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UPDATED :ZeitgeistReviews calls Mass Effect 3's ending "Clever", with "Closure".....


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#251
2484Stryker

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-Area51-Silent wrote...

I do think its clever...I also think its only 50% done! The end to the story of humanity vs. the reapers is done! thats good, and the ending is good for that (even though really there is only 1 and should be a couple more, but thats another story). The problem here is that this game was built with 2 layers, first was Shepard vs. the reapers, and the other was a character driven story which followed Shepard and the backstories and relationships he built with the people he interacted with.

That said, we got not enough in the ending of closing plot holes that usually are closed in an epilogue, as well as some more information about the (still living) crew mates, friends and lives that shepard has been involved in after such a period of time. I suppose having not really enough ending for the character driven part is really the sticking point for a lot of people.


I can see where they were trying to go with the ending.  I both think it's unfinished and was a flawed idea to begin with.  Leaving an open ended "lots of speculation" type of ending to wrap up a three-game series is not really a good idea imho.  People have invested time, energy, and emotions into the series, they would want closure & finality - and I think they've earned it.

If ME3 was a standalone title, then go for it, and do it well (unlike it currently is).

#252
Sirartistic

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Lets face it, the ME story is a mess, but what makes up for it is the strong relationships, graphics/ atmosphere, music, gameplay, and the Cerberus sub-plots. Actually come to think about it, Bioware should have simply made the Reapers a weapon that was created by the Protheans to control the galaxy. The Protheans lost control of them, and the Reapers became trapped in a cycle of destruction. In other words they are killing and saying scary stuff because they are programed to intimidate and kill.

Modifié par Sirartistic, 19 mars 2012 - 06:58 .


#253
Lugaidster

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BTW, I'm going to sleep. It's really REALLY late here where I live. I'll continue with the discussion tomorrow. z_z

#254
Lugaidster

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Sirartistic wrote...

Lets face it, the ME story is a mess, but what makes up for it is the strong relationships, graphics/ atmosphere, music, gameplay, and the Cerberus sub-plots. Actually come to think about it, Bioware should have simply made the Reapers a weapon that was created by the Protheans to control the galaxy. The Protheans lost control of them, and the Reapers became trapped in a cycle of destruction.


Nah, no need to ruin the story.^_^

#255
MarchWaltz

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There's no closure in the ending for the ME series.

If you want closure, play the gears of war series, now, in my opiion, mass effect is vastly superior to gears, and yet, gears has a better ending.

The best ending ever in a video game series was in metal gear 4. It wraps EVERYTHING up. This is a game that wrapped everything up since the first metal gear on the NES(?) like 20 years before part 4 came out.

Bioware is having trouble wrapping up a game with only 6-7 years.

Get it together Bioware, you are better than this.

#256
Setz

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Oryonn wrote...

pistolols wrote...

The ending was clever to me because Shepard's final moments are a microcosm of the entire game. Three choices that all ultimately achieve the same thing, just slightly different. That is how the majority of the games is played out. Conversation choices that often achieve the same thing, but with a different attitude. So I absolutely loved it. To me it was brilliant.

Many people are criticizing the lack of difference in the cutscenes between the three choices. But that is actually what makes it so cool. Replaying the end and choosing something different, and you get to see the subtle differences based on your decision. For example if you chose destroy, you will note that EDI does not emerge from the Normandy at the end (because you killed her, you jerk). And with synthesis Joker emerges clearly sporting some new tech under his skin. That's all the final "jungle planet" scene was meant to achieve.. a simple way to show the outcome of your decision. Could it have been better and more thorough? Sure. But ultimately it's a video game and i feel people are nit picking the Joker escape way too much.

People want to talk about closure... for me, the last little moment between Anderson and Shepard was all the closure i needed.  They did an amazing job with that.  Very heartfelt and genuine.


Genuine? It's a game Gosh Darnit! I want my blue children. If I wanted genuine, I wouldn't be playing a game.


This is the real problem with mass effect 3's endings. It was a good enough ending. Could have been GREAT but it wasn't. The problem is the gave us a miriad of choices of how YOU wanted shepard to perform. Still they got complaints there wasn't enough choices. They gave us MORE choices in ME2. Now that ME3 wrapped up, everyone expected to get the ending THEY wanted. The wanted the story to revolve around their thoughts and desires.

How would shepard escape the citadel to live on with his love interest? I could see an ending where the normandy tries to rescue shepard with loses to some of your friends but shepard surviving, I could also see them both biting it on the citadel and dying, that would have been "great" to go out hand and hand with tali. The ending was good enough because it solved the reaper dilemna. But as someone else on these boards put it, the game is layered with a reaper and shepard battle, but with a second layer of relationships and friendships. They just failed to deliver on the second layer.

This is what most people mean when they say they liked it and aren't trolling. It was a "good enough" ending. When I see a movie that was good, or a book that was good, these are the endings I mean. A great ending would have been more prominent to such a great series, and was expected by most.

#257
Tleining

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Lightice_av wrote...

I state again, the Synthesis is only a beginning, something that forces everybody to recheck their perspective on the matter of organic-synthetic relations. It does not force anybody to do anything they don't want to. And the Catalyst has observed the problem emerge over and over again, and this has partially been confirmed by our Prothean visitor as well, so we can say with fair certainity that in Mass Effect universe the problem does indeed exist.


that's one way to see it. However, according to Prothy the Protheans were fighting their synthetics in the Metatron War and were on the verge of defeating them when the Reapers showed up. The Geth were peacefully sitting in the Perseus Veil until the Reapers (Sovereign) showed up and made them an offer. Even better, while the Reapers are attacking we make peace between Geth and Quarians.
So the Question is: Does the Problem exist. Or do the Reapers simply keep us from solving the Problem?

It's the same as the Genophage (Discussion between Maelon and Mordin). It was created to create galactic stability. Instead you get the Problems between Batarians and Humans. No stability.

Either wipe out organic life completely to prevent it from happening again or let organics find their own solution.

#258
Sirartistic

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Lugaidster, the stroy is ruined already LOL!!!!

#259
Versus Omnibus

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Sirartistic wrote...

Lugaidster, the stroy is ruined already LOL!!!!


So please reframe from making it worse. XD

#260
Cosmar

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Yet another ****** reviewer trying to pander to his employers, dismissing majority of the fans as whiny idiots, and who doesn't even have the wits to back up his opinion with good reasoning. Ignored.

#261
StrawberryRainPop

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Sirartistic wrote...

Lugaidster, the stroy is ruined already LOL!!!!


THE STROY IS RUINED!!! HELP!!!

#262
Sirartistic

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Versus Omnibus, how exactly am i making it worse you tool.

#263
Lightice_av

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Lugaidster wrote...

That's the thing, it makes a radical change in how sentient beings work without addressing the problem. It's not just a beginning. The worst part is that it's an inherently racist premise, why are the relations dependant on the constituents? If synthetics are people just as organics, then they'll fight between eachother just as organics fight organics.



Remember, the Catalyst has seen the pattern repeat itself unknown number of times. It's not simple speculation from its perspective. And the Synthesis, as I said, gives all participants involved a glimpse at one others' perspective. It improves radically different forms' of life ability to understand one another.

One argument presented in the game was immortality, but that's just silly. The geth existed for more than 300 years behind the veil and yet did nothing offensive on their own iniciative. Besides, the same premise could be applied to species with wildly different timespans, ie vorcha (20 years) and asari or krogan (1000 years lifespan). For a vorcha or a salarian, Krogan and Asari are virtually immortal and yet, they don't fight because of that.


Immortality is not a dominant issue; or rather, it is, but different way than you think. The geth did nothing but sit behind the Veil doing their own thing, but the quarians plotted the whole time to take their homeworld back and destroy the geth utterly, and were completely willing to go through with their plan. In the Cycle, it has always been the organics who have forcefully tried to control or destroy the synthetics, who in this pattern are doomed to view all organic life as inheritly chaotic, destructive force that must be eradicated. The geth were going to this direction when the quarians attacked again, reverting back to basic survival protocols. The problem isn't that the synthetics are immortal, but that the organics aren't. Even if you make a peace between the two factions, problems will still emerge generations later because the organics don't remember the lessons of their forefathers, whereas the synthetics never forget, and count each strike against them as further evidence against the organics as a whole.

Fair enough, but Shepard still caved to their solution while still not achieving what he set out to do. Give each specie a chance to evolve on it's own. He did break the cycle in synthesis, but the reapers are still there. Maybe the next cycle won't be in 50.000 years, but it may be in 5.000.000 (giving enough time for organic life to reapear).


It's only speculation of what will happen afterwards, but considering that all life, down to plants on an unexplored planet got a share of the Synthesis, organic life as we know it is unlikely to emerge again, especially since the new life is likely to evolve in unpredictable ways and start saturating the cosmos; whatever way though, we have no idea.

Wasn't aware I'll check it out, but if it's just a regular "game over" then it's not really a choice.



It's an (in)action that dooms all life in the galaxy. What other result would it be?

You were never there to reason with the reapers. You were fighting for a future on your (edit: sorry, sleep is affecting my word selection) grounds terms, that much was established...


You were there to save all life in the galaxy that could be saved, with any means necessary. There's a reason why the theme is "victory through sacrifice".

Modifié par Lightice_av, 19 mars 2012 - 07:37 .


#264
Heather Cline

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I disagree with this guy and his video log. That's all I need to say.

#265
The Night Mammoth

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Setz wrote...

Oryonn wrote...

pistolols wrote...

The ending was clever to me because Shepard's final moments are a microcosm of the entire game. Three choices that all ultimately achieve the same thing, just slightly different. That is how the majority of the games is played out. Conversation choices that often achieve the same thing, but with a different attitude. So I absolutely loved it. To me it was brilliant.

Many people are criticizing the lack of difference in the cutscenes between the three choices. But that is actually what makes it so cool. Replaying the end and choosing something different, and you get to see the subtle differences based on your decision. For example if you chose destroy, you will note that EDI does not emerge from the Normandy at the end (because you killed her, you jerk). And with synthesis Joker emerges clearly sporting some new tech under his skin. That's all the final "jungle planet" scene was meant to achieve.. a simple way to show the outcome of your decision. Could it have been better and more thorough? Sure. But ultimately it's a video game and i feel people are nit picking the Joker escape way too much.

People want to talk about closure... for me, the last little moment between Anderson and Shepard was all the closure i needed.  They did an amazing job with that.  Very heartfelt and genuine.


Genuine? It's a game Gosh Darnit! I want my blue children. If I wanted genuine, I wouldn't be playing a game.


This is the real problem with mass effect 3's endings. It was a good enough ending. Could have been GREAT but it wasn't. The problem is the gave us a miriad of choices of how YOU wanted shepard to perform. Still they got complaints there wasn't enough choices. They gave us MORE choices in ME2. Now that ME3 wrapped up, everyone expected to get the ending THEY wanted. The wanted the story to revolve around their thoughts and desires.

How would shepard escape the citadel to live on with his love interest? I could see an ending where the normandy tries to rescue shepard with loses to some of your friends but shepard surviving, I could also see them both biting it on the citadel and dying, that would have been "great" to go out hand and hand with tali. The ending was good enough because it solved the reaper dilemna. But as someone else on these boards put it, the game is layered with a reaper and shepard battle, but with a second layer of relationships and friendships. They just failed to deliver on the second layer.

This is what most people mean when they say they liked it and aren't trolling. It was a "good enough" ending. When I see a movie that was good, or a book that was good, these are the endings I mean. A great ending would have been more prominent to such a great series, and was expected by most.


That's a position that I, personally, can respect. The ending was alright, but could, and perhaps should, have been better. 

However, despite my best intentions I just can't help myself from decrying everyone who even thought the ending was just okay to be only half sane. Mass Effect built itself up to a thundering crecendo and botched it at the end with the sound of someone squatting over a crying baby. There are far too many problems, not even plot holes, that make it impossible to excuse. This is the same developer who have created the most inspiringly excelent cast of characters and locations, who wrote Vigil, and Thane's death, and Sovereign's conversation, and the entire climactic battle against said Reaper himself, who went on to forge an entire game based around figures with the most endeering and meaningful problems I've ever seen in a game.  
Something. Doesn't. Fit. 

#266
SilverBecker

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The reason many of these so-called "reviewers" won't engage us is that they know they are wrong and cannot defend their position in a stand up debate.

#267
Lugaidster

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Lightice_av wrote...

Remember, the Catalyst has seen the pattern repeat itself unknown number of times. It's not simple speculation from its perspective. And the Synthesis, as I said, gives all participants involved a glimpse at one others' perspective. It improves radically different forms' of life ability to understand one another. 

 

Why would it? We humans fight other humans relentlessly regardless of being the same species. We'll probably continue to do it forever too. That applies to the other non-synthetic species in the galaxy too. It's racist to think that because we suddenly changed what makes us work the problem will be solved or we will get new insight. Insight should always come on our own pace.

Lightice_av wrote... 

Immortality is not a dominant issue; or rather, it is, but different way than you think. The geth did nothing but sit behind the Veil doing their own thing, but the quarians plotted the whole time to take their homeworld back and destroy the geth utterly, and were completely willing to go through with their plan. In the Cycle, it has always been the organics who have forcefully tried to control or destroy the synthetics, who in this pattern are doomed to view all organic life as inheritly chaotic, destructive force that must be eradicated. The geth were going to this direction when the quarians attacked again, reverting back to basic survival protocols. The problem isn't that the synthetics are immortal, but that the organics aren't. Even if you make a peace between the two factions, problems will still emerge generations later because the organics don't remember the lessons of their forefathers, whereas the synthetics never forget, and count each strike against them as further evidence against the organics as a whole.
 

  

The same logic can be applied to the salarians and krogans. In one krogan generation you'll see dozens of salarian ones, yet they both decided to put their problems apart for a bigger purpose. Granted that it was in a individual case (not all salarias would approve and not all krogan would either) but as time goes by, some things sink in. It's silly to assume that because we aren't immortal we won't learn from past mistakes. 

I'm not here to argue that problems won't arise, rather I'm arguing that they will no matter what. Introducing change for the sake of it, in case it solves something is very silly. Or maybe it's not, but then again it's not a decision that should be taken like that. That's why each specie should evolve on it's own terms. Synthesis as the "be all end all" (as is presented) solves barely anything and changes too much. Everyone already gained new "insight" by standing together in the fight against the reapers.

Lightice_av wrote...  

It's only speculation of what will happen afterwards, but considering that all life, down to plants on an unexplored planet got a share of the Synthesis, organic life as we know it is unlikely to emerge again, especially since the new life is likely to evolve in unpredictable ways and start saturating the cosmos; whatever way though, we have no idea.

   

What is accepted right now in the evolution theory is that life spontaneously appeared from complex molecules. Unless you change how worlds are created, complex molecules can evolve into simple organisms and from then to complex -> plants and animals -> sentient beings. Unless you do synthesis every once in a while, even if synthesis is actually the solution, the problem will arise again regardless. Just as stars die, new stars are born. Our current star (Sol) is suggested to be second generation one, ie formed from a previously dead one (may not be true but there are other stars that are born like that). Systems live and die, new planets are born, new life can appear again. I'm not seeing how synthesis can change that (unless it changes how matter interacts?). Granted, it might take a while, hence the millions of years, but it continues to be a possibility. 

It's an (in)action that dooms all life in the galaxy. What other result would it be?

  

One that involves great sacrifices but gives victory in the end anyway. The protheans held their own for a long time, and the reasons they lost were hinted to be our current strength. Reapers may seem god-like but they aren't invincible. If a green ray of light can transform all life in the galaxy, it doesn't seem that farfetched (to me) that you could eventually win, albeit with half the galaxy destroyed. Read the codex entry on the Palaven Miracle, unconventional strategies are cool and part of the lore.

Lightice_av wrote...  

You were there to save all life in the galaxy that could be saved, with any means necessary. There's a reason why the theme is "victory through sacrifice".


The "with any means necessary" was more of a renegade thing. Why have a paragon if you won't allow him to take the paragon route. With paragon I don't mean good or happy, I mean route that sticks with his principles. You didn't allow Wrex to get the genophage on ME1 on a matter of principles. You destroy the Collector base on a matter of principles. Suddenly you abandon your principles? It may seem more "realistic" but it certainly breaks the whole theme.

#268
JustaCopy

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People who liked the mass effect 3 ending are like the ppl who liked the "Indiana Jones and the Kingdom of the Crystal Skull" ending... they are like Butters (South Park Season 12, Episode 8).
;P

#269
Lugaidster

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Sirartistic wrote...

Lugaidster, the stroy is ruined already LOL!!!!


I'm... not following...?

#270
Lightice_av

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Lugaidster wrote...

Why would it? We humans fight other humans relentlessly regardless of being the same species. We'll probably continue to do it forever too. That applies to the other non-synthetic species in the galaxy too. It's racist to think that because we suddenly changed what makes us work the problem will be solved or we will get new insight. Insight should always come on our own pace.



As I've said repeatedly, the Synthesis means giving a possibility to solve the problem. It puts the ball in our hands, away from the Catalyst. And as for your opinion on insight, sometimes it's necessary for an external party to demonstrate new viewpoints in order for new insights to emerge. That's what Shepard does to the Catalyst, remember? That's what the Reaper code does to Legion.

I'm not here to argue that problems won't arise, rather I'm arguing that they will no matter what. Introducing change for the sake of it, in case it solves something is very silly. Or maybe it's not, but then again it's not a decision that should be taken like that. That's why each specie should evolve on it's own terms. Synthesis as the "be all end all" (as is presented) solves barely anything and changes too much. Everyone already gained new "insight" by standing together in the fight against the reapers.


The problem with the common enemy is that when it goes away, so does the motive for cooperation. It lasts one, maybe two generations, and then problems begin anew. The idea that species should evolve on their own terms is a nice sentiment, but impossible in a universe where they are constantly forced to interact, and especially in a universe where this path always leads to the same, destructive conclusion. The Synthesis, apart from the changed perspective presumably opens new paths for potential transhumanism to the subjects, allowing perhaps similar paths as the Prothean memory-storage and geth mind uploads in the long run, which should help at stabilizing the situation, as well.

What is accepted right now in the evolution theory is that life spontaneously appeared from complex molecules. Unless you change how worlds are created, complex molecules can evolve into simple organisms and from then to complex -> plants and animals -> sentient beings.


Yes, in the course of billions of years, not a few million. And the Synthesis may make this development obsolete at least in the Milky Way. If the civilization continues to evolve influenced both by organic and synthetic perspectives and unrestricted by an external force like the Reapers, then the technological singularity is a likely end result, in which case every world in the galaxy may be saturated with Synthesized life that leaves no room for newcomers. They may not be exaggerating in that epilogue stinger.

One that involves great sacrifices but gives victory in the end anyway. The protheans held their own for a long time, and the reasons they lost were hinted to be our current strength. Reapers may seem god-like but they aren't invincible. If a green ray of light can transform all life in the galaxy, it doesn't seem that farfetched (to me) that you could eventually win, albeit with half the galaxy destroyed. Read the codex entry on the Palaven Miracle, unconventional strategies are cool and part of the lore.



It's made perfectly clear that the galactic civilization was surprised pants down, and the Crucible is the only way to victory. The combined military might of all the races has come to Earth, and if they are defeated, nothing stands against the Reapers.

The "with any means necessary" was more of a renegade thing. Why have a paragon if you won't allow him to take the paragon route. With paragon I don't mean good or happy, I mean route that sticks with his principles. You didn't allow Wrex to get the genophage on ME1 on a matter of principles. You destroy the Collector base on a matter of principles. Suddenly you abandon your principles? It may seem more "realistic" but it certainly breaks the whole theme.

I found the ending more mature than the rest of the story in this respect. None of the choices available can be classified as Paragon or Renegade, which are pretty narrow definitions to begin with. I didn't allow Wrex to get a cloning facility because it was no true cure, and could only produce slaves for Saren and the Reapers, and I destroyed the Collector Base because I knew it was a trap that the Illusive Man would inevitably spring. I'm Paragon because it's smart and allows me to save as many lives as possible. My Paragon Shepard is willing to lay down her life for her principles, but not the lives of her friends, her fleet or her home planet. The point is to save people, not throw their lives away because the Catalyst's conditions feel somehow unfavourable.

#271
Flytricks

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I agree with Storenumber9. If you're trying to get you're voice heard would you go to the Times or the national enquirer. If this were game informer or Game Spot it would be different. I doubt he even cares he's just trying to cap on a major issue.

#272
Mundas

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It's anyones right to like the ending/s, if it was good enough for them thats fine. But whatever artistic value it does have, it ultimately falls short. I find it hard to believe anyone can watch it and not think it was rushed and shoehorned in. For a game series that was always about players decisions we are ultimately told they never mattered and never will. It's a quick fix so as to avoid having to show us the repercussions of every choice we ever made.

#273
Lugaidster

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Lightice_av wrote...

As I've said repeatedly, the Synthesis means giving a possibility to solve the problem. It puts the ball in our hands, away from the Catalyst. And as for your opinion on insight, sometimes it's necessary for an external party to demonstrate new viewpoints in order for new insights to emerge. That's what Shepard does to the Catalyst, remember? That's what the Reaper code does to Legion.


So you're argueing possibility with possibility? It certainly is possible that after a couple of generations there will still be war, but synthesis doesn't change that. Not one bit. Your position is as arguable as mine, why should your inherently racist one should be entertained more? (Don't take it as a personal attack, I'm merely trying to make a point) As much as it can be argued that Synthesis might provide new insight, it's premise is inherently racist; it's still an imposition. Supposed insight is not a given.

We both know that differences arise regardless of race and that a consensus can be achieved without everyone becoming one color. Humans fight humans regardless of race and consesus has been achieved with different races (blacks, hispanics, whites, asians, etc.). Conflict is natural to us, I don't see how changing half our cells for transistors will change that.

BTW, Legion chose by himself. Bringing him to the discussion adds nothing because in the end he chose what he wanted, he wasn't imposed with a new paradigm. It doesn't contradict what he said in ME2.

The whole insight thing is at best subjective, a single human shouldn't decide for a whole galaxy. And it shouldn't be touted as the "be all end all solution" to the problems it can't, beyond reasonable doubt, address. If it's just for the sake of establish a starting point, the current united galaxy is as good as any. And it doesn't involve a galactic life altering ray. (For more info read below paragraph)

The problem with the common enemy is that when it goes away, so does the motive for cooperation. It lasts one, maybe two generations, and then problems begin anew. The idea that species should evolve on their own terms is a nice sentiment, but impossible in a universe where they are constantly forced to interact, and especially in a universe where this path always leads to the same, destructive conclusion. The Synthesis, apart from the changed perspective presumably opens new paths for potential transhumanism to the subjects, allowing perhaps similar paths as the Prothean memory-storage and geth mind uploads in the long run, which should help at stabilizing the situation, as well.


You're still talking about possibilities. You have two choices with synthesis, either you just create a new bio-synth chemistry for each living species and everything else remains equal or the changes actually go further up the chain and modify behaviour, somehow.

In the first case racial differences will still exists, leading to self preservation issues. Krogan could still hate salarians and turians again so the whole peace premise goes bananas really fast, because of the lack of common enemy as you suggest. The only thing you actually changed is that people could be more accepting of the geth if they weren't already. But again, it's more of an imposition than new insight. It's as valid as making everyone an invalid so that they gain insight on those that naturally are. The message you're trying to transmit may be good (more tolerance towards invalids) but the method is, to put it mildly, wrong. The same goes with synthesis.

In the second case, if you change behaviour then you essentialy destroyed what you were fighting for. You are not you anymore. You might as well have everyone die and let the next cycle take care of the reapers in a more conventional way. It's even less selfish. Victory through sacrifice. Just ensure the next cycle will have everything they need to kill the reapers for good.

Besides, it really is disturbing how racist that premise of synthesis is. Content of character is what defines us, not what we're built off. That goes both ways obviously. Following that logic you could argue that synthesis actually doesn't affect anything, but then why do synthesis in the first place.

One of my engineering teachers used to tell me in college that you don't introduce new variables to fix a problem unless necessary. Just choosing synthesis because it might make the problem go away is a poor solution, especially if you asume the reapers to be as godly as they are portrayed. The worse part is that the supposed problem is arguable at best in the current context. Just because it was there in the past doesn't mean it will be there in the future. Remember, you were fighting for a chance to prove the reapers wrong. How could you, if you never got the chance? It makes the whole experience pointless and that's one of the many reasons the ending fails to be thought-provoking.

Yes, in the course of billions of years, not a few million. And the Synthesis may make this development obsolete at least in the Milky Way. If the civilization continues to evolve influenced both by organic and synthetic perspectives and unrestricted by an external force like the Reapers, then the technological singularity is a likely end result, in which case every world in the galaxy may be saturated with Synthesized life that leaves no room for newcomers. They may not be exaggerating in that epilogue stinger. 

 

Arguable, it isn't established when life actually starts and how long it takes to evolve. Organic life, even if primitive can still appear. The chaos problem still stands. If primitive but organic life reappears you'll be confronted with the issue of chaos vs order again. Meaning that you didn't really solve the problem, you just tucked it underneath a carpet. When it arises again you'll either terminate it or leave it to evolve and be presented with the issue the reapers had again all over again. You delayed the problem by a long time, but it will reappear. And that is assuming intergalactic travel isn't achieved. In which case the problem is even more apparent.

And besides, in a few billion years if organic life hasn't reappeared, we will be "colliding" with andromeda (a known fact in real life, given that they use the milky way, it's safe to assume the course of events will continue), meaning that if any organic life exists there, the problem arises again. So you'll have to force a new synthesis. In a way, imposing your way of life again (for the sake of insight and intolerance). Which in a very deep way, contradicts the original purpose (tolerance) that you betrayed for the sake of survival.

 

It's made perfectly clear that the galactic civilization was surprised pants down, and the Crucible is the only way to victory. The combined military might of all the races has come to Earth, and if they are defeated, nothing stands against the Reapers. 

 

So were the protheans. Hell, they even got divided because of the whole citadel incident, and they fought for centuries. We could argue all day about whether or not it's feasible, but if Palaven could be recovered with good strategies and not as many ships, it's not farfetched to believe that the combined galactic armada couldn't fight the reapers. Maybe the Earth would be lost along with half the galaxy, but the chances are there, however slim.

The game already entertains the other choices for the sake of "possibilities", why not this one?


  

I found the ending more mature than the rest of the story in this respect. None of the choices available can be classified as Paragon or Renegade, which are pretty narrow definitions to begin with. I didn't allow Wrex to get a cloning facility because it was no true cure, and could only produce slaves for Saren and the Reapers, and I destroyed the Collector Base because I knew it was a trap that the Illusive Man would inevitably spring. I'm Paragon because it's smart and allows me to save as many lives as possible. My Paragon Shepard is willing to lay down her life for her principles, but not the lives of her friends, her fleet or her home planet. The point is to save people, not throw their lives away because the Catalyst's conditions feel somehow unfavourable.


If you don't destroy the collector base your endings are barely affected, I don't see how that classifies as a trap. The decision you face is based primarily on principle, just as much of the rest of the story. Breaking the narrative style for the sake of maturity is a poor argument considering that maturity is really subjective given the context. Besides, if they really wanted to distance themselves from the paragon/renegade/paragade issue, they should've used other colors (or no colors at all).

By using the colors they trained you to associate to moral standings, you are making a moral decision at the end. A moral one they prejudged already by giving them those preset colors. It doesn't really matter if you gave your choices other purpose, the colors already express the moral standing. Given the amount of attention to other details in the trilogy, I can't fathom the color decisions being a oversight. Especially if you defend the endings as meaningful.

We haven't even touched the whole Deus Ex Machina issue, which at this moment in time is pointless to argue IMO. DEM is a granted and I don't see that changing (in the odd chance they change the endings), but I do believe it was a poor decision. In the previous two games you won out of pure will. Hell, you even died and were brough back for that reason. I literally was expecting a whole intergalactic army ready to face the reapers by the third installment. But I digress...

Edit: corrected a few spelling errors :ph34r:

Modifié par Lugaidster, 19 mars 2012 - 10:46 .


#274
StrawberryRainPop

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Mundas wrote...

It's anyones right to like the ending/s, if it was good enough for them thats fine. But whatever artistic value it does have, it ultimately falls short. I find it hard to believe anyone can watch it and not think it was rushed and shoehorned in. For a game series that was always about players decisions we are ultimately told they never mattered and never will. It's a quick fix so as to avoid having to show us the repercussions of every choice we ever made.


well in my opinion, i still think it was poorly done on purpose to charge us for DLC.

I mean yes they will lose their fans too, but they will still earn more money. My guess is they thought or "hoped" the movement wouldnt be this many?

#275
the red boon

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Stanley Woo wrote...

It is a bit of a double standard, don't you think, to suggest, request, and demand change so the game fits what you want the game to be, and then turn around and make fun of or belittle those who disagree with you?

Play nice, please.

I know there are differing opinions but I don't trust reviewers.