piemanz wrote...
I'm a huge ME fan, probably have around 10 playthroughs in both ME1 and 2. I wouldn't describe myself as a **** either since the ME series are the only bioware games I own.
I enjoyed the endings because they ended how I envisioned the series ending. I think they end the story without trivialising the Reapers, by requiring the Galaxy as a whole to make huge sacrifces to get rid of them once and for all.
It's not that I don't see where a lot of the complaints are coming from either, I can see some plot holes, but i've chosen to explain them to myself rather than demand an explenation, which I think may have been the whole point in making them fairly vague in the first place.
Overall I felt like I got closure, I got to say goodbye to all my crew before embarking on what i fully expcted to be a suicide mission, all the loose ends were resolved throughout the game, and the Reapers were defeated.
I understand that people think their decisions should have had more of an impact, but I never went into the game with that expectation, so it's not really an issue. I always looked at Shep as just one man trying to get things done. Just because he made a decision to do something doesn't mean that decision has to have earthshattering consequences. I think it takes something away from the overall universe when everything revolves around the decisions of one person. For example, I actually quite like the fact I chose Anderson as counciler in ME1 but in ME3 Udina is the counceler, because it shows that Anderson has his own free will and not tied down to a decision Shep made for him.
I'm glad that you found happiness with the endings, and were satisfied with them. You mention that you found there were some plot holes, but you explained them away yourself. I have a few questions for you, if you don't mind answering.
1. Do you think that if a game's ending has significant plot holes raised BY the ending that must be explained away by the player that it is fair to say that the ending is "poor" ?
2. How do you explain the absolute subjugation of an entire species (or multiple, if you consider each Reaper to be a different race) to be a Paragon choice?
3. What sort of logic/plot-hole filling device did you come up with to explain away the space magic of the Star Child? Specifically for the Destroy option. Control, well, TIM thought he was able to control Reapers as he was, but he wasn't--more power was needed, or something. Synthesis, well, we'll just assume that the beam and explosions were actually highly-advanced nanites that invasively changed literally everything in minutes. But destroy? I..I still have nothing, especially considering that it is possible for Shepard to live through it.





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