrade inventory slots to 120 and 60 is just the start out inventory slots.





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