-Area51-Silent wrote...
I do think its clever...I also think its only 50% done! The end to the story of humanity vs. the reapers is done! thats good, and the ending is good for that (even though really there is only 1 and should be a couple more, but thats another story). The problem here is that this game was built with 2 layers, first was Shepard vs. the reapers, and the other was a character driven story which followed Shepard and the backstories and relationships he built with the people he interacted with.
That said, we got not enough in the ending of closing plot holes that usually are closed in an epilogue, as well as some more information about the (still living) crew mates, friends and lives that shepard has been involved in after such a period of time. I suppose having not really enough ending for the character driven part is really the sticking point for a lot of people.
Those three options go against what Shepard ever stood for, either paragon or renegade (although it's a bit more clear for paragons). Sure they end the problem, but the how is completely bonkers, and then you have to discuss the choices. Let's do a small analysis to see if Shepard would actually take any of the options if what his character is, is what was established before:
Control: The real life equivalent is taking a dictator and putting another one in. No matter how good the leader, the problem is really the system. Reapers were created to fulfil a purpose that no longer holds true. Replacing the leader won't change the fact that the reapers are still there. And it doesn't invalidate the problem of "synthetics will kill organics". This new solution doesn't actually take care of the problem the Reapers presented, so it's an empty solution, and would go against everything Shepard (an incredibly strongwilled subject) did in the past.
Synthesis: The whole trilogy is based on the premise that species should evolve at their own pace. Look at the krogan rebellions caused by uplifting them. Look at the conflict the geth had with the heretics. Remember, Legion said that they didn't side with the reapers because they should achieve their future by their own means. After all of that, Shepard is going to make a decision that affects the entire galaxy without their consent? Suddenly "uplifting" everyone to become half synthetic and half organic is the solution? Besides, it's an incredibly racist premise also, because it basically says that sentient beings will fight because of what their constituents are, rather than the content of their character. People fight, synthetics are no different than organics. Peace can't be assured because we are one and the same (humans fight other humans). And, again, it doesn't invalidate the problem of "created will kill the creators", synthetics can still be created by hybrids, and they can still evolve to surpass the hybrids bringing the whole problem again. Just because everyone is a hybrid it doesn't mean that they won't get lazy again, leading them to create new synthetics to do repetitive tasks. Another empty solution.
Destroy: About the only "sane" option except that it also kills (for some weird reason) every synthetic in the galaxy, leading to mass genocide and a technological dark age. So after 90+ hours of playing and uniting the galaxy, bringing the geth together with the quarians and helping EDI you're going to kill them?
Essentially, you're forced to take one of three very bad options that don't fix the original problem (if it existed) to begin with. You are going to tell me that an inherently flawed Deus Ex Machina with three meaningless options is a "clever" ending? After breaking the narrative style presented before it you still think it's a "clever" ending? It didn't even work for clever authors like Shakespeare.
If they wanted to avoid mainstream plots, they should've avoided a Deus Ex Machina. THAT is mainstream. And then we have the lack of fulfilment at the end of it all. So we get a bad ending, that doesn't make sense, and leaves us with a serious lack of satisfaction at the end. Why build dozens of hours of content for the player to connect with the characters if you won't get closure? (No, a crashland to an unknown location isn't closure, you don't even get to see all your mates there). And what happens to the galaxy there? At least in Deus Ex you get to see what becomes of the world.
I'm sorry if my post seemed blunt or condescending I don't mean for it to be like that and I do respect your opinion, but most of the people that like the end have barely more than a "I thought it was cool because it was deep/not-happy". You present a valid point with the "microcosmos" theory, but it still doesn't address the fact that Shepard is completely out of character and the options make no sense, especially if the one giving them is a million old sentient machine with a cold and calculating mindset. For it to really be clever, it has to address the glaring problems it presents either explicitely or implicitly. AFAIK it doesn't.
Modifié par Lugaidster, 19 mars 2012 - 01:43 .





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