I think the main difference between the "haters" and the "likers" is this; "Ending likers" just play the game for the action. No time to think about stuff, just play through and go back to #insert any COD-title here". "Ending haters" reflect on what they are experiencing, read the codex, play the game with lore in mind. "Ending haters" take a part in the wonderful world.
Your entitled to your view of course. But I take offense to this.
I would argue that the majority of Ending Haters had a pre constructed view of what the ending should have been, and when this wasn't presented to them - it shook their foundations.
The Ending likers I have spoken to seem to be looking at it from a philosophical / moral / spiritual point of view, and as such debating different theories as to what it means.
To say that people like myself are not into the series and it's lore / history etc and a nothing more than action loving COD players is a massive sweeping statement founded only on your perception and stereotypes.
I would argue that it is you that needs to open your mind.
Hi, please respond to how having 10 plotholes in 10 minutes makes for a good ending. Examples here:
Thank you.
I reposted because you reposted:
When the rest of the game has a factor of 10 or even 100 lower ratio of plotholes per minute, can you please explain to me why you think they are plotholes and not intentional clues that what you have is an unreliable narrator? Kthxbai.
Diablos2525 wrote... I would call people stupid, working with customers all day long it pretty much becomes an established fact. What exactly about their position of liking horribly stupid endings makes them smart?
So um, they are stupid because they don't like the same things you do? Great we have another moral compass...
Btw, good luck with your career, I really try hard not to point out how hilarious your comment is from someone who should like customers who, erm, pay his/her salary.
Hi, can you please explain to me how having 10 plotholes in 10 minutes is the definition of a good ending? Only then can I take you seriously. Here they are:
Here's a hint: Something left unexplained is not a plot hole....
I think the main difference between the "haters" and the "likers" is this; "Ending likers" just play the game for the action. No time to think about stuff, just play through and go back to #insert any COD-title here". "Ending haters" reflect on what they are experiencing, read the codex, play the game with lore in mind. "Ending haters" take a part in the wonderful world.
Your entitled to your view of course. But I take offense to this.
I would argue that the majority of Ending Haters had a pre constructed view of what the ending should have been, and when this wasn't presented to them - it shook their foundations.
The Ending likers I have spoken to seem to be looking at it from a philosophical / moral / spiritual point of view, and as such debating different theories as to what it means.
To say that people like myself are not into the series and it's lore / history etc and a nothing more than action loving COD players is a massive sweeping statement founded only on your perception and stereotypes.
I would argue that it is you that needs to open your mind.
Hi, please respond to how having 10 plotholes in 10 minutes makes for a good ending. Examples here:
Thank you.
Internet trolling at its best, posting the same stuff over and over and over as if it makes a point.
I like the endings, because I get to blow Reapers up. Simple as that.
And I like it for the fact that it causes you to think if it's real or not. But I'd like to have more flesh around the bones, still. My biggest complaint about them is that they feel "rushed".
Guys, right now all your comments disagreeing with the notion that someone might like the ending are keeping it at the top of the page. You want this (and other "we love the ending" threads to go away? Ignore them so they get buried.
Most of them are internet trolls that just want to ****** off the RetakeMassEffect crowd. So I just ignore them.
That's like people assuming that all the Hold The Line crew are self-entitled babies. It's a sweeping generalisation that makes no sense.
Why would it be self-entitled to expect to pay 60 or 80 dollars and expect bioware to fullfill the promises they themselves laid out in their marketing campaign for the game, and in the actual game itself.
"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C" ~ Casey Hudson
Why I like the endings? Because they are good. You just have to think a little bit to see a whole picture but when you did everything makes sense.
People thought that ME is a space soap opera with some sci-fi, turns out it's a hard sci-fi with some space soap opera. That hurts.
50 millions years old Reapers don't care about your character, your choices and if you are paragon or renegade. "Oh, I see that you helped Gianna Parisini and kicked that BlueSun out of the window, so here a special (happy) ending for you". He even don't know about this stuff. All that matters it that you made it to the Citadel. They always said that Reapers are invincible? They are, no plot-holes here. It's all very logical. Maybe sad, but logical.
Your reward is not a happy retirement on a beach and lot a blue children. Your reward is to decide the future of all life in the Galaxy. That's pretty big reward in my opinion.
Most of them are internet trolls that just want to ****** off the RetakeMassEffect crowd. So I just ignore them.
That's like people assuming that all the Hold The Line crew are self-entitled babies. It's a sweeping generalisation that makes no sense.
Why would it be self-entitled to expect to pay 60 or 80 dollars and expect bioware to fullfill the promises they themselves laid out in their marketing campaign for the game, and in the actual game itself.
"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C" ~ Casey Hudson
For every one person who has started a thread saying "I finished the game, I think the endings are okay", there is then an entire 5-15 page conversation where dozens of other people respond negatively, either in an unhelpful insulting way or in a more helpful tone explaining what's wrong with the endings.
I think anyone who posts that they liked the endings should be immediately directed to the recent Angry Joe Top 10 article, plus the Starchild Youtube video and related Casey Hudson November twitter post. I really don't see how anyone can accept the current endings after reviewing those things, it looks like a pretty clear case of Devs running out of time and having to throw something together in desperation at the last moment, similar to what Obsidian had to do with KOTOR 2.
Most of them are internet trolls that just want to ****** off the RetakeMassEffect crowd. So I just ignore them.
That's like people assuming that all the Hold The Line crew are self-entitled babies. It's a sweeping generalisation that makes no sense.
Why would it be self-entitled to expect to pay 60 or 80 dollars and expect bioware to fullfill the promises they themselves laid out in their marketing campaign for the game, and in the actual game itself.
"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C" ~ Casey Hudson
Well you describe the problem with the people I have perfectly.
- obviously everyone who likes the ending must start a new thread about it
- obviously everyone who likes the ending loves Bioware and goes over the top with praise
- obviously nobody who likes the ending can last in a discussion about whether they make sense
- obviously everyone who likes the ending goes condescending at some point
Ok, what do we make of it?
I am really not unreasonable even though I have been sort of rude to such people because they simply annoy me. But I want only ONE of them explaining the ending so it makes sense and we can scrap all of it. We really only need someone to explain the things that happen in a manner that brings closure and explains why 1+1=3.
I think the main difference between the "haters" and the "likers" is this; "Ending likers" just play the game for the action. No time to think about stuff, just play through and go back to #insert any COD-title here". "Ending haters" reflect on what they are experiencing, read the codex, play the game with lore in mind. "Ending haters" take a part in the wonderful world.
Your entitled to your view of course. But I take offense to this.
I would argue that the majority of Ending Haters had a pre constructed view of what the ending should have been, and when this wasn't presented to them - it shook their foundations.
The Ending likers I have spoken to seem to be looking at it from a philosophical / moral / spiritual point of view, and as such debating different theories as to what it means.
To say that people like myself are not into the series and it's lore / history etc and a nothing more than action loving COD players is a massive sweeping statement founded only on your perception and stereotypes.
I would argue that it is you that needs to open your mind.
Hi, please respond to how having 10 plotholes in 10 minutes makes for a good ending. Examples here:
Thank you.
Please explain to me why everything has to be explained?
What's wrong with leaving certain things open to debate / interpretation.
Some of the best films / TV shows had obscure endings
1) Was the end of 2001 A Space Odysey truly explained on screen? 2) Was Rick Deckard really a replicant? 3) What happend to Starbuck at the end of Battlestar Galactica? 4) End of The Empire Strikes back 5) Ending of Vanilla Sky 6) Ending of Event Horizon
Most of them are internet trolls that just want to ****** off the RetakeMassEffect crowd. So I just ignore them.
That's like people assuming that all the Hold The Line crew are self-entitled babies. It's a sweeping generalisation that makes no sense.
Why would it be self-entitled to expect to pay 60 or 80 dollars and expect bioware to fullfill the promises they themselves laid out in their marketing campaign for the game, and in the actual game itself.
"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C" ~ Casey Hudson
Please explain this quote....
^ This.
Game makers say B.S. like that alllll the time. In the end the programmers look at them and say "Eeeyeah, we can't code infinity, sooooo three different endings with minor variations it is!"